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31 lines
772 B
C#
31 lines
772 B
C#
using UnityEngine;
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public class Wind : MonoBehaviour {
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[MinValue(0)]
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public float m_Speed = 1.0f;
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void OnDrawGizmosSelected()
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{
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Vector3[] arrow =
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{
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new Vector3(0,0,1.5f),
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new Vector3( 1.0f,0.0f, 0.5f), new Vector3( 0.5f,0.0f,0.5f), new Vector3( 0.5f,0.0f,-1.0f),
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new Vector3(-0.5f,0.0f,-1.0f), new Vector3(-0.5f,0.0f,0.5f), new Vector3(-1.0f,0.0f, 0.5f),
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new Vector3(0,0,1.5f)
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};
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Gizmos.matrix = transform.localToWorldMatrix;
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int count = arrow.Length;
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for(int i = 0; i < count; i++)
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Gizmos.DrawLine(arrow[i], arrow[(i + 1) % count]);
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Gizmos.matrix = Gizmos.matrix * Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0, 0, 90), Vector3.one);
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for(int i = 0; i < count; i++)
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Gizmos.DrawLine(arrow[i], arrow[(i + 1) % count]);
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}
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}
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