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https://github.com/maxartz15/VertexAnimation.git
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max
e4ca15301b
AnimationLibraryBook editor setup. AnimationLibrary texture2DArray generation and material setup.
64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
using UnityEngine;
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namespace TAO.VertexAnimation
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{
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public static class VA_Texture2DArrayUtils
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{
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public static Texture2DArray CreateTextureArray(Texture2D[] a_textures, bool a_useMipChain, bool a_isLinear,
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TextureWrapMode a_wrapMode = TextureWrapMode.Repeat, FilterMode a_filterMode = FilterMode.Bilinear, int a_anisoLevel = 1, string a_name = "")
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{
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if(!IsValidForTextureArray(a_textures))
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{
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return null;
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}
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Texture2DArray textureArray = new Texture2DArray(a_textures[0].width, a_textures[0].height, a_textures.Length, a_textures[0].format, a_useMipChain, a_isLinear);
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for (int i = 0; i < a_textures.Length; i++)
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{
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Graphics.CopyTexture(a_textures[i], 0, 0, textureArray, i, 0);
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}
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textureArray.wrapMode = a_wrapMode;
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textureArray.filterMode = a_filterMode;
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textureArray.anisoLevel = a_anisoLevel;
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textureArray.name = a_name;
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textureArray.Apply(false, false);
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return textureArray;
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}
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public static bool IsValidForTextureArray(Texture2D[] a_textures)
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{
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if (a_textures == null || a_textures.Length <= 0)
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{
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Debug.LogError("No textures assigned!");
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return false;
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}
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for (int i = 0; i < a_textures.Length; i++)
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{
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if (a_textures[i] == null)
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{
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Debug.LogError("Texture " + i.ToString() + " not assigned!");
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return false;
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}
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if (a_textures[0].width != a_textures[i].width || a_textures[0].height != a_textures[i].height)
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{
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Debug.LogError("Texture " + a_textures[i].name + " has a different size!");
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return false;
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}
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if (a_textures[0].format != a_textures[i].format || a_textures[0].graphicsFormat != a_textures[i].graphicsFormat)
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{
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Debug.LogError("Texture " + a_textures[i].name + " has a different format/graphics format!");
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return false;
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}
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}
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return true;
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}
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}
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} |