VolumetricLighting/Assets/TubeLight/Scripts/TubeLightShadowPlane.cs

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2016-11-01 13:25:56 +01:00
using UnityEngine;
public class TubeLightShadowPlane : MonoBehaviour
{
[MinValue(0)]
public float m_Feather = 1.0f;
public float feather {get{ return m_Feather * 0.1f;}}
public Vector4 GetShadowPlaneVector()
{
Transform t = transform;
Vector3 v = t.forward;
float d = Vector3.Dot(t.position, v);
return new Vector4(v.x, v.y, v.z, d);
}
void OnDrawGizmosSelected()
{
Matrix4x4 m = Matrix4x4.zero;
Transform t = transform;
m.SetTRS(t.position, t.rotation, new Vector3(1, 1, 0));
Gizmos.matrix = m;
Gizmos.DrawWireSphere(Vector3.zero, 1);
}
public struct Params
{
public Vector4 plane;
public float feather;
}
}