mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-14 16:25:32 +01:00
77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace TAO.VertexAnimation.Editor
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{
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[CustomEditor(typeof(VA_ModelBaker))]
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public class VA_ModelBakerEditor : UnityEditor.Editor
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{
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private VA_ModelBaker modelBaker = null;
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void OnEnable()
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{
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modelBaker = target as VA_ModelBaker;
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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InputGUI();
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EditorGUILayoutUtils.HorizontalLine(color: Color.gray);
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BakeGUI();
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serializedObject.ApplyModifiedProperties();
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}
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private void InputGUI()
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("model"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("animationClips"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("fps"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("textureWidth"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("applyRootMotion"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("includeInactive"));
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}
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private void BakeGUI()
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("lodSettings").FindPropertyRelative("lodSettings"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("applyAnimationBounds"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("generateAnimationBook"));
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using (new EditorGUILayout.HorizontalScope())
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("generatePrefab"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("materialShader"), new GUIContent(""));
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}
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EditorGUILayout.PropertyField(serializedObject.FindProperty("useNormalA"), new GUIContent("Use Normal (A)"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("useInterpolation"));
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if (GUILayout.Button("Bake", GUILayout.Height(32)))
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{
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modelBaker.Bake();
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}
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using (new EditorGUILayout.HorizontalScope())
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{
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if (GUILayout.Button("Delete Unused Animations", EditorStyles.miniButtonLeft))
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{
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if (EditorUtility.DisplayDialog("Delete Unused Animations", "Deleting assets will loose references within the project.", "Ok", "Cancel"))
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{
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modelBaker.DeleteUnusedAnimations();
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}
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}
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if (GUILayout.Button("Delete", EditorStyles.miniButtonRight))
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{
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if (EditorUtility.DisplayDialog("Delete Assets", "Deleting assets will loose references within the project.", "Ok", "Cancel"))
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{
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modelBaker.DeleteSavedAssets();
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}
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}
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}
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}
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}
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} |