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	Added the project.
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								Assets/Wind/Scripts.meta
									
									
									
									
									
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										30
									
								
								Assets/Wind/Scripts/Wind.cs
									
									
									
									
									
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								Assets/Wind/Scripts/Wind.cs
									
									
									
									
									
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using UnityEngine;
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public class Wind : MonoBehaviour {
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	[MinValue(0)]
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	public float m_Speed = 1.0f;
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	void OnDrawGizmosSelected()
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	{
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		Vector3[] arrow =
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		{
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			new Vector3(0,0,1.5f),
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			new Vector3( 1.0f,0.0f, 0.5f), new Vector3( 0.5f,0.0f,0.5f), new Vector3( 0.5f,0.0f,-1.0f),
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			new Vector3(-0.5f,0.0f,-1.0f), new Vector3(-0.5f,0.0f,0.5f), new Vector3(-1.0f,0.0f, 0.5f),
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			new Vector3(0,0,1.5f)
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		};
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		Gizmos.matrix = transform.localToWorldMatrix;
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		int count = arrow.Length;
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		for(int i = 0; i < count; i++)
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			Gizmos.DrawLine(arrow[i], arrow[(i + 1) % count]);
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		Gizmos.matrix = Gizmos.matrix * Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0, 0, 90), Vector3.one);
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		for(int i = 0; i < count; i++)
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			Gizmos.DrawLine(arrow[i], arrow[(i + 1) % count]);
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	}
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}
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										12
									
								
								Assets/Wind/Scripts/Wind.cs.meta
									
									
									
									
									
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								Assets/Wind/Scripts/Wind.cs.meta
									
									
									
									
									
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										52
									
								
								Assets/Wind/Wind.prefab
									
									
									
									
									
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								Assets/Wind/Wind.prefab
									
									
									
									
									
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								Assets/Wind/Wind.prefab.meta
									
									
									
									
									
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