VertexAnimation/Runtime/Shaders/SubGraphs
max b63ee2ff02 AnimatorSystems test.
P4 sync:
- LOD testing.
- AnimatorSystems test setup.
- AnimationTime and AnimationIndex per mesh.
- Vector encoding/decoding.
2020-12-06 02:36:15 +01:00
..
Decode2Vector1ToVector3.shadersubgraph AnimatorSystems test. 2020-12-06 02:36:15 +01:00
Decode2Vector1ToVector3.shadersubgraph.meta AnimatorSystems test. 2020-12-06 02:36:15 +01:00
DecodeVector1ToVector3.shadersubgraph AnimatorSystems test. 2020-12-06 02:36:15 +01:00
DecodeVector1ToVector3.shadersubgraph.meta AnimatorSystems test. 2020-12-06 02:36:15 +01:00
Encode2Vector3ToVector1.shadersubgraph AnimatorSystems test. 2020-12-06 02:36:15 +01:00
Encode2Vector3ToVector1.shadersubgraph.meta AnimatorSystems test. 2020-12-06 02:36:15 +01:00
EncodeVector3ToVector1.shadersubgraph AnimatorSystems test. 2020-12-06 02:36:15 +01:00
EncodeVector3ToVector1.shadersubgraph.meta AnimatorSystems test. 2020-12-06 02:36:15 +01:00
SampleTexture2dArrayLOD.shadersubgraph AnimatorSystems test. 2020-12-06 02:36:15 +01:00
SampleTexture2dArrayLOD.shadersubgraph.meta AnimatorSystems test. 2020-12-06 02:36:15 +01:00
VA_ARRAY.shadersubgraph AnimatorSystems test. 2020-12-06 02:36:15 +01:00
VA_ARRAY.shadersubgraph.meta AnimatorSystems test. 2020-12-06 02:36:15 +01:00
VA.shadersubgraph AnimatorSystems test. 2020-12-06 02:36:15 +01:00
VA.shadersubgraph.meta AnimatorSystems test. 2020-12-06 02:36:15 +01:00