VertexAnimation/Editor/Scripts/EditorGUILayoutUtils.cs
max 2d6e920017 Simplify data.
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00

21 lines
463 B
C#

using UnityEditor;
using UnityEngine;
namespace TAO.VertexAnimation.Editor
{
public static class EditorGUILayoutUtils
{
public static readonly Color horizontalLineColor = Color.white;
public static void HorizontalLine(Color color)
{
Color prev = GUI.color;
GUI.color = color;
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
GUI.color = prev;
}
public static void HorizontalLine() => HorizontalLine(horizontalLineColor);
}
}