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mirror of https://github.com/maxartz15/VolumetricLighting.git synced 2025-07-20 14:56:15 +02:00

Added the project.

This commit is contained in:
Robert Cupisz
2016-11-01 13:25:56 +01:00
parent 93760b331c
commit 947b6de3a5
137 changed files with 33276 additions and 0 deletions
.gitignore
Assets
AreaLight.meta
AreaLight
LightManager.meta
LightManager
LightOverride.meta
LightOverride
MinValueAttribute.meta
MinValueAttribute
Scenes.meta
Scenes
TubeLight.meta
TubeLight
VolumetricFog.meta
VolumetricFog
Wind.meta
Wind
ProjectSettings
README.md

9
Assets/Wind/Scripts.meta Normal file

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using UnityEngine;
public class Wind : MonoBehaviour {
[MinValue(0)]
public float m_Speed = 1.0f;
void OnDrawGizmosSelected()
{
Vector3[] arrow =
{
new Vector3(0,0,1.5f),
new Vector3( 1.0f,0.0f, 0.5f), new Vector3( 0.5f,0.0f,0.5f), new Vector3( 0.5f,0.0f,-1.0f),
new Vector3(-0.5f,0.0f,-1.0f), new Vector3(-0.5f,0.0f,0.5f), new Vector3(-1.0f,0.0f, 0.5f),
new Vector3(0,0,1.5f)
};
Gizmos.matrix = transform.localToWorldMatrix;
int count = arrow.Length;
for(int i = 0; i < count; i++)
Gizmos.DrawLine(arrow[i], arrow[(i + 1) % count]);
Gizmos.matrix = Gizmos.matrix * Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0, 0, 90), Vector3.one);
for(int i = 0; i < count; i++)
Gizmos.DrawLine(arrow[i], arrow[(i + 1) % count]);
}
}

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