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https://github.com/maxartz15/VertexAnimation.git
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Custom encoding/decoding.
Custom vector3 encoding/decoding test. removed normal decoding from VA functions, this should now be done outside this function to allow easy switching of decoders. Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
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@ -21,30 +21,32 @@ float2 VA_UV_float(float2 uv, int maxFrames, float time)
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}
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void VA_float(float2 uv, SamplerState texSampler, Texture2D positionMap, float time, int maxFrames,
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out float3 outPosition, out float3 outNormal)
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out float3 position, out float3 alpha)
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{
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float2 uvPosition = VA_UV_float(uv, maxFrames, time);
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// Position.
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float4 texturePos = positionMap.SampleLevel(texSampler, uvPosition, 0);
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outPosition = texturePos.xyz;
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position = texturePos.xyz;
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// Normal.
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DecodeFloat1ToFloat3_float(texturePos.w, outNormal);
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//FloatToFloat3_float(texturePos.w, outNormal);
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alpha = texturePos.w;
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}
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void VA_ARRAY_float(float2 uv, SamplerState texSampler, Texture2DArray positionMap, float positionMapIndex, float time, int maxFrames,
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out float3 outPosition, out float3 outNormal)
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out float3 position, out float3 alpha)
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{
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float2 uvPosition = VA_UV_float(uv, maxFrames, time);
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// Position.
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float4 texturePos;
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SampleTexture2DArrayLOD_float(positionMap, uvPosition, texSampler, positionMapIndex, 0, texturePos);
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outPosition = texturePos.xyz;
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position = texturePos.xyz;
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// Normal.
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DecodeFloat1ToFloat3_float(texturePos.w, outNormal);
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//FloatToFloat3_float(texturePos.w, outNormal);
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alpha = texturePos.w;
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}
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#endif
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