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AnimatorSystems test.
P4 sync: - LOD testing. - AnimatorSystems test setup. - AnimationTime and AnimationIndex per mesh. - Vector encoding/decoding.
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.gitignore
vendored
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.gitignore
vendored
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# P4 ignore
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*.p4ignore
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# Unity ignore
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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