mirror of
https://github.com/maxartz15/VolumetricLighting.git
synced 2025-07-01 14:56:09 +02:00
Vector3Int, Flip Shadows
- Added option to flip shadows
This commit is contained in:
@ -1,4 +1,4 @@
|
||||
#pragma kernel CSMain /*FOG_ELLIPSOIDS*/ ANISOTROPY POINT_LIGHTS DIR_LIGHT DIR_LIGHT_SHADOWS /*FOG_BOMB*/ /*ATTENUATION_LEGACY*/
|
||||
#pragma kernel CSMain FOG_ELLIPSOIDS ANISOTROPY POINT_LIGHTS DIR_LIGHT DIR_LIGHT_SHADOWS /*FOG_BOMB*/ /*ATTENUATION_LEGACY*/ FLIP_SHADOWS
|
||||
|
||||
float3 _FroxelResolution;
|
||||
RWTexture3D<half4> _VolumeInject;
|
||||
@ -266,7 +266,11 @@ float ChebyshevUpperBound(float2 moments, float mean)
|
||||
float pMax = variance / (variance + (d * d));
|
||||
|
||||
// One-tailed Chebyshev
|
||||
#ifdef FLIP_SHADOWS
|
||||
return (mean >= moments.x ? 1.0f : pMax);
|
||||
#else
|
||||
return (mean <= moments.x ? 1.0f : pMax);
|
||||
#endif
|
||||
}
|
||||
|
||||
float4 getCascadeWeights_splitSpheres(float3 pos)
|
||||
|
Reference in New Issue
Block a user