mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-09 22:32:55 +01:00
57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using Unity.Entities;
|
|
using Unity.Collections;
|
|
|
|
namespace TAO.VertexAnimation
|
|
{
|
|
[System.Serializable]
|
|
public struct VA_AnimationData
|
|
{
|
|
// The name of the animation.
|
|
public FixedString32 name;
|
|
// The frames in this animation.
|
|
public int frames;
|
|
// The maximum of frames the texture holds.
|
|
public int maxFrames;
|
|
// 1.0f / fps.
|
|
public float frameTime;
|
|
// FrameTime * frames.
|
|
public float duration;
|
|
// The index of the related animation texture.
|
|
public int animationMapIndex;
|
|
// The index of the related color textures if/when added.
|
|
public int colorMapIndex;
|
|
}
|
|
|
|
public struct VA_AnimationLibraryData
|
|
{
|
|
public BlobArray<VA_AnimationData> animations;
|
|
}
|
|
|
|
public static class VA_AnimationLibraryUtils
|
|
{
|
|
public const string AnimationLibraryAssetStoreName = "VA_AnimationLibrary";
|
|
|
|
public static int GetAnimation(ref VA_AnimationLibraryData animationsRef, FixedString32 animationName)
|
|
{
|
|
for (int i = 0; i < animationsRef.animations.Length; i++)
|
|
{
|
|
if (animationsRef.animations[i].name == animationName)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public static int GetAnimationMapIndex(ref VA_AnimationLibraryData animationsRef, int animation)
|
|
{
|
|
return animationsRef.animations[animation].animationMapIndex;
|
|
}
|
|
|
|
public static int GetColorMapIndex(ref VA_AnimationLibraryData animationsRef, int animation)
|
|
{
|
|
return animationsRef.animations[animation].colorMapIndex;
|
|
}
|
|
}
|
|
} |