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Fix textures example3.
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--- !u!23 &4809587287875171461
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MeshRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2879768430679436413}
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m_GameObject: {fileID: 3172843325483915733}
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m_Enabled: 1
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m_Enabled: 1
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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@ -239,7 +239,7 @@ MeshRenderer:
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m_SortingLayer: 0
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m_AdditionalVertexStreams: {fileID: 0}
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@ -247,9 +247,9 @@ GameObject:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 4788473518827433661}
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- component: {fileID: 8039325928258757305}
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m_Layer: 0
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m_Name: CharacterMono_LOD0
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m_Name: CharacterMono_LOD0
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m_TagString: Untagged
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m_TagString: Untagged
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@ -257,35 +257,35 @@ GameObject:
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m_StaticEditorFlags: 0
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m_GameObject: {fileID: 8339423748368698347}
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m_GameObject: {fileID: 8666438232793235011}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &4788473518827433661
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MeshFilter:
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MeshFilter:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8339423748368698347}
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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|
Loading…
Reference in New Issue
Block a user