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Interpolation
Smooth animations :)
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@ -45,6 +45,9 @@ namespace TAO.VertexAnimation.Editor
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EditorGUILayout.PropertyField(serializedObject.FindProperty("materialShader"), new GUIContent(""));
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}
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EditorGUILayout.PropertyField(serializedObject.FindProperty("useNormalA"), new GUIContent("Use Normal (A)"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("useInterpolation"));
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if (GUILayout.Button("Bake", GUILayout.Height(32)))
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{
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modelBaker.Bake();
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