VertexAnimation/Editor/Scripts/AssetDatabaseUtils.cs
max 2d6e920017 Simplify data.
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00

52 lines
981 B
C#

using UnityEngine;
using UnityEditor;
namespace TAO.VertexAnimation.Editor
{
public static class AssetDatabaseUtils
{
public static bool HasChildAsset(Object parent, Object child)
{
var assets = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GetAssetPath(parent));
foreach (var a in assets)
{
if (a == child)
{
return true;
}
}
return false;
}
public static void RemoveChildAssets(Object parent, Object[] filter = null)
{
var assets = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GetAssetPath(parent));
foreach (var a in assets)
{
bool filterSkip = false;
foreach (var f in filter)
{
if (a == f)
{
filterSkip = true;
break;
}
}
if (!filterSkip && a != parent)
{
AssetDatabase.RemoveObjectFromAsset(a);
}
}
}
public static bool HasAsset(string path, System.Type type)
{
return (AssetDatabase.LoadAssetAtPath(path, type) ? true : false);
}
}
}