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26 lines
791 B
C#
26 lines
791 B
C#
using Unity.Entities;
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using Unity.Mathematics;
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using UnityEngine;
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namespace TAO.VertexAnimation
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{
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public class AnimationDataComponentAuthoring : MonoBehaviour
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{
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public float4 AnimationDataOne;
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public float4 AnimationDataTwo;
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public float BlendFactor;
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}
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public class AnimationDataComponentBaker : Baker < AnimationDataComponentAuthoring >
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{
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public override void Bake( AnimationDataComponentAuthoring authoring )
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{
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//Entity parent = GetEntity( authoring.RootParent );
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AddComponent( new FirstAnimationDataComponent{ Value = authoring.AnimationDataOne} );
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AddComponent( new SecondAnimationDataComponent{ Value = authoring.AnimationDataTwo} );
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AddComponent( new BlendingAnimationDataComponent{ Value = authoring.BlendFactor} );
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}
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}
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}
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