Vector3Int, Flip Shadows

- Added option to flip shadows
This commit is contained in:
max
2022-02-19 02:21:01 +01:00
parent 1a04e8feef
commit 20c2847d23
3 changed files with 273 additions and 40 deletions

View File

@ -1,4 +1,4 @@
#pragma kernel CSMain /*FOG_ELLIPSOIDS*/ ANISOTROPY POINT_LIGHTS DIR_LIGHT DIR_LIGHT_SHADOWS /*FOG_BOMB*/ /*ATTENUATION_LEGACY*/
#pragma kernel CSMain FOG_ELLIPSOIDS ANISOTROPY POINT_LIGHTS DIR_LIGHT DIR_LIGHT_SHADOWS /*FOG_BOMB*/ /*ATTENUATION_LEGACY*/ FLIP_SHADOWS
float3 _FroxelResolution;
RWTexture3D<half4> _VolumeInject;
@ -266,7 +266,11 @@ float ChebyshevUpperBound(float2 moments, float mean)
float pMax = variance / (variance + (d * d));
// One-tailed Chebyshev
#ifdef FLIP_SHADOWS
return (mean >= moments.x ? 1.0f : pMax);
#else
return (mean <= moments.x ? 1.0f : pMax);
#endif
}
float4 getCascadeWeights_splitSpheres(float3 pos)