mirror of
https://github.com/maxartz15/VolumetricLighting.git
synced 2024-11-10 01:02:55 +01:00
60 lines
1.2 KiB
C#
60 lines
1.2 KiB
C#
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using UnityEngine;
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[ExecuteInEditMode]
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public class FogEllipsoid : MonoBehaviour
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{
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public enum Blend
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{
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Additive,
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Multiplicative
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}
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public Blend m_Blend = Blend.Additive;
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public float m_Density = 1.0f;
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[MinValue(0)]
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public float m_Radius = 1.0f;
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[MinValue(0)]
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public float m_Stretch = 2.0f;
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[Range(0, 1)]
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public float m_Feather = 0.7f;
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[Range(0, 1)]
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public float m_NoiseAmount = 0.0f;
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public float m_NoiseSpeed = 1.0f;
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[MinValue(0)]
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public float m_NoiseScale = 1.0f;
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bool m_AddedToLightManager = false;
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void AddToLightManager()
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{
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if (!m_AddedToLightManager)
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m_AddedToLightManager = LightManagerFogEllipsoids.Add(this);
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}
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void OnEnable()
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{
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AddToLightManager();
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}
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void Update()
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{
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// LightManager might not have been available during this light's OnEnable(), so keep trying.
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AddToLightManager();
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}
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void OnDisable()
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{
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LightManagerFogEllipsoids.Remove(this);
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m_AddedToLightManager = false;
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}
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void OnDrawGizmosSelected()
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{
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Matrix4x4 m = Matrix4x4.identity;
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Transform t = transform;
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m.SetTRS(t.position, t.rotation, new Vector3(1.0f, m_Stretch, 1.0f));
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Gizmos.matrix = m;
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Gizmos.DrawWireSphere(Vector3.zero, m_Radius);
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}
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}
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