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@ -79,7 +79,8 @@ There are plenty of improvements to be made, e.g.:
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- (Optional) per bone vertex animation (instead of per-vertex), this can reduce the texture size needed to store the animations.
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- Add option to export rotation map separately instead of compressing into the alpha channel, this will make it slower but higher quality.
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- The LOD generation is very basic and slow, the ability to swap out algorithms would be cool.
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Split different modules into separate packages (LOD generation, animation baker + shaders, and the animation system)?
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- Split different modules into separate packages (LOD generation, animation baker + shaders, and the animation system)?
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- Multi-material and/or sub-meshes support.
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## Used By
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