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Vector3Int, Flip Shadows
- Added option to flip shadows
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@@ -1,4 +1,4 @@
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#pragma kernel CSMain /*FOG_ELLIPSOIDS*/ ANISOTROPY POINT_LIGHTS DIR_LIGHT DIR_LIGHT_SHADOWS /*FOG_BOMB*/ /*ATTENUATION_LEGACY*/
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#pragma kernel CSMain FOG_ELLIPSOIDS ANISOTROPY POINT_LIGHTS DIR_LIGHT DIR_LIGHT_SHADOWS /*FOG_BOMB*/ /*ATTENUATION_LEGACY*/ FLIP_SHADOWS
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float3 _FroxelResolution;
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RWTexture3D<half4> _VolumeInject;
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@@ -266,7 +266,11 @@ float ChebyshevUpperBound(float2 moments, float mean)
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float pMax = variance / (variance + (d * d));
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// One-tailed Chebyshev
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#ifdef FLIP_SHADOWS
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return (mean >= moments.x ? 1.0f : pMax);
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#else
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return (mean <= moments.x ? 1.0f : pMax);
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#endif
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}
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float4 getCascadeWeights_splitSpheres(float3 pos)
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