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https://github.com/maxartz15/VertexAnimation.git
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Simplify editor
Animations can now be used by scriptable object reference. Bake saves book and animations. Checks to update instead of create+overwrite assets to keep references/configuration.
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@ -6,7 +6,7 @@ namespace TAO.VertexAnimation
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{
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public static class NamingConventionUtils
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{
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public struct TextureInfo
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public struct PositionMapInfo
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{
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public string name;
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public int frames;
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@ -14,9 +14,9 @@ namespace TAO.VertexAnimation
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public int fps;
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}
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public static TextureInfo GetTextureInfo(this string name)
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public static PositionMapInfo GetTextureInfo(this string name)
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{
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TextureInfo textureInfo = new TextureInfo();
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PositionMapInfo textureInfo = new PositionMapInfo();
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string[] parts = name.Split('_');
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foreach (var p in parts)
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