Directional Light
- Directional light - Sponza sample scene
@ -13,8 +13,6 @@ public abstract class LightOverride : MonoBehaviour
|
|||||||
Type m_Type = Type.None;
|
Type m_Type = Type.None;
|
||||||
bool m_Initialized = false;
|
bool m_Initialized = false;
|
||||||
Light m_Light;
|
Light m_Light;
|
||||||
TubeLight m_TubeLight;
|
|
||||||
AreaLight m_AreaLight;
|
|
||||||
|
|
||||||
public bool isOn
|
public bool isOn
|
||||||
{
|
{
|
||||||
@ -28,8 +26,6 @@ public abstract class LightOverride : MonoBehaviour
|
|||||||
switch(m_Type)
|
switch(m_Type)
|
||||||
{
|
{
|
||||||
case Type.Point: return m_Light.enabled || GetForceOn();
|
case Type.Point: return m_Light.enabled || GetForceOn();
|
||||||
case Type.Tube: return m_TubeLight.enabled || GetForceOn();
|
|
||||||
case Type.Area: return m_AreaLight.enabled || GetForceOn();
|
|
||||||
case Type.Directional: return m_Light.enabled || GetForceOn();
|
case Type.Directional: return m_Light.enabled || GetForceOn();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -40,8 +36,6 @@ public abstract class LightOverride : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
new public Light light {get{Init(); return m_Light;} private set{}}
|
new public Light light {get{Init(); return m_Light;} private set{}}
|
||||||
public TubeLight tubeLight {get{Init(); return m_TubeLight;} private set{}}
|
|
||||||
public AreaLight areaLight {get{Init(); return m_AreaLight;} private set{}}
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|
||||||
|
|
||||||
public Type type {get{Init(); return m_Type;} private set{}}
|
public Type type {get{Init(); return m_Type;} private set{}}
|
||||||
|
|
||||||
@ -67,14 +61,6 @@ public abstract class LightOverride : MonoBehaviour
|
|||||||
default: m_Type = Type.None; break;
|
default: m_Type = Type.None; break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ((m_TubeLight = GetComponent<TubeLight>()) != null)
|
|
||||||
{
|
|
||||||
m_Type = Type.Tube;
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|
||||||
}
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|
||||||
else if ((m_AreaLight = GetComponent<AreaLight>()) != null)
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|
||||||
{
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|
||||||
m_Type = Type.Area;
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|
||||||
}
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|
||||||
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|
||||||
m_Initialized = true;
|
m_Initialized = true;
|
||||||
}
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}
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8
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9
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@ -0,0 +1,102 @@
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Shader "Custom/StandardAlphaBlended-VolumetricFog"
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{
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||||||
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Properties
|
||||||
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{
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||||||
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_Color ("Color", Color) = (1,1,1,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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_Glossiness ("Smoothness", Range(0,1)) = 0.5
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||||||
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_Metallic ("Metallic", Range(0,1)) = 0.0
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}
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SubShader
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{
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Tags {"Queue" = "Transparent" "RenderType"="Transparent" }
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LOD 200
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||||||
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CGPROGRAM
|
||||||
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||||||
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#pragma surface surf Standard fullforwardshadows alpha finalcolor:ApplyFog
|
||||||
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#pragma target 3.0
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||||||
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#pragma multi_compile _ VOLUMETRIC_FOG
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||||||
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||||||
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#if VOLUMETRIC_FOG
|
||||||
|
#include "../../VolumetricFog/Shaders/VolumetricFog.cginc"
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||||||
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#endif
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||||||
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||||||
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sampler2D _MainTex;
|
||||||
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sampler2D _CameraDepthTexture;
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||||||
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||||||
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struct Input {
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||||||
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float2 uv_MainTex;
|
||||||
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float4 screenPos;
|
||||||
|
};
|
||||||
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|
||||||
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void ApplyFog(Input IN, SurfaceOutputStandard o, inout fixed4 color)
|
||||||
|
{
|
||||||
|
#if VOLUMETRIC_FOG
|
||||||
|
half3 uvscreen = IN.screenPos.xyz/IN.screenPos.w;
|
||||||
|
half linear01Depth = Linear01Depth(uvscreen.z);
|
||||||
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fixed4 fog = Fog(linear01Depth, uvscreen.xy);
|
||||||
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|
||||||
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// Always apply fog attenuation - also in the forward add pass.
|
||||||
|
color.rgb *= fog.a;
|
||||||
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|
||||||
|
// Alpha premultiply mode (used with alpha and Standard lighting function, or explicitly alpha:premul)
|
||||||
|
// uses source blend factor of One instead of SrcAlpha. `color` is compensated for it, so we need to compensate
|
||||||
|
// the amount of inscattering too. A note on why this works: below.
|
||||||
|
#if _ALPHAPREMULTIPLY_ON
|
||||||
|
fog.rgb *= o.Alpha;
|
||||||
|
#endif
|
||||||
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|
||||||
|
// Add inscattering only once, so in forward base, but not forward add.
|
||||||
|
#ifndef UNITY_PASS_FORWARDADD
|
||||||
|
color.rgb += fog.rgb;
|
||||||
|
#endif
|
||||||
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|
||||||
|
// So why does multiplying the inscattered light by alpha work?
|
||||||
|
// In other words: how did fog ever work, if opaque objects add all of the inscattered light
|
||||||
|
// between them and the camera, and then the transparencies add even more?
|
||||||
|
//
|
||||||
|
// This is our scene initially:
|
||||||
|
// scene |---is0---------------------------------------> camera
|
||||||
|
//
|
||||||
|
// And that's with the transparent object added in between the opaque stuff and the camera:
|
||||||
|
// scene |---is1---> transparent |---is2---------------> camera
|
||||||
|
//
|
||||||
|
// When rendering, we start with the opaque part of the scene and add all the light inscattered between that and the camera: is0.
|
||||||
|
// Then we add the transparent object. It does two things (let's consider the alpha premultiply version):
|
||||||
|
// - Dims whatever was behind it (including is0) by OneMinusSrcAlpha
|
||||||
|
// - Adds light inscattered in front of it (is2), multiplied by Alpha
|
||||||
|
//
|
||||||
|
// So all in all we end up with this much inscattered light:
|
||||||
|
// is0 * OneMinusSrcAlpha + is2 * Alpha
|
||||||
|
//
|
||||||
|
// Judging by the diagram, though, the correct amount should be:
|
||||||
|
// is1 * OneMinusSrcAlpha + is2
|
||||||
|
//
|
||||||
|
// Turns out the two expressions are equal - who would've thunk?
|
||||||
|
// is1 = is0 - is2
|
||||||
|
// (is0 - is2) * OneMinusSrcAlpha + is2
|
||||||
|
// is0 * OneMinusSrcAlpha - is2 * (1 - Alpha) + is2
|
||||||
|
// is0 * OneMinusSrcAlpha - is2 + is2 * Alpha + is2
|
||||||
|
// is0 * OneMinusSrcAlpha + is2 * Alpha
|
||||||
|
|
||||||
|
// I leave figuring out if the fog attenuation is correct as an exercise to the reader ;)
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
half _Glossiness;
|
||||||
|
half _Metallic;
|
||||||
|
fixed4 _Color;
|
||||||
|
|
||||||
|
void surf (Input IN, inout SurfaceOutputStandard o)
|
||||||
|
{
|
||||||
|
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
|
||||||
|
o.Albedo = c.rgb;
|
||||||
|
o.Metallic = _Metallic;
|
||||||
|
o.Smoothness = _Glossiness;
|
||||||
|
o.Alpha = c.a;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
FallBack "Standard"
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||||||
|
}
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8
Assets/Samples/Scripts.meta
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145
Assets/Samples/Scripts/FreeCam.cs
Normal file
@ -0,0 +1,145 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A simple free camera to be added to a Unity game object.
|
||||||
|
///
|
||||||
|
/// Keys:
|
||||||
|
/// wasd / arrows - movement
|
||||||
|
/// q/e - up/down (local space)
|
||||||
|
/// r/f - up/down (world space)
|
||||||
|
/// pageup/pagedown - up/down (world space)
|
||||||
|
/// hold shift - enable fast movement mode
|
||||||
|
/// right mouse - enable free look
|
||||||
|
/// mouse - free look / rotation
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public class FreeCam : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Normal speed of camera movement.
|
||||||
|
/// </summary>
|
||||||
|
public float movementSpeed = 10f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Speed of camera movement when shift is held down,
|
||||||
|
/// </summary>
|
||||||
|
public float fastMovementSpeed = 100f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sensitivity for free look.
|
||||||
|
/// </summary>
|
||||||
|
public float freeLookSensitivity = 3f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Amount to zoom the camera when using the mouse wheel.
|
||||||
|
/// </summary>
|
||||||
|
public float zoomSensitivity = 10f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Amount to zoom the camera when using the mouse wheel (fast mode).
|
||||||
|
/// </summary>
|
||||||
|
public float fastZoomSensitivity = 50f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set to true when free looking (on right mouse button).
|
||||||
|
/// </summary>
|
||||||
|
private bool looking = false;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
var fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
|
||||||
|
var movementSpeed = fastMode ? this.fastMovementSpeed : this.movementSpeed;
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (-transform.right * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (transform.right * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (transform.forward * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (-transform.forward * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.E))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (transform.up * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.Q))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (-transform.up * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.R) || Input.GetKey(KeyCode.PageUp))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (Vector3.up * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.PageDown))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (-Vector3.up * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (looking)
|
||||||
|
{
|
||||||
|
float newRotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * freeLookSensitivity;
|
||||||
|
float newRotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * freeLookSensitivity;
|
||||||
|
transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float axis = Input.GetAxis("Mouse ScrollWheel");
|
||||||
|
if (axis != 0)
|
||||||
|
{
|
||||||
|
var zoomSensitivity = fastMode ? this.fastZoomSensitivity : this.zoomSensitivity;
|
||||||
|
transform.position = transform.position + transform.forward * axis * zoomSensitivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Mouse1))
|
||||||
|
{
|
||||||
|
StartLooking();
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyUp(KeyCode.Mouse1))
|
||||||
|
{
|
||||||
|
StopLooking();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
StopLooking();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Enable free looking.
|
||||||
|
/// </summary>
|
||||||
|
public void StartLooking()
|
||||||
|
{
|
||||||
|
looking = true;
|
||||||
|
Cursor.visible = false;
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Disable free looking.
|
||||||
|
/// </summary>
|
||||||
|
public void StopLooking()
|
||||||
|
{
|
||||||
|
looking = false;
|
||||||
|
Cursor.visible = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Samples/Scripts/FreeCam.cs.meta
Normal file
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Assets/Samples/Sponza.meta
Normal file
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8
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// This step should convert to ESM/VSM
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// This step should convert to ESM/VSM
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// m_BufGrabShadowmap.Blit(shadowmap, targetRT);
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// m_BufGrabShadowmap.Blit(shadowmap, targetRT);
|
||||||
m_BufGrabShadowmap.SetGlobalTexture("_DirShadowmap", shadowmap);
|
m_BufGrabShadowmap.SetGlobalTexture("_DirShadowmap", shadowmap);
|
||||||
|
m_BufGrabShadowmap.SetGlobalVector("_ZParams", GetZParams());
|
||||||
m_BufGrabShadowmap.Blit(null, targetRT, m_BlurShadowmapMaterial, /*sample & convert to VSM*/ 4);
|
m_BufGrabShadowmap.Blit(null, targetRT, m_BlurShadowmapMaterial, /*sample & convert to VSM*/ 4);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -118,6 +119,14 @@ public partial class FogLight : LightOverride
|
|||||||
//m_BufGrabShadowmap.SetGlobalTexture(directionalShadowmapBlurred, directionalShadowmapBlurred);
|
//m_BufGrabShadowmap.SetGlobalTexture(directionalShadowmapBlurred, directionalShadowmapBlurred);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Vector4 GetZParams()
|
||||||
|
{
|
||||||
|
Light light = GetComponent<Light>();
|
||||||
|
float n = light.shadowNearPlane;
|
||||||
|
float f = light.range;
|
||||||
|
return new Vector4((n - f) / n, f / n, (n - f) / (n * f), 1 / n);
|
||||||
|
}
|
||||||
|
|
||||||
void CleanupDirectionalShadowmap()
|
void CleanupDirectionalShadowmap()
|
||||||
{
|
{
|
||||||
if (m_BufGrabShadowmap != null)
|
if (m_BufGrabShadowmap != null)
|
||||||
|
@ -7,9 +7,6 @@ using System.Runtime.InteropServices;
|
|||||||
[RequireComponent(typeof(Camera))]
|
[RequireComponent(typeof(Camera))]
|
||||||
public class VolumetricFog : MonoBehaviour
|
public class VolumetricFog : MonoBehaviour
|
||||||
{
|
{
|
||||||
Material m_DebugMaterial;
|
|
||||||
[HideInInspector]
|
|
||||||
public Shader m_DebugShader;
|
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public Shader m_ShadowmapShader;
|
public Shader m_ShadowmapShader;
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
@ -24,11 +21,6 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
public Shader m_BlurShadowmapShader;
|
public Shader m_BlurShadowmapShader;
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public Texture2D m_Noise;
|
public Texture2D m_Noise;
|
||||||
[HideInInspector]
|
|
||||||
public bool m_Debug = false;
|
|
||||||
[HideInInspector]
|
|
||||||
[Range(0.0f, 1.0f)]
|
|
||||||
public float m_Z = 1.0f;
|
|
||||||
|
|
||||||
[Header("Size")]
|
[Header("Size")]
|
||||||
[MinValue(0.1f)]
|
[MinValue(0.1f)]
|
||||||
@ -43,7 +35,8 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
Vector3i m_ScatterNumThreads = new Vector3i(32, 2, 1);
|
Vector3i m_ScatterNumThreads = new Vector3i(32, 2, 1);
|
||||||
RenderTexture m_VolumeInject;
|
RenderTexture m_VolumeInject;
|
||||||
RenderTexture m_VolumeScatter;
|
RenderTexture m_VolumeScatter;
|
||||||
Vector3i m_VolumeResolution = new Vector3i(160, 90, 128);
|
[SerializeField]
|
||||||
|
private Vector3Int froxelResolution = new Vector3Int(160, 90, 128);
|
||||||
Camera m_Camera;
|
Camera m_Camera;
|
||||||
|
|
||||||
// Density
|
// Density
|
||||||
@ -68,6 +61,18 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
public float m_AmbientLightIntensity = 0.0f;
|
public float m_AmbientLightIntensity = 0.0f;
|
||||||
public Color m_AmbientLightColor = Color.white;
|
public Color m_AmbientLightColor = Color.white;
|
||||||
|
|
||||||
|
[Header("Debug")]
|
||||||
|
private Material m_DebugMaterial;
|
||||||
|
[HideInInspector]
|
||||||
|
public Shader m_DebugShader;
|
||||||
|
[HideInInspector]
|
||||||
|
public bool m_Debug = false;
|
||||||
|
[HideInInspector]
|
||||||
|
[Range(0.0f, 1.0f)]
|
||||||
|
public float m_Z = 1.0f;
|
||||||
|
public int m_VolumeAA = 0;
|
||||||
|
public FilterMode m_FilterMode = FilterMode.Bilinear;
|
||||||
|
|
||||||
struct Vector3i
|
struct Vector3i
|
||||||
{
|
{
|
||||||
public int x, y, z;
|
public int x, y, z;
|
||||||
@ -90,43 +95,6 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
PointLightParams[] m_PointLightParams;
|
PointLightParams[] m_PointLightParams;
|
||||||
ComputeBuffer m_PointLightParamsCB;
|
ComputeBuffer m_PointLightParamsCB;
|
||||||
|
|
||||||
struct TubeLightParams
|
|
||||||
{
|
|
||||||
public Vector3 start;
|
|
||||||
public float range;
|
|
||||||
public Vector3 end;
|
|
||||||
public float radius;
|
|
||||||
public Vector3 color;
|
|
||||||
float padding;
|
|
||||||
}
|
|
||||||
|
|
||||||
TubeLightParams[] m_TubeLightParams;
|
|
||||||
ComputeBuffer m_TubeLightParamsCB;
|
|
||||||
|
|
||||||
struct TubeLightShadowPlaneParams
|
|
||||||
{
|
|
||||||
public Vector4 plane0;
|
|
||||||
public Vector4 plane1;
|
|
||||||
public float feather0;
|
|
||||||
public float feather1;
|
|
||||||
float padding0;
|
|
||||||
float padding1;
|
|
||||||
}
|
|
||||||
|
|
||||||
TubeLightShadowPlaneParams[] m_TubeLightShadowPlaneParams;
|
|
||||||
ComputeBuffer m_TubeLightShadowPlaneParamsCB;
|
|
||||||
|
|
||||||
struct AreaLightParams
|
|
||||||
{
|
|
||||||
public Matrix4x4 mat;
|
|
||||||
public Vector4 pos;
|
|
||||||
public Vector3 color;
|
|
||||||
public float bounded;
|
|
||||||
}
|
|
||||||
|
|
||||||
AreaLightParams[] m_AreaLightParams;
|
|
||||||
ComputeBuffer m_AreaLightParamsCB;
|
|
||||||
|
|
||||||
struct FogEllipsoidParams
|
struct FogEllipsoidParams
|
||||||
{
|
{
|
||||||
public Vector3 pos;
|
public Vector3 pos;
|
||||||
@ -175,9 +143,6 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
DestroyImmediate(m_VolumeInject);
|
DestroyImmediate(m_VolumeInject);
|
||||||
DestroyImmediate(m_VolumeScatter);
|
DestroyImmediate(m_VolumeScatter);
|
||||||
ReleaseComputeBuffer(ref m_PointLightParamsCB);
|
ReleaseComputeBuffer(ref m_PointLightParamsCB);
|
||||||
ReleaseComputeBuffer(ref m_TubeLightParamsCB);
|
|
||||||
ReleaseComputeBuffer(ref m_TubeLightShadowPlaneParamsCB);
|
|
||||||
ReleaseComputeBuffer(ref m_AreaLightParamsCB);
|
|
||||||
ReleaseComputeBuffer(ref m_FogEllipsoidParamsCB);
|
ReleaseComputeBuffer(ref m_FogEllipsoidParamsCB);
|
||||||
ReleaseComputeBuffer(ref m_DummyCB);
|
ReleaseComputeBuffer(ref m_DummyCB);
|
||||||
m_VolumeInject = null;
|
m_VolumeInject = null;
|
||||||
@ -227,121 +192,12 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
m_InjectLightingAndDensity.SetBuffer(kernel, "_PointLights", m_PointLightParamsCB);
|
m_InjectLightingAndDensity.SetBuffer(kernel, "_PointLights", m_PointLightParamsCB);
|
||||||
}
|
}
|
||||||
|
|
||||||
TubeLightShadowPlane.Params[] sppArr;
|
|
||||||
|
|
||||||
void SetUpTubeLightBuffers(int kernel)
|
|
||||||
{
|
|
||||||
int count = m_TubeLightParamsCB == null ? 0 : m_TubeLightParamsCB.count;
|
|
||||||
m_InjectLightingAndDensity.SetFloat("_TubeLightsCount", count);
|
|
||||||
if (count == 0)
|
|
||||||
{
|
|
||||||
// Can't not set the buffer
|
|
||||||
m_InjectLightingAndDensity.SetBuffer(kernel, "_TubeLights", m_DummyCB);
|
|
||||||
m_InjectLightingAndDensity.SetBuffer(kernel, "_TubeLightShadowPlanes", m_DummyCB);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_TubeLightParams == null || m_TubeLightParams.Length != count)
|
|
||||||
m_TubeLightParams = new TubeLightParams[count];
|
|
||||||
|
|
||||||
if (m_TubeLightShadowPlaneParams == null || m_TubeLightShadowPlaneParams.Length != count)
|
|
||||||
m_TubeLightShadowPlaneParams = new TubeLightShadowPlaneParams[count];
|
|
||||||
|
|
||||||
HashSet<FogLight> fogLights = LightManagerFogLights.Get();
|
|
||||||
|
|
||||||
int j = 0;
|
|
||||||
for (var x = fogLights.GetEnumerator(); x.MoveNext();)
|
|
||||||
{
|
|
||||||
var fl = x.Current;
|
|
||||||
if (fl == null || fl.type != FogLight.Type.Tube || !fl.isOn)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
TubeLight light = fl.tubeLight;
|
|
||||||
Transform t = light.transform;
|
|
||||||
Vector3 pos = t.position;
|
|
||||||
Vector3 halfLength = 0.5f * t.up * light.m_Length;
|
|
||||||
|
|
||||||
// Tube lights
|
|
||||||
m_TubeLightParams[j].start = pos + halfLength;
|
|
||||||
m_TubeLightParams[j].end = pos - halfLength;
|
|
||||||
float range = light.m_Range * fl.m_RangeMult;
|
|
||||||
m_TubeLightParams[j].range = 1.0f / (range * range);
|
|
||||||
m_TubeLightParams[j].color = new Vector3(light.m_Color.r, light.m_Color.g, light.m_Color.b) * light.m_Intensity * fl.m_IntensityMult;
|
|
||||||
m_TubeLightParams[j].radius = light.m_Radius;
|
|
||||||
|
|
||||||
// Tube light shadow planes
|
|
||||||
var p = light.GetShadowPlaneParams(ref sppArr);
|
|
||||||
m_TubeLightShadowPlaneParams[j].plane0 = p[0].plane;
|
|
||||||
m_TubeLightShadowPlaneParams[j].plane1 = p[1].plane;
|
|
||||||
m_TubeLightShadowPlaneParams[j].feather0 = p[0].feather;
|
|
||||||
m_TubeLightShadowPlaneParams[j].feather1 = p[1].feather;
|
|
||||||
|
|
||||||
j++;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_TubeLightParamsCB.SetData(m_TubeLightParams);
|
|
||||||
m_InjectLightingAndDensity.SetBuffer(kernel, "_TubeLights", m_TubeLightParamsCB);
|
|
||||||
m_TubeLightShadowPlaneParamsCB.SetData(m_TubeLightShadowPlaneParams);
|
|
||||||
m_InjectLightingAndDensity.SetBuffer(kernel, "_TubeLightShadowPlanes", m_TubeLightShadowPlaneParamsCB);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetUpAreaLightBuffers(int kernel)
|
|
||||||
{
|
|
||||||
int count = m_AreaLightParamsCB == null ? 0 : m_AreaLightParamsCB.count;
|
|
||||||
m_InjectLightingAndDensity.SetFloat("_AreaLightsCount", count);
|
|
||||||
if (count == 0)
|
|
||||||
{
|
|
||||||
// Can't not set the buffers/textures
|
|
||||||
m_InjectLightingAndDensity.SetBuffer(kernel, "_AreaLights", m_DummyCB);
|
|
||||||
m_InjectLightingAndDensity.SetTexture(kernel, "_AreaLightShadowmap", Texture2D.whiteTexture);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_AreaLightParams == null || m_AreaLightParams.Length != count)
|
|
||||||
m_AreaLightParams = new AreaLightParams[count];
|
|
||||||
|
|
||||||
HashSet<FogLight> fogLights = LightManagerFogLights.Get();
|
|
||||||
|
|
||||||
int shadowedAreaLightIndex = -1;
|
|
||||||
int j = 0;
|
|
||||||
for (var x = fogLights.GetEnumerator(); x.MoveNext();)
|
|
||||||
{
|
|
||||||
var fl = x.Current;
|
|
||||||
if (fl == null || fl.type != FogLight.Type.Area || !fl.isOn)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
AreaLight light = fl.areaLight;
|
|
||||||
|
|
||||||
m_AreaLightParams[j].mat = light.GetProjectionMatrix(true);
|
|
||||||
m_AreaLightParams[j].pos = light.GetPosition();
|
|
||||||
m_AreaLightParams[j].color = new Vector3(light.m_Color.r, light.m_Color.g, light.m_Color.b) * light.m_Intensity * fl.m_IntensityMult;
|
|
||||||
m_AreaLightParams[j].bounded = fl.m_Bounded ? 1 : 0;
|
|
||||||
|
|
||||||
if (fl.m_Shadows)
|
|
||||||
{
|
|
||||||
RenderTexture shadowmap = light.GetBlurredShadowmap();
|
|
||||||
if (shadowmap != null)
|
|
||||||
{
|
|
||||||
m_InjectLightingAndDensity.SetTexture(kernel, "_AreaLightShadowmap", shadowmap);
|
|
||||||
m_InjectLightingAndDensity.SetFloat("_ESMExponentAreaLight", fl.m_ESMExponent);
|
|
||||||
shadowedAreaLightIndex = j;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
j++;
|
|
||||||
}
|
|
||||||
m_AreaLightParamsCB.SetData(m_AreaLightParams);
|
|
||||||
m_InjectLightingAndDensity.SetBuffer(kernel, "_AreaLights", m_AreaLightParamsCB);
|
|
||||||
m_InjectLightingAndDensity.SetFloat("_ShadowedAreaLightIndex", shadowedAreaLightIndex < 0 ? fogLights.Count : shadowedAreaLightIndex);
|
|
||||||
if (shadowedAreaLightIndex < 0)
|
|
||||||
m_InjectLightingAndDensity.SetTexture(kernel, "_AreaLightShadowmap", Texture2D.whiteTexture);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetUpFogEllipsoidBuffers(int kernel)
|
void SetUpFogEllipsoidBuffers(int kernel)
|
||||||
{
|
{
|
||||||
int count = 0;
|
int count = 0;
|
||||||
HashSet<FogEllipsoid> fogEllipsoids = LightManagerFogEllipsoids.Get();
|
HashSet<FogEllipsoid> fogEllipsoids = LightManagerFogEllipsoids.Get();
|
||||||
for (var x = fogEllipsoids.GetEnumerator(); x.MoveNext();) {
|
for (var x = fogEllipsoids.GetEnumerator(); x.MoveNext();)
|
||||||
|
{
|
||||||
var fe = x.Current;
|
var fe = x.Current;
|
||||||
if (fe != null && fe.enabled && fe.gameObject.activeSelf)
|
if (fe != null && fe.enabled && fe.gameObject.activeSelf)
|
||||||
count++;
|
count++;
|
||||||
@ -452,6 +308,7 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
float[] m_fogParams;
|
float[] m_fogParams;
|
||||||
float[] m_windDir;
|
float[] m_windDir;
|
||||||
float[] m_ambientLight;
|
float[] m_ambientLight;
|
||||||
|
float[] m_froxelResolution;
|
||||||
|
|
||||||
void SetUpForScatter(int kernel)
|
void SetUpForScatter(int kernel)
|
||||||
{
|
{
|
||||||
@ -459,6 +316,15 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
InitResources();
|
InitResources();
|
||||||
SetFrustumRays();
|
SetFrustumRays();
|
||||||
|
|
||||||
|
if (m_froxelResolution == null)
|
||||||
|
{
|
||||||
|
m_froxelResolution = new float[3];
|
||||||
|
m_froxelResolution[0] = froxelResolution.x;
|
||||||
|
m_froxelResolution[1] = froxelResolution.y;
|
||||||
|
m_froxelResolution[2] = froxelResolution.z;
|
||||||
|
}
|
||||||
|
m_Scatter.SetFloats("_FroxelResolution", m_froxelResolution);
|
||||||
|
m_InjectLightingAndDensity.SetFloats("_FroxelResolution", m_froxelResolution);
|
||||||
// Compensate for more light and density being injected in per world space meter when near and far are closer.
|
// Compensate for more light and density being injected in per world space meter when near and far are closer.
|
||||||
// TODO: Not quite correct yet.
|
// TODO: Not quite correct yet.
|
||||||
float depthCompensation = (farClip - nearClip) * 0.01f;
|
float depthCompensation = (farClip - nearClip) * 0.01f;
|
||||||
@ -497,8 +363,6 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
m_InjectLightingAndDensity.SetFloats("_AmbientLight", m_ambientLight);
|
m_InjectLightingAndDensity.SetFloats("_AmbientLight", m_ambientLight);
|
||||||
|
|
||||||
SetUpPointLightBuffers(kernel);
|
SetUpPointLightBuffers(kernel);
|
||||||
SetUpTubeLightBuffers(kernel);
|
|
||||||
SetUpAreaLightBuffers(kernel);
|
|
||||||
SetUpFogEllipsoidBuffers(kernel);
|
SetUpFogEllipsoidBuffers(kernel);
|
||||||
SetUpDirectionalLight(kernel);
|
SetUpDirectionalLight(kernel);
|
||||||
}
|
}
|
||||||
@ -506,16 +370,15 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
void Scatter()
|
void Scatter()
|
||||||
{
|
{
|
||||||
// Inject lighting and density
|
// Inject lighting and density
|
||||||
int kernel = 0;
|
int kernel = m_InjectLightingAndDensity.FindKernel("CSMain");
|
||||||
|
|
||||||
SetUpForScatter(kernel);
|
SetUpForScatter(kernel);
|
||||||
|
m_InjectLightingAndDensity.Dispatch(kernel, froxelResolution.x / m_InjectNumThreads.x, froxelResolution.y / m_InjectNumThreads.y, froxelResolution.z / m_InjectNumThreads.z);
|
||||||
m_InjectLightingAndDensity.Dispatch(kernel, m_VolumeResolution.x/m_InjectNumThreads.x, m_VolumeResolution.y/m_InjectNumThreads.y, m_VolumeResolution.z/m_InjectNumThreads.z);
|
|
||||||
|
|
||||||
// Solve scattering
|
// Solve scattering
|
||||||
m_Scatter.SetTexture(0, "_VolumeInject", m_VolumeInject);
|
kernel = m_Scatter.FindKernel("CSMain");
|
||||||
m_Scatter.SetTexture(0, "_VolumeScatter", m_VolumeScatter);
|
m_Scatter.SetTexture(kernel, "_VolumeInject", m_VolumeInject);
|
||||||
m_Scatter.Dispatch(0, m_VolumeResolution.x/m_ScatterNumThreads.x, m_VolumeResolution.y/m_ScatterNumThreads.y, 1);
|
m_Scatter.SetTexture(kernel, "_VolumeScatter", m_VolumeScatter);
|
||||||
|
m_Scatter.Dispatch(kernel, froxelResolution.x / m_ScatterNumThreads.x, froxelResolution.y / m_ScatterNumThreads.y, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DebugDisplay(RenderTexture src, RenderTexture dest)
|
void DebugDisplay(RenderTexture src, RenderTexture dest)
|
||||||
@ -535,7 +398,7 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Shader.SetGlobalTexture("_VolumeScatter", m_VolumeScatter);
|
Shader.SetGlobalTexture("_VolumeScatter", m_VolumeScatter);
|
||||||
Shader.SetGlobalVector("_Screen_TexelSize", new Vector4(1.0f / width, 1.0f / height, width, height));
|
Shader.SetGlobalVector("_Screen_TexelSize", new Vector4(1.0f / width, 1.0f / height, width, height));
|
||||||
Shader.SetGlobalVector("_VolumeScatter_TexelSize", new Vector4(1.0f / m_VolumeResolution.x, 1.0f / m_VolumeResolution.y, 1.0f / m_VolumeResolution.z, 0));
|
Shader.SetGlobalVector("_VolumeScatter_TexelSize", new Vector4(1.0f / froxelResolution.x, 1.0f / froxelResolution.y, 1.0f / froxelResolution.z, 0));
|
||||||
Shader.SetGlobalFloat("_CameraFarOverMaxFar", cam.farClipPlane / farClip);
|
Shader.SetGlobalFloat("_CameraFarOverMaxFar", cam.farClipPlane / farClip);
|
||||||
Shader.SetGlobalFloat("_NearOverFarClip", nearClip / farClip);
|
Shader.SetGlobalFloat("_NearOverFarClip", nearClip / farClip);
|
||||||
}
|
}
|
||||||
@ -618,10 +481,12 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
if (volume)
|
if (volume)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
volume = new RenderTexture (m_VolumeResolution.x, m_VolumeResolution.y, 0, RenderTextureFormat.ARGBHalf);
|
volume = new RenderTexture(froxelResolution.x, froxelResolution.y, 0, RenderTextureFormat.ARGBHalf);
|
||||||
volume.volumeDepth = m_VolumeResolution.z;
|
volume.volumeDepth = froxelResolution.z;
|
||||||
volume.dimension = UnityEngine.Rendering.TextureDimension.Tex3D;
|
volume.dimension = UnityEngine.Rendering.TextureDimension.Tex3D;
|
||||||
volume.enableRandomWrite = true;
|
volume.enableRandomWrite = true;
|
||||||
|
volume.antiAliasing = m_VolumeAA;
|
||||||
|
volume.filterMode = m_FilterMode;
|
||||||
volume.Create();
|
volume.Create();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -648,7 +513,6 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
InitVolume(ref m_VolumeInject);
|
InitVolume(ref m_VolumeInject);
|
||||||
InitVolume(ref m_VolumeScatter);
|
InitVolume(ref m_VolumeScatter);
|
||||||
|
|
||||||
|
|
||||||
// Compute buffers
|
// Compute buffers
|
||||||
int pointLightCount = 0, tubeLightCount = 0, areaLightCount = 0;
|
int pointLightCount = 0, tubeLightCount = 0, areaLightCount = 0;
|
||||||
HashSet<FogLight> fogLights = LightManagerFogLights.Get();
|
HashSet<FogLight> fogLights = LightManagerFogLights.Get();
|
||||||
@ -669,12 +533,11 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
CreateBuffer(ref m_PointLightParamsCB, pointLightCount, Marshal.SizeOf(typeof(PointLightParams)));
|
CreateBuffer(ref m_PointLightParamsCB, pointLightCount, Marshal.SizeOf(typeof(PointLightParams)));
|
||||||
CreateBuffer(ref m_TubeLightParamsCB, tubeLightCount, Marshal.SizeOf(typeof(TubeLightParams)));
|
|
||||||
CreateBuffer(ref m_TubeLightShadowPlaneParamsCB, tubeLightCount, Marshal.SizeOf(typeof(TubeLightShadowPlaneParams)));
|
|
||||||
CreateBuffer(ref m_AreaLightParamsCB, areaLightCount, Marshal.SizeOf(typeof(AreaLightParams)));
|
|
||||||
HashSet<FogEllipsoid> fogEllipsoids = LightManagerFogEllipsoids.Get();
|
HashSet<FogEllipsoid> fogEllipsoids = LightManagerFogEllipsoids.Get();
|
||||||
CreateBuffer(ref m_FogEllipsoidParamsCB, fogEllipsoids == null ? 0 : fogEllipsoids.Count, Marshal.SizeOf(typeof(FogEllipsoidParams)));
|
CreateBuffer(ref m_FogEllipsoidParamsCB, fogEllipsoids == null ? 0 : fogEllipsoids.Count, Marshal.SizeOf(typeof(FogEllipsoidParams)));
|
||||||
CreateBuffer(ref m_DummyCB, 1, 4);
|
CreateBuffer(ref m_DummyCB, 1, 4);
|
||||||
|
|
||||||
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void ReleaseTemporary(ref RenderTexture rt)
|
void ReleaseTemporary(ref RenderTexture rt)
|
||||||
|
@ -98,7 +98,7 @@ Shader "Hidden/BlurShadowmap" {
|
|||||||
z.b = tex2D (_DirShadowmap, i.uv22).r;
|
z.b = tex2D (_DirShadowmap, i.uv22).r;
|
||||||
z.a = tex2D (_DirShadowmap, i.uv23).r;
|
z.a = tex2D (_DirShadowmap, i.uv23).r;
|
||||||
|
|
||||||
return z.r;
|
// return z.r;
|
||||||
|
|
||||||
// Transform to linear z, 0 at near, 1 at far
|
// Transform to linear z, 0 at near, 1 at far
|
||||||
// z = z * 2 - 1;
|
// z = z * 2 - 1;
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
{
|
{
|
||||||
CGPROGRAM
|
CGPROGRAM
|
||||||
#pragma target 5.0
|
#pragma target 5.0
|
||||||
#pragma only_renderers d3d11
|
//#pragma only_renderers d3d11
|
||||||
#pragma vertex vert
|
#pragma vertex vert
|
||||||
#pragma fragment frag
|
#pragma fragment frag
|
||||||
#include "UnityCG.cginc"
|
#include "UnityCG.cginc"
|
||||||
|
@ -45,7 +45,7 @@ CGPROGRAM
|
|||||||
half depth = Linear01Depth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, i.uv));
|
half depth = Linear01Depth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, i.uv));
|
||||||
|
|
||||||
//return i.uv.xyyy;
|
//return i.uv.xyyy;
|
||||||
return tex2D(_BoxLightShadowmap, i.uv);
|
//return tex2D(_BoxLightShadowmap, i.uv);
|
||||||
//return log(tex2D(_ShadowmapBlurred, i.uv))/80.0;
|
//return log(tex2D(_ShadowmapBlurred, i.uv))/80.0;
|
||||||
return tex3D(_VolumeInject, half3(i.uv.x, i.uv.y, _Z)).a;// * tex2D(_MainTex, float2(i.uv.x, i.uv.y));
|
return tex3D(_VolumeInject, half3(i.uv.x, i.uv.y, _Z)).a;// * tex2D(_MainTex, float2(i.uv.x, i.uv.y));
|
||||||
}
|
}
|
||||||
|
@ -1,15 +1,6 @@
|
|||||||
#pragma kernel CSMain TUBE_LIGHTS TUBE_LIGHT_SHADOW_PLANES FOG_ELLIPSOIDS ANISOTROPY AREA_LIGHTS POINT_LIGHTS
|
#pragma kernel CSMain /*FOG_ELLIPSOIDS*/ ANISOTROPY POINT_LIGHTS DIR_LIGHT DIR_LIGHT_SHADOWS /*FOG_BOMB*/ /*ATTENUATION_LEGACY*/
|
||||||
|
|
||||||
// Directional light support not quite ready yet
|
|
||||||
// #pragma kernel CSMain TUBE_LIGHTS TUBE_LIGHT_SHADOW_PLANES FOG_ELLIPSOIDS ANISOTROPY AREA_LIGHTS POINT_LIGHTS DIR_LIGHT
|
|
||||||
|
|
||||||
#define TUBE_LIGHT_ATTENUATION_LEGACY 1
|
|
||||||
#include "..\..\TubeLight\Shaders\TubeLightAttenuation.cginc"
|
|
||||||
|
|
||||||
#ifdef TUBE_LIGHT_SHADOW_PLANES
|
|
||||||
#include "..\..\TubeLight\Shaders\TubeLightShadowPlanes.cginc"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
float3 _FroxelResolution;
|
||||||
RWTexture3D<half4> _VolumeInject;
|
RWTexture3D<half4> _VolumeInject;
|
||||||
float4 _FrustumRays[4];
|
float4 _FrustumRays[4];
|
||||||
float4 _CameraPos;
|
float4 _CameraPos;
|
||||||
@ -30,6 +21,7 @@ Texture2D _LightTextureB0;
|
|||||||
SamplerState sampler_LightTextureB0;
|
SamplerState sampler_LightTextureB0;
|
||||||
float _NearOverFarClip;
|
float _NearOverFarClip;
|
||||||
float3 _AmbientLight;
|
float3 _AmbientLight;
|
||||||
|
|
||||||
#ifdef FOG_BOMB
|
#ifdef FOG_BOMB
|
||||||
float _FogBombRadius;
|
float _FogBombRadius;
|
||||||
float3 _FogBombPos;
|
float3 _FogBombPos;
|
||||||
@ -65,43 +57,6 @@ StructuredBuffer<PointLight> _PointLights;
|
|||||||
float _PointLightsCount;
|
float _PointLightsCount;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef TUBE_LIGHTS
|
|
||||||
struct TubeLight
|
|
||||||
{
|
|
||||||
float3 start;
|
|
||||||
float range;
|
|
||||||
float3 end;
|
|
||||||
float radius;
|
|
||||||
float3 color;
|
|
||||||
float padding;
|
|
||||||
};
|
|
||||||
StructuredBuffer<TubeLight> _TubeLights;
|
|
||||||
float _TubeLightsCount;
|
|
||||||
|
|
||||||
#ifdef TUBE_LIGHT_SHADOW_PLANES
|
|
||||||
// Same count as _TubeLightsCount
|
|
||||||
StructuredBuffer<TubeLightShadowPlane> _TubeLightShadowPlanes;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif // TUBE_LIGHTS
|
|
||||||
|
|
||||||
#ifdef AREA_LIGHTS
|
|
||||||
struct AreaLight
|
|
||||||
{
|
|
||||||
float4x4 mat;
|
|
||||||
float4 pos; // only needed for anisotropy. w: 0 ortho, 1 proj
|
|
||||||
float3 color;
|
|
||||||
float bounded;
|
|
||||||
};
|
|
||||||
StructuredBuffer<AreaLight> _AreaLights;
|
|
||||||
float _AreaLightsCount;
|
|
||||||
Texture2D _AreaLightShadowmap;
|
|
||||||
SamplerState sampler_AreaLightShadowmap;
|
|
||||||
float _ShadowedAreaLightIndex;
|
|
||||||
float4 _AreaLightShadowmapZParams;
|
|
||||||
float _ESMExponentAreaLight;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef FOG_ELLIPSOIDS
|
#ifdef FOG_ELLIPSOIDS
|
||||||
struct FogEllipsoid
|
struct FogEllipsoid
|
||||||
{
|
{
|
||||||
@ -142,7 +97,7 @@ float noise(float3 x)
|
|||||||
float3 f = frac(x);
|
float3 f = frac(x);
|
||||||
f = f * f * (3.0 - 2.0 * f);
|
f = f * f * (3.0 - 2.0 * f);
|
||||||
float2 uv = (p.xy + float2(37.0,17.0) * p.z) + f.xy;
|
float2 uv = (p.xy + float2(37.0,17.0) * p.z) + f.xy;
|
||||||
float2 rg = _Noise.SampleLevel(sampler_Noise, (uv + 0.5) / 256.0, 0).yx;
|
float2 rg = _Noise.SampleLevel(sampler_Noise, (uv + 0.5) / 128.0, 0).yx;
|
||||||
return -1.0 + 2.0 * lerp(rg.x, rg.y, f.z);
|
return -1.0 + 2.0 * lerp(rg.x, rg.y, f.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -167,6 +122,58 @@ float ScrollNoise(float3 pos, float speed, float scale, float3 dir, float amount
|
|||||||
return lerp(1.0, f, amount);
|
return lerp(1.0, f, amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ATTENUATION_LEGACY
|
||||||
|
|
||||||
|
float Attenuation(float distNorm)
|
||||||
|
{
|
||||||
|
return 1.0 / (1.0 + 25.0 * distNorm);
|
||||||
|
}
|
||||||
|
|
||||||
|
float AttenuationToZero(float distNorm)
|
||||||
|
{
|
||||||
|
float att = Attenuation(distNorm);
|
||||||
|
|
||||||
|
// Replicating unity light attenuation - pulled to 0 at range
|
||||||
|
// if (distNorm > 0.8 * 0.8)
|
||||||
|
// att *= 1 - (distNorm - 0.8 * 0.8) / (1 - 0.8 * 0.8);
|
||||||
|
// Same, simplified
|
||||||
|
float oneDistNorm = 1.0 - distNorm;
|
||||||
|
att *= lerp(1.0, oneDistNorm * 2.78, step(0.64, distNorm));
|
||||||
|
|
||||||
|
att *= step(0.0, oneDistNorm);
|
||||||
|
|
||||||
|
return att;
|
||||||
|
}
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
float Attenuation(float distSqr)
|
||||||
|
{
|
||||||
|
float d = sqrt(distSqr);
|
||||||
|
float kDefaultPointLightRadius = 0.25;
|
||||||
|
return 1.0 / pow(1.0 + d / kDefaultPointLightRadius, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
float AttenuationToZero(float distSqr)
|
||||||
|
{
|
||||||
|
// attenuation = 1 / (1 + distance_to_light / light_radius)^2
|
||||||
|
// = 1 / (1 + 2*(d/r) + (d/r)^2)
|
||||||
|
// For more details see: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/
|
||||||
|
float d = sqrt(distSqr);
|
||||||
|
float kDefaultPointLightRadius = 0.25;
|
||||||
|
float atten = 1.0 / pow(1.0 + d / kDefaultPointLightRadius, 2);
|
||||||
|
float kCutoff = 1.0 / pow(1.0 + 1.0 / kDefaultPointLightRadius, 2); // cutoff equal to attenuation at distance 1.0
|
||||||
|
|
||||||
|
// Force attenuation to fall towards zero at distance 1.0
|
||||||
|
atten = (atten - kCutoff) / (1.f - kCutoff);
|
||||||
|
if (d >= 1.f)
|
||||||
|
atten = 0.f;
|
||||||
|
|
||||||
|
return atten;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef FOG_ELLIPSOIDS
|
#ifdef FOG_ELLIPSOIDS
|
||||||
void FogEllipsoids(float3 pos, inout float density)
|
void FogEllipsoids(float3 pos, inout float density)
|
||||||
{
|
{
|
||||||
@ -245,9 +252,8 @@ float anisotropy(float costheta)
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if AREA_LIGHTS || DIR_LIGHT_SHADOWS
|
#if DIR_LIGHT
|
||||||
#define VSM 1
|
#if DIR_LIGHT_SHADOWS
|
||||||
#if VSM
|
|
||||||
float ChebyshevUpperBound(float2 moments, float mean)
|
float ChebyshevUpperBound(float2 moments, float mean)
|
||||||
{
|
{
|
||||||
// Compute variance
|
// Compute variance
|
||||||
@ -260,13 +266,9 @@ float ChebyshevUpperBound(float2 moments, float mean)
|
|||||||
float pMax = variance / (variance + (d * d));
|
float pMax = variance / (variance + (d * d));
|
||||||
|
|
||||||
// One-tailed Chebyshev
|
// One-tailed Chebyshev
|
||||||
return (mean <= moments.x ? 1.0f : pMax);
|
return (mean >= moments.x ? 1.0f : pMax);
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if DIR_LIGHT
|
|
||||||
#if DIR_LIGHT_SHADOWS
|
|
||||||
float4 getCascadeWeights_splitSpheres(float3 pos)
|
float4 getCascadeWeights_splitSpheres(float3 pos)
|
||||||
{
|
{
|
||||||
float3 fromCenter0 = pos - _ShadowParams[0].shadowSplitSpheres[0].xyz;
|
float3 fromCenter0 = pos - _ShadowParams[0].shadowSplitSpheres[0].xyz;
|
||||||
@ -286,27 +288,22 @@ float4 getShadowCoord(float3 pos, float4 cascadeWeights)
|
|||||||
|
|
||||||
float3 DirectionalLight(float3 pos)
|
float3 DirectionalLight(float3 pos)
|
||||||
{
|
{
|
||||||
if (!any(_DirLightColor))
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
float att = 1;
|
float att = 1;
|
||||||
|
|
||||||
#if DIR_LIGHT_SHADOWS
|
#if DIR_LIGHT_SHADOWS
|
||||||
if (_DirLightShadows > 0.0)
|
if (_DirLightShadows > 0.0)
|
||||||
{
|
{
|
||||||
float4 cascadeWeights = getCascadeWeights_splitSpheres(pos);
|
float4 cascadeWeights = getCascadeWeights_splitSpheres(pos);
|
||||||
//bool inside = dot(cascadeWeights, float4(1,1,1,1)) < 4;
|
float4 samplePos = getShadowCoord(pos, cascadeWeights).xyzw;
|
||||||
float3 samplePos = getShadowCoord(pos, cascadeWeights).xyz;
|
//---
|
||||||
//occlusion += inside ? UNITY_SAMPLE_SHADOW(u_CascadedShadowMap, samplePos) : 1.f;
|
//att *= _DirectionalShadowmap.SampleLevel(sampler_DirectionalShadowmap, samplePos.xy, 0).r < samplePos.z;
|
||||||
#if 1
|
//---
|
||||||
att *= _DirectionalShadowmap.SampleLevel(sampler_DirectionalShadowmap, samplePos.xy, 0).r > samplePos.z;
|
float2 shadowmap = _DirectionalShadowmap.SampleLevel(sampler_DirectionalShadowmap, samplePos.xy, 0).xy;
|
||||||
#else
|
att *= ChebyshevUpperBound(shadowmap.xy, samplePos.z / samplePos.w);
|
||||||
float2 shadowmap = _DirectionalShadowmap.SampleLevel(sampler_DirectionalShadowmap, samplePos, 0).xy;
|
//---
|
||||||
att *= ChebyshevUpperBound(shadowmap.xy, samplePos.z);
|
|
||||||
|
|
||||||
//float depth = exp(-40.0 * samplePos.z);
|
//float depth = exp(-40.0 * samplePos.z);
|
||||||
//att = saturate(shadowmap.r * depth);
|
//att = saturate(shadowmap.r * depth);
|
||||||
#endif
|
//---
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -342,195 +339,31 @@ float3 PointLights(float3 pos)
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef TUBE_LIGHTS
|
|
||||||
float almostIdentity(float x, float m, float n)
|
|
||||||
{
|
|
||||||
if (x > m)
|
|
||||||
return x;
|
|
||||||
|
|
||||||
float a = 2.0f*n - m;
|
|
||||||
float b = 2.0f*m - 3.0f*n;
|
|
||||||
float t = x/m;
|
|
||||||
|
|
||||||
return (a*t + b)*t*t + n;
|
|
||||||
}
|
|
||||||
|
|
||||||
float3 TubeLights(float3 pos)
|
|
||||||
{
|
|
||||||
float3 color = 0;
|
|
||||||
for (int i = 0; i < _TubeLightsCount; i++)
|
|
||||||
{
|
|
||||||
float3 L0 = _TubeLights[i].start - pos;
|
|
||||||
float3 L1 = _TubeLights[i].end - pos;
|
|
||||||
float distNorm = 0.5f * (length(L0) * length(L1) + dot(L0, L1)) * _TubeLights[i].range;
|
|
||||||
float att = Attenuation(distNorm);
|
|
||||||
|
|
||||||
#if ANISOTROPY
|
|
||||||
// Just like when calculating specular for area lights:
|
|
||||||
// assume forward scattering lobe -> the point on the light that's the closest to
|
|
||||||
// the view direction is representative
|
|
||||||
float3 posToCamera = normalize(pos - _CameraPos.xyz);
|
|
||||||
float3 r = -posToCamera;
|
|
||||||
float3 Ld = L1 - L0;
|
|
||||||
float L0oL0 = dot(L0, L0);
|
|
||||||
float RoL0 = dot(r, L0);
|
|
||||||
float RoLd = dot(r, Ld);
|
|
||||||
float L0oLd = dot(L0, Ld);
|
|
||||||
float LdoLd = dot(Ld, Ld);
|
|
||||||
float distLd = sqrt(LdoLd);
|
|
||||||
|
|
||||||
#if 1
|
|
||||||
// Smallest angle to ray
|
|
||||||
float t = (L0oLd * RoL0 - L0oL0 * RoLd) / (L0oLd * RoLd - LdoLd * RoL0);
|
|
||||||
t = saturate(t);
|
|
||||||
|
|
||||||
// As r becomes parallel to Ld and then points away, t flips from 0 to 1 (or vv) and a discontinuity shows up.
|
|
||||||
// Counteract by detecting that relative angle/position and flip t. The discontinuity in t moves to the back side.
|
|
||||||
float3 L0xLd = cross(L0, Ld);
|
|
||||||
float3 LdxR = cross(Ld, r);
|
|
||||||
float RAtLd = dot(L0xLd, LdxR);
|
|
||||||
|
|
||||||
// RAtLd is negative if R points away from Ld.
|
|
||||||
// TODO: check if lerp below is indeed cheaper.
|
|
||||||
// if (RAtLd < 0)
|
|
||||||
// t = 1 - t;
|
|
||||||
t = lerp(1 - t, t, step(0, RAtLd));
|
|
||||||
|
|
||||||
#else
|
|
||||||
// Original by Karis
|
|
||||||
// Closest distance to ray
|
|
||||||
float t = (RoL0 * RoLd - L0oLd) / (distLd * distLd - RoLd * RoLd);
|
|
||||||
t = saturate(t);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
float3 closestPoint = L0 + Ld * t;
|
|
||||||
float3 centerToRay = dot(closestPoint, r) * r - closestPoint;
|
|
||||||
// closestPoint = closestPoint + centerToRay * saturate(_TubeLights[i].radius / length(centerToRay));
|
|
||||||
float centerToRayNorm = length(centerToRay) / _TubeLights[i].radius;
|
|
||||||
// The last param should in theory be 1
|
|
||||||
centerToRayNorm = almostIdentity(centerToRayNorm, 2, 1.2);
|
|
||||||
closestPoint = closestPoint + centerToRay / centerToRayNorm;
|
|
||||||
|
|
||||||
// Attenuation from the closest point looks really good if there's anisotropy, but breaks
|
|
||||||
// for (close to) isotropic medium. Probably because there's no forward lobe anymore, so
|
|
||||||
// the closest point to the view direction is not representative? But artifacts look like
|
|
||||||
// smth else is going on too.
|
|
||||||
// att = Attenuation(dot(closestPoint, closestPoint) * _TubeLights[i].range);
|
|
||||||
|
|
||||||
float costheta = dot(posToCamera, normalize(closestPoint));
|
|
||||||
att *= anisotropy(costheta);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef TUBE_LIGHT_SHADOW_PLANES
|
|
||||||
att *= ShadowPlanes(pos, _TubeLightShadowPlanes[i]);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// GDC hack
|
|
||||||
att = isnan(att) || isinf(att) ? 0 : att;
|
|
||||||
|
|
||||||
color += _TubeLights[i].color * att;
|
|
||||||
}
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef AREA_LIGHTS
|
|
||||||
float3 AreaLights(float3 pos)
|
|
||||||
{
|
|
||||||
float3 color = 0;
|
|
||||||
uint count = _AreaLightsCount;
|
|
||||||
uint shadowedAreaLightIndex = _ShadowedAreaLightIndex;
|
|
||||||
for (uint i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
float4 pClip = mul(_AreaLights[i].mat, float4(pos, 1));
|
|
||||||
float3 p = float3(pClip.x / pClip.w, pClip.y / pClip.w, pClip.z);
|
|
||||||
float z = p.z * 0.5 + 0.5;
|
|
||||||
|
|
||||||
float att = 1;
|
|
||||||
|
|
||||||
if (_AreaLights[i].bounded)
|
|
||||||
{
|
|
||||||
att *= saturate(AttenuationToZero(z * z));
|
|
||||||
|
|
||||||
// Magic tweaks to the shape
|
|
||||||
float corner = 0.4;
|
|
||||||
float outset = 0.8;
|
|
||||||
float smooth = 0.7;
|
|
||||||
|
|
||||||
float d = length(max(abs(p.xy) - 1 + corner*outset, 0.0)) - corner;
|
|
||||||
att *= saturate(1 - smoothstep(-smooth, 0, d));
|
|
||||||
att *= smoothstep(-0.01, 0.01, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
#if ANISOTROPY
|
|
||||||
float3 cameraToPos = normalize(pos - _CameraPos.xyz);
|
|
||||||
float4 lightPos = _AreaLights[i].pos;
|
|
||||||
float3 posToLight = lerp(lightPos.xyz, lightPos.xyz - pos, lightPos.w);
|
|
||||||
float costheta = dot(cameraToPos, normalize(posToLight));
|
|
||||||
att *= anisotropy(costheta);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (i == shadowedAreaLightIndex && all(abs(p) < 1))
|
|
||||||
{
|
|
||||||
#if VSM
|
|
||||||
float2 shadowmap = _AreaLightShadowmap.SampleLevel(sampler_AreaLightShadowmap, p.xy * 0.5 + 0.5, 0).xy;
|
|
||||||
att *= ChebyshevUpperBound(shadowmap.xy, z);
|
|
||||||
#else
|
|
||||||
float shadowmap = _AreaLightShadowmap.SampleLevel(sampler_AreaLightShadowmap, p.xy * 0.5 + 0.5, 0);
|
|
||||||
float depth = exp(-_ESMExponentAreaLight * z);
|
|
||||||
att *= saturate(shadowmap * depth);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
color += _AreaLights[i].color * att;
|
|
||||||
}
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
[numthreads(16,2,16)]
|
[numthreads(16,2,16)]
|
||||||
void CSMain (uint3 id : SV_DispatchThreadID)
|
void CSMain (uint3 id : SV_DispatchThreadID)
|
||||||
{
|
{
|
||||||
float3 color = _AmbientLight;
|
float3 color = _AmbientLight;
|
||||||
float2 uv = float2(id.x/159.0, id.y/89.0);
|
float2 uv = float2(id.x / (_FroxelResolution.x - 1), id.y / (_FroxelResolution.y - 1));
|
||||||
float z = id.z/127.0;
|
float z = id.z / (_FroxelResolution.z - 1);
|
||||||
z = _NearOverFarClip + z * (1 - _NearOverFarClip);
|
z = _NearOverFarClip + z * (1 - _NearOverFarClip);
|
||||||
float3 pos = FrustumRay(uv, _FrustumRays) * z + _CameraPos.xyz;
|
float3 pos = FrustumRay(uv, _FrustumRays) * z + _CameraPos.xyz;
|
||||||
|
|
||||||
|
|
||||||
// Directional light
|
// Directional light
|
||||||
#ifdef DIR_LIGHT
|
#ifdef DIR_LIGHT
|
||||||
color += DirectionalLight(pos);
|
color += DirectionalLight(pos);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// Point lights
|
// Point lights
|
||||||
#ifdef POINT_LIGHTS
|
#ifdef POINT_LIGHTS
|
||||||
color += PointLights(pos);
|
color += PointLights(pos);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// Tube lights
|
|
||||||
#ifdef TUBE_LIGHTS
|
|
||||||
color += TubeLights(pos);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
// Area lights
|
|
||||||
#ifdef AREA_LIGHTS
|
|
||||||
color += AreaLights(pos);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
// Density
|
// Density
|
||||||
float density = Density(pos);
|
float density = Density(pos);
|
||||||
|
|
||||||
|
|
||||||
// Output
|
// Output
|
||||||
float4 output;
|
float4 output;
|
||||||
output.rgb = _Intensity * density * color;
|
output.rgb = _Intensity * density * color;
|
||||||
output.a = density;
|
output.a = density;
|
||||||
_VolumeInject[id] = output;
|
_VolumeInject[id] = output;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,15 +2,15 @@
|
|||||||
// https://bartwronski.com/publications/
|
// https://bartwronski.com/publications/
|
||||||
|
|
||||||
#pragma kernel CSMain
|
#pragma kernel CSMain
|
||||||
#define VOLUME_DEPTH 128.0
|
|
||||||
|
|
||||||
|
float3 _FroxelResolution;
|
||||||
Texture3D _VolumeInject;
|
Texture3D _VolumeInject;
|
||||||
RWTexture3D<float4> _VolumeScatter;
|
RWTexture3D<float4> _VolumeScatter;
|
||||||
|
|
||||||
float4 ScatterStep(float3 accumulatedLight, float accumulatedTransmittance, float3 sliceLight, float sliceDensity)
|
float4 ScatterStep(float3 accumulatedLight, float accumulatedTransmittance, float3 sliceLight, float sliceDensity)
|
||||||
{
|
{
|
||||||
sliceDensity = max(sliceDensity, 0.000001);
|
sliceDensity = max(sliceDensity, 0.000001);
|
||||||
float sliceTransmittance = exp(-sliceDensity / VOLUME_DEPTH);
|
float sliceTransmittance = exp(-sliceDensity / _FroxelResolution.z);
|
||||||
|
|
||||||
// Seb Hillaire's improved transmission by calculating an integral over slice depth instead of
|
// Seb Hillaire's improved transmission by calculating an integral over slice depth instead of
|
||||||
// constant per slice value. Light still constant per slice, but that's acceptable. See slide 28 of
|
// constant per slice value. Light still constant per slice, but that's acceptable. See slide 28 of
|
||||||
@ -30,7 +30,7 @@ void CSMain (uint3 id : SV_DispatchThreadID)
|
|||||||
// Store transmission in .a, as opposed to density in _VolumeInject
|
// Store transmission in .a, as opposed to density in _VolumeInject
|
||||||
float4 accum = float4(0, 0, 0, 1);
|
float4 accum = float4(0, 0, 0, 1);
|
||||||
uint3 pos = uint3(id.xy, 0);
|
uint3 pos = uint3(id.xy, 0);
|
||||||
uint steps = VOLUME_DEPTH;
|
uint steps = _FroxelResolution.z;
|
||||||
|
|
||||||
for(uint z = 0; z < steps; z++)
|
for(uint z = 0; z < steps; z++)
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,9 @@
|
|||||||
Shader "Hidden/Shadowmap" {
|
Shader "Hidden/Shadowmap" {
|
||||||
SubShader{
|
SubShader{
|
||||||
Tags { "RenderType"="Opaque" }
|
Tags {
|
||||||
Pass
|
"RenderType" = "Opaque"
|
||||||
{
|
}
|
||||||
|
Pass {
|
||||||
Fog { Mode Off }
|
Fog { Mode Off }
|
||||||
Cull Back
|
Cull Back
|
||||||
CGPROGRAM
|
CGPROGRAM
|
||||||
|
@ -1,12 +1,11 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ads": "2.0.8",
|
"com.unity.ide.visualstudio": "2.0.14",
|
||||||
"com.unity.analytics": "3.0.9",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.collab-proxy": "1.2.9",
|
"com.unity.ugui": "1.0.0",
|
||||||
"com.unity.package-manager-ui": "2.0.1",
|
"jp.keijiro.dabrovic-sponza": "https://github.com/keijiro/DabrovicSponza.git#upm",
|
||||||
"com.unity.purchasing": "2.0.3",
|
|
||||||
"com.unity.textmeshpro": "1.3.0",
|
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
"com.unity.modules.animation": "1.0.0",
|
"com.unity.modules.animation": "1.0.0",
|
||||||
"com.unity.modules.assetbundle": "1.0.0",
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
"com.unity.modules.audio": "1.0.0",
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
308
Packages/packages-lock.json
Normal file
@ -0,0 +1,308 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": {
|
||||||
|
"version": "1.0.6",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ide.visualstudio": {
|
||||||
|
"version": "2.0.14",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.1.9"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ide.vscode": {
|
||||||
|
"version": "1.2.5",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.test-framework": {
|
||||||
|
"version": "1.1.29",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "1.0.6",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ugui": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"jp.keijiro.dabrovic-sponza": {
|
||||||
|
"version": "https://github.com/keijiro/DabrovicSponza.git#upm",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "git",
|
||||||
|
"dependencies": {},
|
||||||
|
"hash": "24ec3c682d9a125a3d92f7d6070b6a118aa1f973"
|
||||||
|
},
|
||||||
|
"com.unity.modules.ai": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.androidjni": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.animation": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.assetbundle": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.audio": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.cloth": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.director": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.imageconversion": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.imgui": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.jsonserialize": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.particlesystem": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.physics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.physics2d": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.screencapture": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.subsystems": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.terrain": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.terrainphysics": {
|
||||||
|
"version": "1.0.0",
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||||||
|
- m_BuildTarget: XboxOnePlayer
|
||||||
|
m_GraphicsJobs: 0
|
||||||
|
m_BuildTargetGraphicsJobMode:
|
||||||
|
- m_BuildTarget: PS4Player
|
||||||
|
m_GraphicsJobMode: 2
|
||||||
|
- m_BuildTarget: XboxOnePlayer
|
||||||
|
m_GraphicsJobMode: 2
|
||||||
|
m_BuildTargetGraphicsAPIs:
|
||||||
|
- m_BuildTarget: iOSSupport
|
||||||
|
m_APIs: 10000000
|
||||||
|
m_Automatic: 1
|
||||||
|
- m_BuildTarget: AndroidPlayer
|
||||||
|
m_APIs: 0b000000
|
||||||
|
m_Automatic: 0
|
||||||
|
- m_BuildTarget: WindowsStandaloneSupport
|
||||||
|
m_APIs: 020000000b000000
|
||||||
|
m_Automatic: 0
|
||||||
m_BuildTargetVRSettings:
|
m_BuildTargetVRSettings:
|
||||||
- m_BuildTarget: Android
|
- m_BuildTarget: Android
|
||||||
m_Enabled: 0
|
m_Enabled: 0
|
||||||
m_Devices:
|
m_Devices:
|
||||||
- Oculus
|
- Oculus
|
||||||
- m_BuildTarget: Metro
|
- m_BuildTarget: Windows Store Apps
|
||||||
m_Enabled: 0
|
m_Enabled: 0
|
||||||
m_Devices: []
|
m_Devices: []
|
||||||
- m_BuildTarget: N3DS
|
- m_BuildTarget: N3DS
|
||||||
@ -272,34 +473,34 @@ PlayerSettings:
|
|||||||
- m_BuildTarget: XboxOne
|
- m_BuildTarget: XboxOne
|
||||||
m_Enabled: 0
|
m_Enabled: 0
|
||||||
m_Devices: []
|
m_Devices: []
|
||||||
- m_BuildTarget: iOS
|
- m_BuildTarget: iPhone
|
||||||
m_Enabled: 0
|
m_Enabled: 0
|
||||||
m_Devices: []
|
m_Devices: []
|
||||||
- m_BuildTarget: tvOS
|
- m_BuildTarget: tvOS
|
||||||
m_Enabled: 0
|
m_Enabled: 0
|
||||||
m_Devices: []
|
m_Devices: []
|
||||||
openGLRequireES31: 0
|
openGLRequireES31: 1
|
||||||
openGLRequireES31AEP: 0
|
openGLRequireES31AEP: 0
|
||||||
webPlayerTemplate: APPLICATION:Default
|
openGLRequireES32: 1
|
||||||
m_TemplateCustomTags: {}
|
m_TemplateCustomTags: {}
|
||||||
wiiUTitleID: 0005000011000000
|
mobileMTRendering:
|
||||||
wiiUGroupID: 00010000
|
iPhone: 1
|
||||||
wiiUCommonSaveSize: 4096
|
tvOS: 1
|
||||||
wiiUAccountSaveSize: 2048
|
m_BuildTargetGroupLightmapEncodingQuality:
|
||||||
wiiUOlvAccessKey: 0
|
- m_BuildTarget: Standalone
|
||||||
wiiUTinCode: 0
|
m_EncodingQuality: 2
|
||||||
wiiUJoinGameId: 0
|
- m_BuildTarget: XboxOne
|
||||||
wiiUJoinGameModeMask: 0000000000000000
|
m_EncodingQuality: 1
|
||||||
wiiUCommonBossSize: 0
|
- m_BuildTarget: PS4
|
||||||
wiiUAccountBossSize: 0
|
m_EncodingQuality: 1
|
||||||
wiiUAddOnUniqueIDs: []
|
- m_BuildTarget: GameCoreScarlett
|
||||||
wiiUMainThreadStackSize: 3072
|
m_EncodingQuality: 1
|
||||||
wiiULoaderThreadStackSize: 1024
|
- m_BuildTarget: GameCoreXboxOne
|
||||||
wiiUSystemHeapSize: 128
|
m_EncodingQuality: 1
|
||||||
wiiUTVStartupScreen: {fileID: 0}
|
m_BuildTargetGroupLightmapSettings: []
|
||||||
wiiUGamePadStartupScreen: {fileID: 0}
|
m_BuildTargetNormalMapEncoding: []
|
||||||
wiiUDrcBufferDisabled: 0
|
playModeTestRunnerEnabled: 0
|
||||||
wiiUProfilerLibPath:
|
runPlayModeTestAsEditModeTest: 0
|
||||||
actionOnDotNetUnhandledException: 1
|
actionOnDotNetUnhandledException: 1
|
||||||
enableInternalProfiler: 0
|
enableInternalProfiler: 0
|
||||||
logObjCUncaughtExceptions: 1
|
logObjCUncaughtExceptions: 1
|
||||||
@ -307,22 +508,146 @@ PlayerSettings:
|
|||||||
cameraUsageDescription:
|
cameraUsageDescription:
|
||||||
locationUsageDescription:
|
locationUsageDescription:
|
||||||
microphoneUsageDescription:
|
microphoneUsageDescription:
|
||||||
|
bluetoothUsageDescription:
|
||||||
|
switchNMETAOverride:
|
||||||
switchNetLibKey:
|
switchNetLibKey:
|
||||||
switchSocketMemoryPoolSize: 6144
|
switchSocketMemoryPoolSize: 6144
|
||||||
switchSocketAllocatorPoolSize: 128
|
switchSocketAllocatorPoolSize: 128
|
||||||
switchSocketConcurrencyLimit: 14
|
switchSocketConcurrencyLimit: 14
|
||||||
|
switchScreenResolutionBehavior: 2
|
||||||
|
switchUseCPUProfiler: 0
|
||||||
|
switchUseGOLDLinker: 0
|
||||||
switchApplicationID: 0x0005000C10000001
|
switchApplicationID: 0x0005000C10000001
|
||||||
switchNSODependencies:
|
switchNSODependencies:
|
||||||
XboxTitleId:
|
switchTitleNames_0:
|
||||||
XboxImageXexPath:
|
switchTitleNames_1:
|
||||||
XboxSpaPath:
|
switchTitleNames_2:
|
||||||
XboxGenerateSpa: 0
|
switchTitleNames_3:
|
||||||
XboxDeployKinectResources: 0
|
switchTitleNames_4:
|
||||||
XboxSplashScreen: {fileID: 0}
|
switchTitleNames_5:
|
||||||
xboxEnableSpeech: 0
|
switchTitleNames_6:
|
||||||
xboxAdditionalTitleMemorySize: 0
|
switchTitleNames_7:
|
||||||
xboxDeployKinectHeadOrientation: 0
|
switchTitleNames_8:
|
||||||
xboxDeployKinectHeadPosition: 0
|
switchTitleNames_9:
|
||||||
|
switchTitleNames_10:
|
||||||
|
switchTitleNames_11:
|
||||||
|
switchTitleNames_12:
|
||||||
|
switchTitleNames_13:
|
||||||
|
switchTitleNames_14:
|
||||||
|
switchTitleNames_15:
|
||||||
|
switchPublisherNames_0:
|
||||||
|
switchPublisherNames_1:
|
||||||
|
switchPublisherNames_2:
|
||||||
|
switchPublisherNames_3:
|
||||||
|
switchPublisherNames_4:
|
||||||
|
switchPublisherNames_5:
|
||||||
|
switchPublisherNames_6:
|
||||||
|
switchPublisherNames_7:
|
||||||
|
switchPublisherNames_8:
|
||||||
|
switchPublisherNames_9:
|
||||||
|
switchPublisherNames_10:
|
||||||
|
switchPublisherNames_11:
|
||||||
|
switchPublisherNames_12:
|
||||||
|
switchPublisherNames_13:
|
||||||
|
switchPublisherNames_14:
|
||||||
|
switchPublisherNames_15:
|
||||||
|
switchIcons_0: {fileID: 0}
|
||||||
|
switchIcons_1: {fileID: 0}
|
||||||
|
switchIcons_2: {fileID: 0}
|
||||||
|
switchIcons_3: {fileID: 0}
|
||||||
|
switchIcons_4: {fileID: 0}
|
||||||
|
switchIcons_5: {fileID: 0}
|
||||||
|
switchIcons_6: {fileID: 0}
|
||||||
|
switchIcons_7: {fileID: 0}
|
||||||
|
switchIcons_8: {fileID: 0}
|
||||||
|
switchIcons_9: {fileID: 0}
|
||||||
|
switchIcons_10: {fileID: 0}
|
||||||
|
switchIcons_11: {fileID: 0}
|
||||||
|
switchIcons_12: {fileID: 0}
|
||||||
|
switchIcons_13: {fileID: 0}
|
||||||
|
switchIcons_14: {fileID: 0}
|
||||||
|
switchIcons_15: {fileID: 0}
|
||||||
|
switchSmallIcons_0: {fileID: 0}
|
||||||
|
switchSmallIcons_1: {fileID: 0}
|
||||||
|
switchSmallIcons_2: {fileID: 0}
|
||||||
|
switchSmallIcons_3: {fileID: 0}
|
||||||
|
switchSmallIcons_4: {fileID: 0}
|
||||||
|
switchSmallIcons_5: {fileID: 0}
|
||||||
|
switchSmallIcons_6: {fileID: 0}
|
||||||
|
switchSmallIcons_7: {fileID: 0}
|
||||||
|
switchSmallIcons_8: {fileID: 0}
|
||||||
|
switchSmallIcons_9: {fileID: 0}
|
||||||
|
switchSmallIcons_10: {fileID: 0}
|
||||||
|
switchSmallIcons_11: {fileID: 0}
|
||||||
|
switchSmallIcons_12: {fileID: 0}
|
||||||
|
switchSmallIcons_13: {fileID: 0}
|
||||||
|
switchSmallIcons_14: {fileID: 0}
|
||||||
|
switchSmallIcons_15: {fileID: 0}
|
||||||
|
switchManualHTML:
|
||||||
|
switchAccessibleURLs:
|
||||||
|
switchLegalInformation:
|
||||||
|
switchMainThreadStackSize: 1048576
|
||||||
|
switchPresenceGroupId:
|
||||||
|
switchLogoHandling: 0
|
||||||
|
switchReleaseVersion: 0
|
||||||
|
switchDisplayVersion: 1.0.0
|
||||||
|
switchStartupUserAccount: 0
|
||||||
|
switchTouchScreenUsage: 0
|
||||||
|
switchSupportedLanguagesMask: 0
|
||||||
|
switchLogoType: 0
|
||||||
|
switchApplicationErrorCodeCategory:
|
||||||
|
switchUserAccountSaveDataSize: 0
|
||||||
|
switchUserAccountSaveDataJournalSize: 0
|
||||||
|
switchApplicationAttribute: 0
|
||||||
|
switchCardSpecSize: -1
|
||||||
|
switchCardSpecClock: -1
|
||||||
|
switchRatingsMask: 0
|
||||||
|
switchRatingsInt_0: 0
|
||||||
|
switchRatingsInt_1: 0
|
||||||
|
switchRatingsInt_2: 0
|
||||||
|
switchRatingsInt_3: 0
|
||||||
|
switchRatingsInt_4: 0
|
||||||
|
switchRatingsInt_5: 0
|
||||||
|
switchRatingsInt_6: 0
|
||||||
|
switchRatingsInt_7: 0
|
||||||
|
switchRatingsInt_8: 0
|
||||||
|
switchRatingsInt_9: 0
|
||||||
|
switchRatingsInt_10: 0
|
||||||
|
switchRatingsInt_11: 0
|
||||||
|
switchRatingsInt_12: 0
|
||||||
|
switchLocalCommunicationIds_0:
|
||||||
|
switchLocalCommunicationIds_1:
|
||||||
|
switchLocalCommunicationIds_2:
|
||||||
|
switchLocalCommunicationIds_3:
|
||||||
|
switchLocalCommunicationIds_4:
|
||||||
|
switchLocalCommunicationIds_5:
|
||||||
|
switchLocalCommunicationIds_6:
|
||||||
|
switchLocalCommunicationIds_7:
|
||||||
|
switchParentalControl: 0
|
||||||
|
switchAllowsScreenshot: 1
|
||||||
|
switchAllowsVideoCapturing: 1
|
||||||
|
switchAllowsRuntimeAddOnContentInstall: 0
|
||||||
|
switchDataLossConfirmation: 0
|
||||||
|
switchUserAccountLockEnabled: 0
|
||||||
|
switchSystemResourceMemory: 16777216
|
||||||
|
switchSupportedNpadStyles: 22
|
||||||
|
switchNativeFsCacheSize: 32
|
||||||
|
switchIsHoldTypeHorizontal: 0
|
||||||
|
switchSupportedNpadCount: 8
|
||||||
|
switchSocketConfigEnabled: 0
|
||||||
|
switchTcpInitialSendBufferSize: 32
|
||||||
|
switchTcpInitialReceiveBufferSize: 64
|
||||||
|
switchTcpAutoSendBufferSizeMax: 256
|
||||||
|
switchTcpAutoReceiveBufferSizeMax: 256
|
||||||
|
switchUdpSendBufferSize: 9
|
||||||
|
switchUdpReceiveBufferSize: 42
|
||||||
|
switchSocketBufferEfficiency: 4
|
||||||
|
switchSocketInitializeEnabled: 1
|
||||||
|
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||||
|
switchPlayerConnectionEnabled: 1
|
||||||
|
switchUseNewStyleFilepaths: 0
|
||||||
|
switchUseMicroSleepForYield: 1
|
||||||
|
switchMicroSleepForYieldTime: 25
|
||||||
ps4NPAgeRating: 12
|
ps4NPAgeRating: 12
|
||||||
ps4NPTitleSecret:
|
ps4NPTitleSecret:
|
||||||
ps4NPTrophyPackPath:
|
ps4NPTrophyPackPath:
|
||||||
@ -341,12 +666,15 @@ PlayerSettings:
|
|||||||
ps4PronunciationSIGPath:
|
ps4PronunciationSIGPath:
|
||||||
ps4BackgroundImagePath:
|
ps4BackgroundImagePath:
|
||||||
ps4StartupImagePath:
|
ps4StartupImagePath:
|
||||||
|
ps4StartupImagesFolder:
|
||||||
|
ps4IconImagesFolder:
|
||||||
ps4SaveDataImagePath:
|
ps4SaveDataImagePath:
|
||||||
ps4SdkOverride:
|
ps4SdkOverride:
|
||||||
ps4BGMPath:
|
ps4BGMPath:
|
||||||
ps4ShareFilePath:
|
ps4ShareFilePath:
|
||||||
ps4ShareOverlayImagePath:
|
ps4ShareOverlayImagePath:
|
||||||
ps4PrivacyGuardImagePath:
|
ps4PrivacyGuardImagePath:
|
||||||
|
ps4ExtraSceSysFile:
|
||||||
ps4NPtitleDatPath:
|
ps4NPtitleDatPath:
|
||||||
ps4RemotePlayKeyAssignment: -1
|
ps4RemotePlayKeyAssignment: -1
|
||||||
ps4RemotePlayKeyMappingDir:
|
ps4RemotePlayKeyMappingDir:
|
||||||
@ -358,17 +686,21 @@ PlayerSettings:
|
|||||||
ps4ApplicationParam4: 0
|
ps4ApplicationParam4: 0
|
||||||
ps4DownloadDataSize: 0
|
ps4DownloadDataSize: 0
|
||||||
ps4GarlicHeapSize: 2048
|
ps4GarlicHeapSize: 2048
|
||||||
|
ps4ProGarlicHeapSize: 2560
|
||||||
|
playerPrefsMaxSize: 32768
|
||||||
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
|
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
|
||||||
ps4UseDebugIl2cppLibs: 0
|
|
||||||
ps4pnSessions: 1
|
ps4pnSessions: 1
|
||||||
ps4pnPresence: 1
|
ps4pnPresence: 1
|
||||||
ps4pnFriends: 1
|
ps4pnFriends: 1
|
||||||
ps4pnGameCustomData: 1
|
ps4pnGameCustomData: 1
|
||||||
playerPrefsSupport: 0
|
playerPrefsSupport: 0
|
||||||
|
enableApplicationExit: 0
|
||||||
|
resetTempFolder: 1
|
||||||
restrictedAudioUsageRights: 0
|
restrictedAudioUsageRights: 0
|
||||||
ps4UseResolutionFallback: 0
|
ps4UseResolutionFallback: 0
|
||||||
ps4ReprojectionSupport: 0
|
ps4ReprojectionSupport: 0
|
||||||
ps4UseAudio3dBackend: 0
|
ps4UseAudio3dBackend: 0
|
||||||
|
ps4UseLowGarlicFragmentationMode: 1
|
||||||
ps4SocialScreenEnabled: 0
|
ps4SocialScreenEnabled: 0
|
||||||
ps4ScriptOptimizationLevel: 3
|
ps4ScriptOptimizationLevel: 3
|
||||||
ps4Audio3dVirtualSpeakerCount: 14
|
ps4Audio3dVirtualSpeakerCount: 14
|
||||||
@ -385,59 +717,16 @@ PlayerSettings:
|
|||||||
ps4disableAutoHideSplash: 0
|
ps4disableAutoHideSplash: 0
|
||||||
ps4videoRecordingFeaturesUsed: 0
|
ps4videoRecordingFeaturesUsed: 0
|
||||||
ps4contentSearchFeaturesUsed: 0
|
ps4contentSearchFeaturesUsed: 0
|
||||||
|
ps4CompatibilityPS5: 0
|
||||||
|
ps4AllowPS5Detection: 0
|
||||||
|
ps4GPU800MHz: 1
|
||||||
ps4attribEyeToEyeDistanceSettingVR: 0
|
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||||
ps4IncludedModules: []
|
ps4IncludedModules: []
|
||||||
|
ps4attribVROutputEnabled: 0
|
||||||
monoEnv:
|
monoEnv:
|
||||||
psp2Splashimage: {fileID: 0}
|
|
||||||
psp2NPTrophyPackPath:
|
|
||||||
psp2NPSupportGBMorGJP: 0
|
|
||||||
psp2NPAgeRating: 12
|
|
||||||
psp2NPTitleDatPath:
|
|
||||||
psp2NPCommsID:
|
|
||||||
psp2NPCommunicationsID:
|
|
||||||
psp2NPCommsPassphrase:
|
|
||||||
psp2NPCommsSig:
|
|
||||||
psp2ParamSfxPath:
|
|
||||||
psp2ManualPath:
|
|
||||||
psp2LiveAreaGatePath:
|
|
||||||
psp2LiveAreaBackroundPath:
|
|
||||||
psp2LiveAreaPath:
|
|
||||||
psp2LiveAreaTrialPath:
|
|
||||||
psp2PatchChangeInfoPath:
|
|
||||||
psp2PatchOriginalPackage:
|
|
||||||
psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui
|
|
||||||
psp2KeystoneFile:
|
|
||||||
psp2MemoryExpansionMode: 0
|
|
||||||
psp2DRMType: 0
|
|
||||||
psp2StorageType: 0
|
|
||||||
psp2MediaCapacity: 0
|
|
||||||
psp2DLCConfigPath:
|
|
||||||
psp2ThumbnailPath:
|
|
||||||
psp2BackgroundPath:
|
|
||||||
psp2SoundPath:
|
|
||||||
psp2TrophyCommId:
|
|
||||||
psp2TrophyPackagePath:
|
|
||||||
psp2PackagedResourcesPath:
|
|
||||||
psp2SaveDataQuota: 10240
|
|
||||||
psp2ParentalLevel: 1
|
|
||||||
psp2ShortTitle: Not Set
|
|
||||||
psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF
|
|
||||||
psp2Category: 0
|
|
||||||
psp2MasterVersion: 01.00
|
|
||||||
psp2AppVersion: 01.00
|
|
||||||
psp2TVBootMode: 0
|
|
||||||
psp2EnterButtonAssignment: 2
|
|
||||||
psp2TVDisableEmu: 0
|
|
||||||
psp2AllowTwitterDialog: 1
|
|
||||||
psp2Upgradable: 0
|
|
||||||
psp2HealthWarning: 0
|
|
||||||
psp2UseLibLocation: 0
|
|
||||||
psp2InfoBarOnStartup: 0
|
|
||||||
psp2InfoBarColor: 0
|
|
||||||
psp2UseDebugIl2cppLibs: 0
|
|
||||||
psmSplashimage: {fileID: 0}
|
|
||||||
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
|
blurSplashScreenBackground: 1
|
||||||
spritePackerPolicy:
|
spritePackerPolicy:
|
||||||
webGLMemorySize: 256
|
webGLMemorySize: 256
|
||||||
webGLExceptionSupport: 1
|
webGLExceptionSupport: 1
|
||||||
@ -449,15 +738,30 @@ PlayerSettings:
|
|||||||
webGLTemplate: APPLICATION:Default
|
webGLTemplate: APPLICATION:Default
|
||||||
webGLAnalyzeBuildSize: 0
|
webGLAnalyzeBuildSize: 0
|
||||||
webGLUseEmbeddedResources: 0
|
webGLUseEmbeddedResources: 0
|
||||||
webGLUseWasm: 0
|
|
||||||
webGLCompressionFormat: 1
|
webGLCompressionFormat: 1
|
||||||
|
webGLWasmArithmeticExceptions: 0
|
||||||
|
webGLLinkerTarget: 1
|
||||||
|
webGLThreadsSupport: 0
|
||||||
|
webGLDecompressionFallback: 0
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols: {}
|
||||||
|
additionalCompilerArguments: {}
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend:
|
scriptingBackend:
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
WebPlayer: 0
|
WebPlayer: 0
|
||||||
|
il2cppCompilerConfiguration: {}
|
||||||
|
managedStrippingLevel: {}
|
||||||
incrementalIl2cppBuild: {}
|
incrementalIl2cppBuild: {}
|
||||||
|
suppressCommonWarnings: 1
|
||||||
|
allowUnsafeCode: 0
|
||||||
|
useDeterministicCompilation: 1
|
||||||
|
useReferenceAssemblies: 1
|
||||||
|
enableRoslynAnalyzers: 1
|
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Android: 2
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|
167
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,167 @@
|
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|
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|
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|
"dependencyTypeInfos": [
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|
{
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|
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|
"type": "UnityEngine.AnimationClip",
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"supportsModification": true
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|
},
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{
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|
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|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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|
},
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|
{
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|
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|
"type": "UnityEngine.AnimatorOverrideController",
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|
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|
},
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{
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|
"userAdded": false,
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|
"type": "UnityEditor.Audio.AudioMixerController",
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|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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"supportsModification": true
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|
},
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|
{
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"userAdded": false,
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|
"type": "UnityEngine.ComputeShader",
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|
"ignore": true,
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|
"defaultInstantiationMode": 1,
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|
"supportsModification": true
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|
},
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|
{
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"userAdded": false,
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|
"type": "UnityEngine.Cubemap",
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|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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"supportsModification": true
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|
},
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|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicMaterial",
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||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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||||||
|
},
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|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
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||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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||||||
|
},
|
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|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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||||||
|
"ignore": false,
|
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|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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|
},
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|
{
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|
"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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||||||
|
},
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|
{
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||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
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||||||
|
"ignore": false,
|
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|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
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|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
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||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
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||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
14
ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!937362698 &1
|
||||||
|
VFXManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_IndirectShader: {fileID: 0}
|
||||||
|
m_CopyBufferShader: {fileID: 0}
|
||||||
|
m_SortShader: {fileID: 0}
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||||||
|
m_StripUpdateShader: {fileID: 0}
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||||||
|
m_RenderPipeSettingsPath:
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||||||
|
m_FixedTimeStep: 0.016666668
|
||||||
|
m_MaxDeltaTime: 0.05
|
||||||
|
m_CompiledVersion: 0
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||||||
|
m_RuntimeVersion: 0
|
8
ProjectSettings/VersionControlSettings.asset
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!890905787 &1
|
||||||
|
VersionControlSettings:
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|
m_ObjectHideFlags: 0
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|
m_Mode: Visible Meta Files
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|
m_CollabEditorSettings:
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|
inProgressEnabled: 1
|