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Remove the unused dir shadowmap stuff.
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@@ -11,8 +11,6 @@
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#endif
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RWTexture3D<half4> _VolumeInject;
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Texture2D _Shadowmap;
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SamplerState sampler_Shadowmap;
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float4 _FrustumRays[4];
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float4 _CameraPos;
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float4 _FrustumRaysLight[4];
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