VolumetricLighting/Assets/TubeLight/Editor/TubeLightEditor.cs

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2016-11-01 13:25:56 +01:00
using UnityEngine;
using UnityEditor;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(TubeLight))]
[CanEditMultipleObjects]
public class TubeLightEditor : Editor {
AnimFloat m_ShowInfo;
void OnEnable()
{
m_ShowInfo = new AnimFloat(0);
m_ShowInfo.valueChanged.AddListener(Repaint);
m_ShowInfo.speed = 0.5f;
}
override public void OnInspectorGUI()
{
DrawDefaultInspector();
if (targets.Length > 1)
return;
EditorGUILayout.Space();
if(GUILayout.Button("Add a shadow plane"))
m_ShowInfo.value = AddShadowPlane() ? 0 : 100;
foreach (TubeLightShadowPlane shadowPlane in ((TubeLight)target).m_ShadowPlanes)
if (shadowPlane != null)
EditorGUILayout.ObjectField("Shadow Plane", shadowPlane, typeof(TubeLightShadowPlane), !EditorUtility.IsPersistent(target));
m_ShowInfo.target = 0;
if (EditorGUILayout.BeginFadeGroup(Mathf.Min(1.0f, m_ShowInfo.value)))
EditorGUILayout.HelpBox("Limit of " + TubeLight.maxPlanes + " planes reached. Delete an existing one.", MessageType.Info);
EditorGUILayout.EndFadeGroup();
}
bool AddShadowPlane()
{
TubeLight tubeLight = (TubeLight)target;
int i = 0;
for (; i < TubeLight.maxPlanes; i++)
{
if (tubeLight.m_ShadowPlanes[i] != null)
continue;
GameObject go = new GameObject("Shadow Plane");
TubeLightShadowPlane shadowPlane = go.AddComponent<TubeLightShadowPlane>();
go.transform.position = tubeLight.transform.position + go.transform.forward;
go.transform.parent = tubeLight.transform;
tubeLight.m_ShadowPlanes[i] = shadowPlane;
EditorUtility.SetDirty (tubeLight);
break;
}
return i < TubeLight.maxPlanes;
}
}