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https://github.com/maxartz15/VertexAnimation.git
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GenerateTexture2DArray in ModelBaker
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@ -10,6 +10,7 @@ namespace TAO.VertexAnimation
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{
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public Mesh mesh;
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public List<Texture2D> positionMaps;
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public int maxFrames;
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// Returns main position map.
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public Texture2D GetPositionMap
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@ -84,6 +85,7 @@ namespace TAO.VertexAnimation
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BakedData bd = Bake(model, ac, animationInfo);
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bakedData.mesh = bd.mesh;
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bakedData.positionMaps.AddRange(bd.positionMaps);
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bakedData.maxFrames = maxFrames;
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}
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return bakedData;
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@ -106,7 +108,8 @@ namespace TAO.VertexAnimation
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BakedData bakedData = new BakedData()
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{
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mesh = mesh,
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positionMaps = new List<Texture2D>() { BakePositionMap(model, animationClip, animationInfo) }
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positionMaps = new List<Texture2D>() { BakePositionMap(model, animationClip, animationInfo) },
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maxFrames = animationInfo.maxFrames
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};
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return bakedData;
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