mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2025-04-04 16:35:55 +02:00
74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using System.Linq;
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namespace TAO.VertexAnimation.Editor
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{
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[CustomEditor(typeof(VA_ModelBaker))]
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public class VA_ModelBakerEditor : UnityEditor.Editor
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{
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private VA_ModelBaker modelBaker = null;
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void OnEnable()
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{
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modelBaker = target as VA_ModelBaker;
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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InputGUI();
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EditorGUILayoutUtils.HorizontalLine(color: Color.gray);
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BakeGUI();
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serializedObject.ApplyModifiedProperties();
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EditorGUILayoutUtils.HorizontalLine(color: Color.gray);
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OutputGUI();
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}
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private void InputGUI()
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("model"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("animationClips"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("fps"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("textureWidth"));
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}
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private void BakeGUI()
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("lodSettings").FindPropertyRelative("lodSettings"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("generateAnimationBook"));
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using (new EditorGUILayout.HorizontalScope())
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("generatePrefab"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("materialShader"), new GUIContent(""));
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}
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if (GUILayout.Button("Bake", GUILayout.Height(32)))
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{
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modelBaker.Bake();
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modelBaker.SaveAssets();
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}
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if (GUILayout.Button("Delete", EditorStyles.miniButtonRight))
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{
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if (EditorUtility.DisplayDialog("Delete Assets", "Deleting assets will loose references within the project.", "Ok", "Cancel"))
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{
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modelBaker.DeleteSavedAssets();
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}
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}
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}
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private void OutputGUI()
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{
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using (new EditorGUI.DisabledGroupScope(true))
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("bakedData"));
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}
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}
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}
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} |