mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-12 23:45:31 +01:00
72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
using Unity.Entities;
|
|
using Unity.Collections;
|
|
using Unity.Assertions;
|
|
using System;
|
|
|
|
namespace TAO.VertexAnimation
|
|
{
|
|
[UnityEngine.RequireComponent(typeof(ConvertToEntity))]
|
|
[UnityEngine.DisallowMultipleComponent]
|
|
public class VA_AnimationLibraryComponentAuthoring : UnityEngine.MonoBehaviour
|
|
{
|
|
public VA_AnimationLibrary animationLibrary;
|
|
public bool debugMode = false;
|
|
}
|
|
|
|
public class VA_AnimationLibraryConversionSystem : GameObjectConversionSystem
|
|
{
|
|
// Static because of multi scene setup.
|
|
//public static BlobAssetReference<VA_AnimationLibraryData> animLibAssetRef;
|
|
|
|
protected override void OnUpdate()
|
|
{
|
|
Entities.ForEach((VA_AnimationLibraryComponentAuthoring animationLib) =>
|
|
{
|
|
animationLib.animationLibrary.Init();
|
|
|
|
// Blob builder to build.
|
|
using (BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp))
|
|
{
|
|
// Construct the root.
|
|
ref VA_AnimationLibraryData animationDataBlobAsset = ref blobBuilder.ConstructRoot<VA_AnimationLibraryData>();
|
|
|
|
// Set all the data.
|
|
BlobBuilderArray<VA_AnimationData> animationDataArray = blobBuilder.Allocate(ref animationDataBlobAsset.animations, animationLib.animationLibrary.animationData.Count);
|
|
|
|
for (int i = 0; i < animationDataArray.Length; i++)
|
|
{
|
|
// Copy data.
|
|
animationDataArray[i] = animationLib.animationLibrary.animationData[i];
|
|
|
|
if (animationLib.debugMode)
|
|
{
|
|
UnityEngine.Debug.Log("VA_AnimationLibrary added " + animationDataArray[i].name.ToString());
|
|
}
|
|
}
|
|
|
|
// Construct blob asset reference.
|
|
BlobAssetReference<VA_AnimationLibraryData> animLibAssetRef = blobBuilder.CreateBlobAssetReference<VA_AnimationLibraryData>(Allocator.Persistent);
|
|
|
|
|
|
// Add it to the asset store.
|
|
var anumLibName = animationLib.animationLibrary.name;
|
|
|
|
var hash = animationLib.animationLibrary.key;
|
|
var result = BlobAssetStore.TryAdd(hash, animLibAssetRef);
|
|
|
|
if (animationLib.debugMode)
|
|
{
|
|
UnityEngine.Debug.Log($"blob asset {anumLibName} key: {hash.Value.x} {hash.Value.y} {hash.Value.z} {hash.Value.w} ");
|
|
UnityEngine.Debug.Log($"VA_AnimationLibrary {anumLibName} has {animLibAssetRef.Value.animations.Length.ToString()} animations.");
|
|
}
|
|
|
|
|
|
Assert.IsTrue(result, $"{anumLibName} hasn't been added to the blob asset store");
|
|
}
|
|
|
|
// Remove the entity since we don't need it anymore.
|
|
DstEntityManager.DestroyEntity(GetPrimaryEntity(animationLib));
|
|
});
|
|
}
|
|
}
|
|
} |