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More detailed system requirements.

This commit is contained in:
Robert Cupisz 2017-10-08 23:09:13 +02:00 committed by GitHub
parent d82679ae5d
commit 65f66084db

@ -21,8 +21,8 @@ Transparent spheres and a point light.
System requirements
-------------------
- DX11
- Unity 5.6
- Compute shaders. Tested on dx11, dx12 and osx with metal. Might work on other platforms with compute shaders too.
- Tested in Unity 5.6 to Unity 2017.1.2. Please let me know in case of trouble in a newer version.
Usage notes
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