mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-14 00:05:35 +01:00
Added basic blending and refactored some files
This commit is contained in:
parent
ee0fa7a5fa
commit
9f8a7fb7d8
@ -3,14 +3,14 @@ using UnityEditor;
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namespace TAO.VertexAnimation.Editor
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namespace TAO.VertexAnimation.Editor
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{
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{
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[CustomEditor(typeof(VA_AnimationBook))]
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[CustomEditor(typeof(AnimationBook))]
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public class VA_AnimationBookEditor : UnityEditor.Editor
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public class AnimationBookEditor : UnityEditor.Editor
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{
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{
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private VA_AnimationBook animationBook = null;
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private AnimationBook animationBook = null;
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void OnEnable()
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void OnEnable()
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{
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{
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animationBook = target as VA_AnimationBook;
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animationBook = target as AnimationBook;
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}
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}
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public override void OnInspectorGUI()
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public override void OnInspectorGUI()
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@ -3,14 +3,14 @@ using UnityEditor;
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namespace TAO.VertexAnimation.Editor
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namespace TAO.VertexAnimation.Editor
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{
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{
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[CustomEditor(typeof(VA_AnimationLibrary))]
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[CustomEditor(typeof(AnimationLibrary))]
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public class VA_AnimationLibraryEditor : UnityEditor.Editor
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public class AnimationLibraryEditor : UnityEditor.Editor
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{
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{
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private VA_AnimationLibrary library = null;
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private AnimationLibrary library = null;
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void OnEnable()
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void OnEnable()
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{
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{
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library = target as VA_AnimationLibrary;
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library = target as AnimationLibrary;
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}
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}
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public override void OnInspectorGUI()
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public override void OnInspectorGUI()
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@ -20,9 +20,9 @@ namespace TAO.VertexAnimation.Editor
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parent.AddComponent<LODGroup>();
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parent.AddComponent<LODGroup>();
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}
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}
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if (!parent.TryGetComponent(out VA_AnimationLibraryComponentAuthoring _))
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if (!parent.TryGetComponent(out AnimationLibraryComponentAuthoring _))
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{
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{
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parent.AddComponent<VA_AnimationLibraryComponentAuthoring>();
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parent.AddComponent<AnimationLibraryComponentAuthoring>();
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}
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}
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//if (!parent.TryGetComponent(out Unity.Entities.ConvertToEntity _))
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//if (!parent.TryGetComponent(out Unity.Entities.ConvertToEntity _))
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@ -33,7 +33,7 @@ namespace TAO.VertexAnimation.Editor
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else
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else
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{
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{
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// Create parent.
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// Create parent.
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parent = new GameObject(name, typeof(LODGroup), typeof(VA_AnimationLibraryComponentAuthoring));
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parent = new GameObject(name, typeof(LODGroup), typeof(AnimationLibraryComponentAuthoring));
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}
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}
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// Create all LODs.
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// Create all LODs.
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@ -65,13 +65,13 @@ namespace TAO.VertexAnimation.Editor
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}
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}
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else
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else
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{
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{
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child = new GameObject(childName, typeof(MeshFilter), typeof(MeshRenderer), typeof(VA_AnimationDataComponentAuthoring));
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child = new GameObject(childName, typeof(MeshFilter), typeof(MeshRenderer), typeof(AnimationDataComponentAuthoring));
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}
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}
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}
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}
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if (!child.TryGetComponent(out VA_AnimationDataComponentAuthoring ad))
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if (!child.TryGetComponent(out AnimationDataComponentAuthoring ad))
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{
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{
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child.AddComponent<VA_AnimationDataComponentAuthoring>();
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child.AddComponent<AnimationDataComponentAuthoring>();
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}
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}
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if (child.TryGetComponent(out MeshFilter mf))
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if (child.TryGetComponent(out MeshFilter mf))
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@ -3,14 +3,14 @@ using UnityEditor;
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namespace TAO.VertexAnimation.Editor
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namespace TAO.VertexAnimation.Editor
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{
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{
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[CustomEditor(typeof(VA_ModelBaker))]
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[CustomEditor(typeof(VertexAnimationModelBaker))]
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public class VA_ModelBakerEditor : UnityEditor.Editor
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public class VertexAnimationModelBakerEditor : UnityEditor.Editor
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{
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{
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private VA_ModelBaker modelBaker = null;
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private VertexAnimationModelBaker modelBaker = null;
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void OnEnable()
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void OnEnable()
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{
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{
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modelBaker = target as VA_ModelBaker;
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modelBaker = target as VertexAnimationModelBaker;
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}
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}
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public override void OnInspectorGUI()
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public override void OnInspectorGUI()
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@ -6,7 +6,7 @@ using UnityEngine.Experimental.Rendering;
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namespace TAO.VertexAnimation.Editor
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namespace TAO.VertexAnimation.Editor
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{
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{
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[CreateAssetMenu(fileName = "new ModelBaker", menuName = "TAO/VertexAnimation/ModelBaker", order = 400)]
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[CreateAssetMenu(fileName = "new ModelBaker", menuName = "TAO/VertexAnimation/ModelBaker", order = 400)]
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public class VA_ModelBaker : ScriptableObject
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public class VertexAnimationModelBaker : ScriptableObject
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{
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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// Input.
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// Input.
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@ -31,8 +31,8 @@ namespace TAO.VertexAnimation.Editor
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public Texture2DArray positionMap = null;
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public Texture2DArray positionMap = null;
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public Material material = null;
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public Material material = null;
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public Mesh[] meshes = null;
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public Mesh[] meshes = null;
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public VA_AnimationBook book = null;
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public AnimationBook book = null;
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public List<VA_Animation> animations = new List<VA_Animation>();
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public List<Animation> animations = new List<Animation>();
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[System.Serializable]
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[System.Serializable]
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public class LODSettings
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public class LODSettings
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@ -100,7 +100,7 @@ namespace TAO.VertexAnimation.Editor
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target.ConbineAndConvertGameObject(includeInactive);
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target.ConbineAndConvertGameObject(includeInactive);
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AnimationBaker.BakedData bakedData = target.Bake(animationClips, applyRootMotion, fps, textureWidth);
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AnimationBaker.BakedData bakedData = target.Bake(animationClips, applyRootMotion, fps, textureWidth);
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positionMap = VA_Texture2DArrayUtils.CreateTextureArray(bakedData.positionMaps.ToArray(), false, true, TextureWrapMode.Repeat, FilterMode.Point, 1, string.Format("{0}_PositionMap", name), true);
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positionMap = Texture2DArrayUtils.CreateTextureArray(bakedData.positionMaps.ToArray(), false, true, TextureWrapMode.Repeat, FilterMode.Point, 1, string.Format("{0}_PositionMap", name), true);
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meshes = bakedData.mesh.GenerateLOD(lodSettings.LODCount(), lodSettings.GetQualitySettings());
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meshes = bakedData.mesh.GenerateLOD(lodSettings.LODCount(), lodSettings.GetQualitySettings());
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DestroyImmediate(target);
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DestroyImmediate(target);
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@ -126,7 +126,9 @@ namespace TAO.VertexAnimation.Editor
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}
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}
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meshes[i].Finalize();
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meshes[i].Finalize();
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AssetDatabase.AddObjectToAsset(meshes[i], this);
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SerializedObject s = new SerializedObject(meshes[i]);
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s.FindProperty("m_IsReadable").boolValue = true;
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AssetDatabase.AddObjectToAsset(s.targetObject, this);
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}
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}
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AssetDatabase.AddObjectToAsset(positionMap, this);
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AssetDatabase.AddObjectToAsset(positionMap, this);
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@ -179,12 +181,12 @@ namespace TAO.VertexAnimation.Editor
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// Create book.
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// Create book.
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if (!book)
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if (!book)
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{
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{
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book = CreateInstance<VA_AnimationBook>();
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book = CreateInstance<AnimationBook>();
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}
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}
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book.name = string.Format("{0}_Book", name);
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book.name = string.Format("{0}_Book", name);
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book.positionMap = positionMap;
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book.positionMap = positionMap;
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book.animations = new List<VA_Animation>();
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book.animations = new List<Animation>();
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book.TryAddMaterial(material);
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book.TryAddMaterial(material);
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// Save book.
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// Save book.
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@ -207,13 +209,13 @@ namespace TAO.VertexAnimation.Editor
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VA_AnimationData newData = new VA_AnimationData(animationName, info[i].frames, info[i].maxFrames, info[i].fps, i, -1);
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VA_AnimationData newData = new VA_AnimationData(animationName, info[i].frames, info[i].maxFrames, info[i].fps, i, -1);
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// Either update existing animation or create a new one.
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// Either update existing animation or create a new one.
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if (TryGetAnimationWithName(animationName, out VA_Animation animation))
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if (TryGetAnimationWithName(animationName, out Animation animation))
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{
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{
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animation.SetData(newData);
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animation.SetData(newData);
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}
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}
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else
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else
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{
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{
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animation = CreateInstance<VA_Animation>();
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animation = CreateInstance<Animation>();
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animation.name = animationName;
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animation.name = animationName;
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animation.SetData(newData);
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animation.SetData(newData);
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animations.Add(animation);
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animations.Add(animation);
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@ -229,7 +231,7 @@ namespace TAO.VertexAnimation.Editor
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}
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}
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}
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}
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private bool TryGetAnimationWithName(string name, out VA_Animation animation)
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private bool TryGetAnimationWithName(string name, out Animation animation)
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{
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{
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foreach (var a in animations)
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foreach (var a in animations)
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{
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{
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@ -269,7 +271,7 @@ namespace TAO.VertexAnimation.Editor
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material = null;
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material = null;
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meshes = null;
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meshes = null;
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book = null;
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book = null;
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animations = new List<VA_Animation>();
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animations = new List<Animation>();
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AssetDatabase.SaveAssets();
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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AssetDatabase.Refresh();
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@ -33,9 +33,9 @@ public class AnimatedPrefabSpawner : MonoBehaviour
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}
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}
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currentPosition = new Vector3( startPosition.x , currentPosition.y, currentPosition.z + Distance );
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currentPosition = new Vector3( startPosition.x , currentPosition.y, currentPosition.z + Distance );
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}
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}
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VA_AnimationLibraryComponentAuthoring[] vaAnimationLibraryComponentAuthorings = Parent.GetComponentsInChildren < VA_AnimationLibraryComponentAuthoring >();
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AnimationLibraryComponentAuthoring[] vaAnimationLibraryComponentAuthorings = Parent.GetComponentsInChildren < AnimationLibraryComponentAuthoring >();
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foreach ( VA_AnimationLibraryComponentAuthoring authoring in vaAnimationLibraryComponentAuthorings )
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foreach ( AnimationLibraryComponentAuthoring authoring in vaAnimationLibraryComponentAuthorings )
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{
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{
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var test = Guid.NewGuid().GetHashCode().ToString();
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var test = Guid.NewGuid().GetHashCode().ToString();
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Debug.Log( test );
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Debug.Log( test );
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace TAO.VertexAnimation
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namespace TAO.VertexAnimation
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{
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{
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public class VA_Animation : ScriptableObject
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public class Animation : ScriptableObject
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{
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{
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public VA_AnimationData Data;
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public VA_AnimationData Data;
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@ -4,14 +4,14 @@ using UnityEngine;
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namespace TAO.VertexAnimation
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namespace TAO.VertexAnimation
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{
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{
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[CreateAssetMenu(fileName = "new AnimationBook", menuName = "TAO/VertexAnimation/AnimationBook", order = 400)]
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[CreateAssetMenu(fileName = "new AnimationBook", menuName = "TAO/VertexAnimation/AnimationBook", order = 400)]
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public class VA_AnimationBook : ScriptableObject
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public class AnimationBook : ScriptableObject
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{
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{
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public VA_AnimationBook(Texture2DArray a_positionMap)
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public AnimationBook(Texture2DArray a_positionMap)
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{
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{
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positionMap = a_positionMap;
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positionMap = a_positionMap;
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}
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}
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public VA_AnimationBook(Texture2DArray a_positionMap, List<VA_Animation> a_animations)
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public AnimationBook(Texture2DArray a_positionMap, List<Animation> a_animations)
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{
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{
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positionMap = a_positionMap;
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positionMap = a_positionMap;
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@ -24,10 +24,10 @@ namespace TAO.VertexAnimation
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public int MaxFrames { get; private set; } = 0;
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public int MaxFrames { get; private set; } = 0;
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public Texture2DArray positionMap = null;
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public Texture2DArray positionMap = null;
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public List<VA_Animation> animations = new List<VA_Animation>();
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public List<Animation> animations = new List<Animation>();
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public List<Material> materials = new List<Material>();
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public List<Material> materials = new List<Material>();
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public bool TryAddAnimation(VA_Animation animation)
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public bool TryAddAnimation(Animation animation)
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{
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{
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if (animations != null && animations.Count != 0)
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if (animations != null && animations.Count != 0)
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{
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{
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25
Runtime/Scripts/AnimationDataComponentAuthoring.cs
Normal file
25
Runtime/Scripts/AnimationDataComponentAuthoring.cs
Normal file
@ -0,0 +1,25 @@
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using Unity.Entities;
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using Unity.Mathematics;
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using UnityEngine;
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namespace TAO.VertexAnimation
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{
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public class AnimationDataComponentAuthoring : MonoBehaviour
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{
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public float4 AnimationDataOne;
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public float4 AnimationDataTwo;
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public float BlendFactor;
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}
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public class AnimationDataComponentBaker : Baker < AnimationDataComponentAuthoring >
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{
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public override void Bake( AnimationDataComponentAuthoring authoring )
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{
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//Entity parent = GetEntity( authoring.RootParent );
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AddComponent( new FirstAnimationDataComponent{ Value = authoring.AnimationDataOne} );
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AddComponent( new SecondAnimationDataComponent{ Value = authoring.AnimationDataTwo} );
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AddComponent( new BlendingAnimationDataComponent{ Value = authoring.BlendFactor} );
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}
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}
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}
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@ -5,30 +5,30 @@ using UnityEngine;
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namespace TAO.VertexAnimation
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namespace TAO.VertexAnimation
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{
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{
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[CreateAssetMenu(fileName = "new AnimationLibrary", menuName = "TAO/VertexAnimation/AnimationLibrary", order = 400)]
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[CreateAssetMenu(fileName = "new AnimationLibrary", menuName = "TAO/VertexAnimation/AnimationLibrary", order = 400)]
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public class VA_AnimationLibrary : ScriptableObject
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public class AnimationLibrary : ScriptableObject
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{
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{
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[SerializeField]
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[SerializeField]
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private List<VA_AnimationBook> animationBooks = new List<VA_AnimationBook>();
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private List<AnimationBook> animationBooks = new List<AnimationBook>();
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[HideInInspector]
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[HideInInspector]
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public List<VA_AnimationData> animationData = null;
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public List<VA_AnimationData> animationData = null;
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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[SerializeField]
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[SerializeField]
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private List<VA_Animation> loadedAnimationsPreview = null;
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private List<Animation> loadedAnimationsPreview = null;
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#endif
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#endif
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public void Init()
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public void Init()
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{
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{
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animationData = new List<VA_AnimationData>();
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animationData = new List<VA_AnimationData>();
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foreach (VA_AnimationBook book in animationBooks)
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foreach (AnimationBook book in animationBooks)
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{
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{
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book.UpdateMaterials();
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book.UpdateMaterials();
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if (book != null)
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if (book != null)
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{
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{
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foreach (VA_Animation animation in book.animations)
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foreach (Animation animation in book.animations)
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{
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{
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// TODO: Fix data name, FixedString32 doesn't transfer from editor?
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// TODO: Fix data name, FixedString32 doesn't transfer from editor?
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//animation.Data.name = new FixedString32(animation.name);
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//animation.Data.name = new FixedString32(animation.name);
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@ -40,13 +40,13 @@ namespace TAO.VertexAnimation
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public void OnValidate()
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public void OnValidate()
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{
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{
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Dictionary<string, VA_Animation> usedNames = new Dictionary<string, VA_Animation>();
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Dictionary<string, Animation> usedNames = new Dictionary<string, Animation>();
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foreach (VA_AnimationBook book in animationBooks)
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foreach (AnimationBook book in animationBooks)
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{
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{
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if (book != null)
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if (book != null)
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{
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{
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foreach (VA_Animation animation in book.animations)
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foreach (Animation animation in book.animations)
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{
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{
|
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if (!usedNames.ContainsKey(animation.name))
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if (!usedNames.ContainsKey(animation.name))
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{
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{
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@ -61,7 +61,7 @@ namespace TAO.VertexAnimation
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}
|
}
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|
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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loadedAnimationsPreview = new List<VA_Animation>();
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loadedAnimationsPreview = new List<Animation>();
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foreach (var un in usedNames)
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foreach (var un in usedNames)
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{
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{
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loadedAnimationsPreview.Add(un.Value);
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loadedAnimationsPreview.Add(un.Value);
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Unity.Entities;
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using Unity.Entities;
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using Unity.Collections;
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using Unity.Collections;
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using Unity.Mathematics;
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using Unity.Mathematics;
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@ -9,9 +10,9 @@ using Random = Unity.Mathematics.Random;
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namespace TAO.VertexAnimation
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namespace TAO.VertexAnimation
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{
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{
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[UnityEngine.DisallowMultipleComponent]
|
[UnityEngine.DisallowMultipleComponent]
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public class VA_AnimationLibraryComponentAuthoring : UnityEngine.MonoBehaviour
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public class AnimationLibraryComponentAuthoring : UnityEngine.MonoBehaviour
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{
|
{
|
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public VA_AnimationLibrary AnimationLibrary;
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public AnimationLibrary AnimationLibrary;
|
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public bool DebugMode = false;
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public bool DebugMode = false;
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public uint Seed;
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public uint Seed;
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}
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}
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@ -21,18 +22,18 @@ internal struct SkinnedMeshEntity : IBufferElementData
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public Entity Value;
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public Entity Value;
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}
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}
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|
|
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public struct VA_AnimationLibraryComponent : IComponentData
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public struct AnimationLibraryComponent : IComponentData
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{
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{
|
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public BlobAssetReference<VA_AnimationLibraryData> AnimLibAssetRef;
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public BlobAssetReference<VA_AnimationLibraryData> AnimLibAssetRef;
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public BlobAssetStore BlobAssetStore;
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public BlobAssetStore BlobAssetStore;
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}
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}
|
||||||
|
|
||||||
public class VA_AnimationLibraryComponentBaker : Baker < VA_AnimationLibraryComponentAuthoring >
|
public class AnimationLibraryComponentBaker : Baker < AnimationLibraryComponentAuthoring >
|
||||||
{
|
{
|
||||||
public override void Bake( VA_AnimationLibraryComponentAuthoring authoring )
|
public override void Bake( AnimationLibraryComponentAuthoring authoring )
|
||||||
{
|
{
|
||||||
authoring.AnimationLibrary.Init();
|
authoring.AnimationLibrary.Init();
|
||||||
VA_AnimationLibraryComponent animationLibrary = new VA_AnimationLibraryComponent();
|
AnimationLibraryComponent animationLibrary = new AnimationLibraryComponent();
|
||||||
using (BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp))
|
using (BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp))
|
||||||
{
|
{
|
||||||
// Construct the root.
|
// Construct the root.
|
||||||
@ -71,60 +72,59 @@ public class VA_AnimationLibraryComponentBaker : Baker < VA_AnimationLibraryComp
|
|||||||
BlobAssetReference<VA_AnimationLibraryData> animLib = animationLibrary.AnimLibAssetRef;
|
BlobAssetReference<VA_AnimationLibraryData> animLib = animationLibrary.AnimLibAssetRef;
|
||||||
// Get the animation lib data.
|
// Get the animation lib data.
|
||||||
ref VA_AnimationLibraryData animationsRef = ref animLib.Value;
|
ref VA_AnimationLibraryData animationsRef = ref animLib.Value;
|
||||||
Random random = new Random( authoring.Seed );
|
Random random = new Random( authoring.Seed != 0 ? authoring.Seed : 42 );
|
||||||
int index = random.NextInt( 20 );
|
int index = random.NextInt( 20 );
|
||||||
// Add animator to 'parent'.
|
// Add animator to 'parent'.
|
||||||
VA_AnimatorComponent animatorComponent = new VA_AnimatorComponent
|
VA_AnimatorComponent animatorComponent = new VA_AnimatorComponent
|
||||||
{
|
{
|
||||||
|
Enabled = true,
|
||||||
AnimationName = animationsRef.animations[index].name,
|
AnimationName = animationsRef.animations[index].name,
|
||||||
animationIndex = index,
|
AnimationIndex = 2,
|
||||||
animationIndexNext = -1,
|
AnimationIndexNext = -1,
|
||||||
animationTime = 0,
|
AnimationTime = 0,
|
||||||
animationLibrary = animLib
|
AnimationLibrary = animLib
|
||||||
};
|
};
|
||||||
AddComponent(animatorComponent);
|
AddComponent(animatorComponent);
|
||||||
|
|
||||||
|
|
||||||
VA_AnimatorStateComponent animatorStateComponent = new VA_AnimatorStateComponent
|
VA_AnimatorBlendStateComponent animatorStateComponent = new VA_AnimatorBlendStateComponent
|
||||||
{
|
{
|
||||||
Enabled = true,
|
BlendingEnabled = true,
|
||||||
CurrentAnimationName = animationsRef.animations[index].name,
|
AnimationIndex = 1,
|
||||||
AnimationIndex = index,
|
|
||||||
AnimationIndexNext = -1,
|
AnimationIndexNext = -1,
|
||||||
|
AnimationTime = 0
|
||||||
};
|
};
|
||||||
|
|
||||||
AddComponent( animatorStateComponent );
|
AddComponent( animatorStateComponent );
|
||||||
|
|
||||||
var boneEntityArray = AddBuffer<SkinnedMeshEntity>();
|
var boneEntityArray = AddBuffer<SkinnedMeshEntity>();
|
||||||
|
MeshRenderer[] meshRenderers =
|
||||||
MeshRenderer[] skinnedMeshRenderers =
|
|
||||||
authoring.transform.GetComponentsInChildren < MeshRenderer >();
|
authoring.transform.GetComponentsInChildren < MeshRenderer >();
|
||||||
boneEntityArray.ResizeUninitialized(skinnedMeshRenderers.Length);
|
boneEntityArray.ResizeUninitialized(meshRenderers.Length);
|
||||||
|
for (int meshIndex = 0; meshIndex < meshRenderers.Length; ++meshIndex)
|
||||||
for (int boneIndex = 0; boneIndex < skinnedMeshRenderers.Length; ++boneIndex)
|
|
||||||
{
|
{
|
||||||
var boneEntity = GetEntity(skinnedMeshRenderers[boneIndex]);
|
var meshEntity = GetEntity(meshRenderers[meshIndex]);
|
||||||
boneEntityArray[boneIndex] = new SkinnedMeshEntity {Value = boneEntity};
|
boneEntityArray[meshIndex] = new SkinnedMeshEntity {Value = meshEntity};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//[GenerateAuthoringComponent]
|
//[GenerateAuthoringComponent]
|
||||||
public struct VA_AnimatorComponent : IComponentData
|
public struct VA_AnimatorComponent : IComponentData
|
||||||
{
|
|
||||||
public FixedString64Bytes AnimationName;
|
|
||||||
public int animationIndex;
|
|
||||||
public int animationIndexNext;
|
|
||||||
public float animationTime;
|
|
||||||
public BlobAssetReference<VA_AnimationLibraryData> animationLibrary;
|
|
||||||
}
|
|
||||||
|
|
||||||
public struct VA_AnimatorStateComponent : IComponentData
|
|
||||||
{
|
{
|
||||||
public bool Enabled;
|
public bool Enabled;
|
||||||
public FixedString64Bytes CurrentAnimationName;
|
public FixedString64Bytes AnimationName;
|
||||||
public int AnimationIndex;
|
public int AnimationIndex;
|
||||||
public int AnimationIndexNext;
|
public int AnimationIndexNext;
|
||||||
public Random Rand;
|
public float AnimationTime;
|
||||||
|
public BlobAssetReference<VA_AnimationLibraryData> AnimationLibrary;
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct VA_AnimatorBlendStateComponent : IComponentData
|
||||||
|
{
|
||||||
|
public bool BlendingEnabled;
|
||||||
|
public int AnimationIndex;
|
||||||
|
public int AnimationIndexNext;
|
||||||
|
public float AnimationTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
155
Runtime/Scripts/AnimatorAspect.cs
Normal file
155
Runtime/Scripts/AnimatorAspect.cs
Normal file
@ -0,0 +1,155 @@
|
|||||||
|
using Unity.Entities;
|
||||||
|
using Unity.Mathematics;
|
||||||
|
|
||||||
|
namespace TAO.VertexAnimation
|
||||||
|
{
|
||||||
|
|
||||||
|
public readonly partial struct AnimatorAspect : IAspect
|
||||||
|
{
|
||||||
|
private readonly RefRW < VA_AnimatorComponent > m_Animator;
|
||||||
|
private readonly RefRW < VA_AnimatorBlendStateComponent > m_AnimatorBlendState;
|
||||||
|
private readonly DynamicBuffer < SkinnedMeshEntity > m_SkinnedMeshEntities;
|
||||||
|
|
||||||
|
public void UpdateAnimator(float deltaTime, EntityCommandBuffer.ParallelWriter ecb, ref int startIndex)
|
||||||
|
{
|
||||||
|
if ( m_Animator.ValueRO.Enabled )
|
||||||
|
{
|
||||||
|
// Get the animation lib data.
|
||||||
|
ref VA_AnimationLibraryData animationsRef = ref m_Animator.ValueRO.AnimationLibrary.Value;
|
||||||
|
|
||||||
|
//if ( m_Animator.ValueRO.AnimationName != vaAnimatorStateComponent.CurrentAnimationName )
|
||||||
|
//{
|
||||||
|
// // Set the animation index on the AnimatorComponent to play this animation.
|
||||||
|
// m_Animator.ValueRO.AnimationIndexNext = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, vaAnimatorStateComponent.CurrentAnimationName);
|
||||||
|
// m_Animator.ValueRO.AnimationName = vaAnimatorStateComponent.CurrentAnimationName;
|
||||||
|
//}
|
||||||
|
|
||||||
|
// 'Play' the actual animation.
|
||||||
|
m_Animator.ValueRW.AnimationTime += deltaTime * animationsRef.animations[m_Animator.ValueRO.AnimationIndex].frameTime;
|
||||||
|
|
||||||
|
if ( m_Animator.ValueRO.AnimationTime > animationsRef.animations[m_Animator.ValueRO.AnimationIndex].duration )
|
||||||
|
{
|
||||||
|
// Set time. Using the difference to smoothen out animations when looping.
|
||||||
|
m_Animator.ValueRW.AnimationTime -= animationsRef.animations[m_Animator.ValueRO.AnimationIndex].duration;
|
||||||
|
|
||||||
|
//m_Animator.ValueRW.animationIndexNext = vaAnimatorStateComponent.Rand.NextInt( 20 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lerp animations.
|
||||||
|
// Set animation for lerp.
|
||||||
|
int animationIndexNext = m_Animator.ValueRO.AnimationIndexNext;
|
||||||
|
|
||||||
|
if ( animationIndexNext < 0 )
|
||||||
|
{
|
||||||
|
animationIndexNext = m_Animator.ValueRO.AnimationIndex;
|
||||||
|
|
||||||
|
//m_Animator.ValueRO.animationIndexNext = animationIndexNext + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate next frame time for lerp.
|
||||||
|
float animationTimeNext = m_Animator.ValueRO.AnimationTime +
|
||||||
|
( 1.0f / animationsRef.animations[animationIndexNext].maxFrames );
|
||||||
|
|
||||||
|
if ( animationTimeNext > animationsRef.animations[animationIndexNext].duration )
|
||||||
|
{
|
||||||
|
// Set time. Using the difference to smooth out animations when looping.
|
||||||
|
animationTimeNext -= m_Animator.ValueRO.AnimationTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
int animationIndexNextBlend = 0;
|
||||||
|
float animationTimeNextBlend = 0.0f;
|
||||||
|
|
||||||
|
if ( m_AnimatorBlendState.ValueRO.BlendingEnabled )
|
||||||
|
{
|
||||||
|
// 'Play' the actual animation.
|
||||||
|
m_AnimatorBlendState.ValueRW.AnimationTime += deltaTime *
|
||||||
|
animationsRef.
|
||||||
|
animations[m_AnimatorBlendState.ValueRO.AnimationIndex].
|
||||||
|
frameTime;
|
||||||
|
|
||||||
|
if ( m_AnimatorBlendState.ValueRO.AnimationTime >
|
||||||
|
animationsRef.animations[m_AnimatorBlendState.ValueRO.AnimationIndex].duration )
|
||||||
|
{
|
||||||
|
// Set time. Using the difference to smoothen out animations when looping.
|
||||||
|
m_AnimatorBlendState.ValueRW.AnimationTime -=
|
||||||
|
animationsRef.animations[m_AnimatorBlendState.ValueRO.AnimationIndex].duration;
|
||||||
|
|
||||||
|
//m_Animator.ValueRO.animationIndexNext = vaAnimatorStateComponent.Rand.NextInt( 20 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lerp animations.
|
||||||
|
// Set animation for lerp.
|
||||||
|
animationIndexNextBlend = m_AnimatorBlendState.ValueRO.AnimationIndexNext;
|
||||||
|
|
||||||
|
if ( animationIndexNextBlend < 0 )
|
||||||
|
{
|
||||||
|
animationIndexNextBlend = m_AnimatorBlendState.ValueRO.AnimationIndex;
|
||||||
|
|
||||||
|
//m_Animator.ValueRO.animationIndexNext = animationIndexNext + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate next frame time for lerp.
|
||||||
|
animationTimeNextBlend = m_AnimatorBlendState.ValueRO.AnimationTime +
|
||||||
|
( 1.0f / animationsRef.animations[animationIndexNextBlend].maxFrames );
|
||||||
|
|
||||||
|
if ( animationTimeNextBlend > animationsRef.animations[animationIndexNextBlend].duration )
|
||||||
|
{
|
||||||
|
// Set time. Using the difference to smooth out animations when looping.
|
||||||
|
animationTimeNextBlend -= m_AnimatorBlendState.ValueRO.AnimationTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( int i = 0; i < m_SkinnedMeshEntities.Length; i++ )
|
||||||
|
{
|
||||||
|
FirstAnimationDataComponent animationDataComponent = new FirstAnimationDataComponent();
|
||||||
|
|
||||||
|
animationDataComponent.Value = new float4
|
||||||
|
{
|
||||||
|
x = m_Animator.ValueRO.AnimationTime,
|
||||||
|
y = VA_AnimationLibraryUtils.GetAnimationMapIndex(
|
||||||
|
ref animationsRef,
|
||||||
|
m_Animator.ValueRO.AnimationIndex ),
|
||||||
|
z = animationTimeNext,
|
||||||
|
w = VA_AnimationLibraryUtils.GetAnimationMapIndex( ref animationsRef, animationIndexNext )
|
||||||
|
};
|
||||||
|
|
||||||
|
ecb.SetComponent < FirstAnimationDataComponent >(startIndex,
|
||||||
|
m_SkinnedMeshEntities[i].Value,
|
||||||
|
animationDataComponent );
|
||||||
|
|
||||||
|
startIndex++;
|
||||||
|
|
||||||
|
if ( m_AnimatorBlendState.ValueRO.BlendingEnabled )
|
||||||
|
{
|
||||||
|
SecondAnimationDataComponent animationDataComponent2 = new SecondAnimationDataComponent();
|
||||||
|
|
||||||
|
animationDataComponent2.Value = new float4
|
||||||
|
{
|
||||||
|
x = m_AnimatorBlendState.ValueRO.AnimationTime,
|
||||||
|
y = VA_AnimationLibraryUtils.GetAnimationMapIndex(
|
||||||
|
ref animationsRef,
|
||||||
|
m_AnimatorBlendState.ValueRO.AnimationIndex ),
|
||||||
|
z = animationTimeNextBlend,
|
||||||
|
w = VA_AnimationLibraryUtils.GetAnimationMapIndex(
|
||||||
|
ref animationsRef,
|
||||||
|
animationIndexNextBlend )
|
||||||
|
};
|
||||||
|
|
||||||
|
ecb.SetComponent < SecondAnimationDataComponent >(startIndex,
|
||||||
|
m_SkinnedMeshEntities[i].Value,
|
||||||
|
animationDataComponent2 );
|
||||||
|
|
||||||
|
startIndex++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( m_Animator.ValueRO.AnimationIndexNext >= 0 )
|
||||||
|
{
|
||||||
|
m_Animator.ValueRW.AnimationIndex = animationIndexNext;
|
||||||
|
m_Animator.ValueRW.AnimationIndexNext = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
3
Runtime/Scripts/AnimatorAspect.cs.meta
Normal file
3
Runtime/Scripts/AnimatorAspect.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 116de67f78e741cb93a39dc3de9449a3
|
||||||
|
timeCreated: 1670678206
|
36
Runtime/Scripts/AnimatorSystem.cs
Normal file
36
Runtime/Scripts/AnimatorSystem.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.Collections;
|
||||||
|
using Unity.Entities;
|
||||||
|
using Unity.Transforms;
|
||||||
|
using Unity.Mathematics;
|
||||||
|
|
||||||
|
namespace TAO.VertexAnimation
|
||||||
|
{
|
||||||
|
|
||||||
|
// System to update all the animations.
|
||||||
|
public partial struct AnimatorSystem : ISystem
|
||||||
|
{
|
||||||
|
public void OnCreate( ref SystemState state )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDestroy( ref SystemState state )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnUpdate( ref SystemState state )
|
||||||
|
{
|
||||||
|
float deltaTime = SystemAPI.Time.DeltaTime;
|
||||||
|
EntityCommandBuffer ecb = new EntityCommandBuffer( Allocator.Temp );
|
||||||
|
int i = 0;
|
||||||
|
foreach ( var animatorAspect in SystemAPI.
|
||||||
|
Query < AnimatorAspect >() )
|
||||||
|
{
|
||||||
|
animatorAspect.UpdateAnimator( deltaTime, ecb.AsParallelWriter(), ref i );
|
||||||
|
}
|
||||||
|
|
||||||
|
ecb.Playback( state.EntityManager );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
28
Runtime/Scripts/MaterialComponentData.cs
Normal file
28
Runtime/Scripts/MaterialComponentData.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using Unity.Entities;
|
||||||
|
using Unity.Mathematics;
|
||||||
|
using Unity.Rendering;
|
||||||
|
|
||||||
|
namespace TAO.VertexAnimation
|
||||||
|
{
|
||||||
|
[MaterialProperty("_AnimationDataOne")] //, MaterialPropertyFormat.Float4
|
||||||
|
public struct FirstAnimationDataComponent : IComponentData
|
||||||
|
{
|
||||||
|
// animationTime, animationIndex, colorIndex, nan.
|
||||||
|
public float4 Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MaterialProperty("_AnimationDataTwo")] //, MaterialPropertyFormat.Float4
|
||||||
|
public struct SecondAnimationDataComponent : IComponentData
|
||||||
|
{
|
||||||
|
// animationTime, animationIndex, colorIndex, nan.
|
||||||
|
public float4 Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MaterialProperty("_AnimationDataBlend")] //, MaterialPropertyFormat.Float4
|
||||||
|
public struct BlendingAnimationDataComponent : IComponentData
|
||||||
|
{
|
||||||
|
// animationTime, animationIndex, colorIndex, nan.
|
||||||
|
public float Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -128,7 +128,7 @@ namespace TAO.VertexAnimation
|
|||||||
|
|
||||||
// Bake mesh for a copy and to apply the new UV's to.
|
// Bake mesh for a copy and to apply the new UV's to.
|
||||||
SkinnedMeshRenderer skinnedMeshRenderer = model.GetComponent<SkinnedMeshRenderer>();
|
SkinnedMeshRenderer skinnedMeshRenderer = model.GetComponent<SkinnedMeshRenderer>();
|
||||||
skinnedMeshRenderer.BakeMesh(mesh);
|
mesh = model.GetComponent<SkinnedMeshRenderer>().sharedMesh.Copy();
|
||||||
mesh.RecalculateBounds();
|
mesh.RecalculateBounds();
|
||||||
|
|
||||||
mesh.uv3 = mesh.BakePositionUVs(animationInfo);
|
mesh.uv3 = mesh.BakePositionUVs(animationInfo);
|
||||||
|
@ -11,7 +11,6 @@ namespace TAO.VertexAnimation
|
|||||||
for (int lm = 0; lm < lodMeshes.Length; lm++)
|
for (int lm = 0; lm < lodMeshes.Length; lm++)
|
||||||
{
|
{
|
||||||
lodMeshes[lm] = mesh.Copy();
|
lodMeshes[lm] = mesh.Copy();
|
||||||
|
|
||||||
// Only simplify when needed.
|
// Only simplify when needed.
|
||||||
if (quality[lm] < 1.0f)
|
if (quality[lm] < 1.0f)
|
||||||
{
|
{
|
||||||
|
@ -24,7 +24,7 @@ namespace TAO.VertexAnimation
|
|||||||
uv5 = mesh.uv5,
|
uv5 = mesh.uv5,
|
||||||
uv6 = mesh.uv6,
|
uv6 = mesh.uv6,
|
||||||
uv7 = mesh.uv7,
|
uv7 = mesh.uv7,
|
||||||
uv8 = mesh.uv8
|
uv8 = mesh.uv8,
|
||||||
};
|
};
|
||||||
|
|
||||||
return copy;
|
return copy;
|
||||||
@ -35,6 +35,7 @@ namespace TAO.VertexAnimation
|
|||||||
{
|
{
|
||||||
mesh.Optimize();
|
mesh.Optimize();
|
||||||
mesh.UploadMeshData(true);
|
mesh.UploadMeshData(true);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace TAO.VertexAnimation
|
namespace TAO.VertexAnimation
|
||||||
{
|
{
|
||||||
public static class VA_Texture2DArrayUtils
|
public static class Texture2DArrayUtils
|
||||||
{
|
{
|
||||||
public static Texture2DArray CreateTextureArray(Texture2D[] a_textures, bool a_useMipChain, bool a_isLinear,
|
public static Texture2DArray CreateTextureArray(Texture2D[] a_textures, bool a_useMipChain, bool a_isLinear,
|
||||||
TextureWrapMode a_wrapMode = TextureWrapMode.Repeat, FilterMode a_filterMode = FilterMode.Bilinear, int a_anisoLevel = 1, string a_name = "", bool a_makeNoLongerReadable = true)
|
TextureWrapMode a_wrapMode = TextureWrapMode.Repeat, FilterMode a_filterMode = FilterMode.Bilinear, int a_anisoLevel = 1, string a_name = "", bool a_makeNoLongerReadable = true)
|
@ -1,21 +0,0 @@
|
|||||||
using Unity.Entities;
|
|
||||||
using Unity.Mathematics;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace TAO.VertexAnimation
|
|
||||||
{
|
|
||||||
|
|
||||||
public class VA_AnimationDataComponentAuthoring : MonoBehaviour
|
|
||||||
{
|
|
||||||
public float4 Color;
|
|
||||||
}
|
|
||||||
|
|
||||||
public class VA_AnimationDataBaker : Baker < VA_AnimationDataComponentAuthoring >
|
|
||||||
{
|
|
||||||
public override void Bake( VA_AnimationDataComponentAuthoring authoring )
|
|
||||||
{
|
|
||||||
//Entity parent = GetEntity( authoring.RootParent );
|
|
||||||
AddComponent( new VaAnimationDataComponent{ Value = authoring.Color} );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
using Unity.Entities;
|
|
||||||
using Unity.Transforms;
|
|
||||||
using Unity.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace TAO.VertexAnimation
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 29deecb09ead9e74aa32f9d265f1e7ef
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,74 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using Unity.Entities;
|
|
||||||
using Unity.Transforms;
|
|
||||||
using Unity.Mathematics;
|
|
||||||
|
|
||||||
namespace TAO.VertexAnimation
|
|
||||||
{
|
|
||||||
// System to update all the animations.
|
|
||||||
public partial class VA_AnimatorSystem : SystemBase
|
|
||||||
{
|
|
||||||
protected override void OnUpdate()
|
|
||||||
{
|
|
||||||
float deltaTime = SystemAPI.Time.DeltaTime;
|
|
||||||
// This is only executed if we have a valid skinning setup
|
|
||||||
Entities
|
|
||||||
.ForEach((ref VA_AnimatorComponent animator, in VA_AnimatorStateComponent vaAnimatorStateComponent, in DynamicBuffer<SkinnedMeshEntity> bones) =>
|
|
||||||
{
|
|
||||||
if ( vaAnimatorStateComponent.Enabled )
|
|
||||||
{
|
|
||||||
// Get the animation lib data.
|
|
||||||
ref VA_AnimationLibraryData animationsRef = ref animator.animationLibrary.Value;
|
|
||||||
|
|
||||||
//if ( animator.AnimationName != vaAnimatorStateComponent.CurrentAnimationName )
|
|
||||||
//{
|
|
||||||
// // Set the animation index on the AnimatorComponent to play this animation.
|
|
||||||
// animator.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, vaAnimatorStateComponent.CurrentAnimationName);
|
|
||||||
// animator.AnimationName = vaAnimatorStateComponent.CurrentAnimationName;
|
|
||||||
//}
|
|
||||||
|
|
||||||
|
|
||||||
// 'Play' the actual animation.
|
|
||||||
animator.animationTime += deltaTime * animationsRef.animations[animator.animationIndex].frameTime;
|
|
||||||
|
|
||||||
if (animator.animationTime > animationsRef.animations[animator.animationIndex].duration)
|
|
||||||
{
|
|
||||||
// Set time. Using the difference to smoothen out animations when looping.
|
|
||||||
animator.animationTime -= animationsRef.animations[animator.animationIndex].duration;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Lerp animations.
|
|
||||||
// Set animation for lerp.
|
|
||||||
int animationIndexNext = animator.animationIndexNext;
|
|
||||||
if (animator.animationIndexNext < 0)
|
|
||||||
{
|
|
||||||
animationIndexNext = animator.animationIndex;
|
|
||||||
//animator.animationIndexNext = animationIndexNext + 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculate next frame time for lerp.
|
|
||||||
float animationTimeNext = animator.animationTime + (1.0f / animationsRef.animations[animationIndexNext].maxFrames);
|
|
||||||
if (animationTimeNext > animationsRef.animations[animationIndexNext].duration)
|
|
||||||
{
|
|
||||||
// Set time. Using the difference to smooth out animations when looping.
|
|
||||||
animationTimeNext -= animator.animationTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
for ( int i = 0; i < bones.Length; i++ )
|
|
||||||
{
|
|
||||||
VaAnimationDataComponent vaAnimationDataComponent = new VaAnimationDataComponent();
|
|
||||||
vaAnimationDataComponent.Value = new float4
|
|
||||||
{
|
|
||||||
x = animator.animationTime,
|
|
||||||
y = VA_AnimationLibraryUtils.GetAnimationMapIndex( ref animationsRef, animator.animationIndex ),
|
|
||||||
z = animationTimeNext,
|
|
||||||
w = VA_AnimationLibraryUtils.GetAnimationMapIndex( ref animationsRef, animationIndexNext )
|
|
||||||
};
|
|
||||||
SystemAPI.SetComponent<VaAnimationDataComponent>( bones[i].Value, vaAnimationDataComponent );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}).Run();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
using Unity.Entities;
|
|
||||||
using Unity.Mathematics;
|
|
||||||
using Unity.Rendering;
|
|
||||||
|
|
||||||
namespace TAO.VertexAnimation
|
|
||||||
{
|
|
||||||
[MaterialProperty("_AnimationData")] //, MaterialPropertyFormat.Float4
|
|
||||||
public struct VaAnimationDataComponent : IComponentData
|
|
||||||
{
|
|
||||||
// animationTime, animationIndex, colorIndex, nan.
|
|
||||||
public float4 Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
13041
Runtime/Shaders/Graphs/LitBlending.ShaderGraph
Normal file
13041
Runtime/Shaders/Graphs/LitBlending.ShaderGraph
Normal file
File diff suppressed because it is too large
Load Diff
@ -44,6 +44,12 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"m_Id": "a26112f7a84a474fb5edbe1546f1d72b"
|
"m_Id": "a26112f7a84a474fb5edbe1546f1d72b"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "4c4eb2d44969485d822ccfa7b1d6cc34"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "aa41514a3f3a48c49f0dd3f567b7b3a0"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"m_Keywords": [
|
"m_Keywords": [
|
||||||
@ -1510,10 +1516,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -2042.0001220703125,
|
"x": -3039.33349609375,
|
||||||
"y": 84.00004577636719,
|
"y": 172.00001525878907,
|
||||||
"width": 206.0,
|
"width": 207.333251953125,
|
||||||
"height": 132.0
|
"height": 134.6666717529297
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -1559,10 +1565,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -3783.999755859375,
|
"x": -4781.33349609375,
|
||||||
"y": -110.0,
|
"y": -21.999975204467775,
|
||||||
"width": 154.0,
|
"width": 176.0,
|
||||||
"height": 34.0
|
"height": 35.9999885559082
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -1720,7 +1726,7 @@
|
|||||||
"m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
|
"m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
|
||||||
"m_ObjectId": "0c91d07b837049389e484be61d32c114",
|
"m_ObjectId": "0c91d07b837049389e484be61d32c114",
|
||||||
"m_Id": 0,
|
"m_Id": 0,
|
||||||
"m_DisplayName": "AnimationData",
|
"m_DisplayName": "AnimationDataOne",
|
||||||
"m_SlotType": 1,
|
"m_SlotType": 1,
|
||||||
"m_Hidden": false,
|
"m_Hidden": false,
|
||||||
"m_ShaderOutputName": "Out",
|
"m_ShaderOutputName": "Out",
|
||||||
@ -1897,10 +1903,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -3320.999755859375,
|
"x": -4318.66748046875,
|
||||||
"y": -307.0,
|
"y": -219.3333282470703,
|
||||||
"width": 55.999996185302737,
|
"width": 56.00048828125,
|
||||||
"height": 24.0
|
"height": 23.999923706054689
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -1933,10 +1939,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -2528.0,
|
"x": -3525.33349609375,
|
||||||
"y": -488.0000305175781,
|
"y": -400.00006103515627,
|
||||||
"width": 237.33349609375,
|
"width": 237.333251953125,
|
||||||
"height": 400.0
|
"height": 400.0000305175781
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -2358,10 +2364,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -2264.000244140625,
|
"x": -3261.33349609375,
|
||||||
"y": -2.9999754428863527,
|
"y": 84.6666030883789,
|
||||||
"width": 208.0,
|
"width": 209.33349609375,
|
||||||
"height": 278.0
|
"height": 280.0000305175781
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -2436,8 +2442,8 @@
|
|||||||
"m_ObjectId": "28a570460d5d456da389318b319381ee",
|
"m_ObjectId": "28a570460d5d456da389318b319381ee",
|
||||||
"m_Title": "Lerp",
|
"m_Title": "Lerp",
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"x": -3550.999755859375,
|
"x": -4548.6669921875,
|
||||||
"y": 228.00010681152345
|
"y": 315.99993896484377
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2819,10 +2825,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -2263.000244140625,
|
"x": -3260.666748046875,
|
||||||
"y": -409.99993896484377,
|
"y": -321.9999694824219,
|
||||||
"width": 208.0,
|
"width": 209.333251953125,
|
||||||
"height": 278.0
|
"height": 280.0000305175781
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -3071,10 +3077,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -2695.0,
|
"x": -3692.666748046875,
|
||||||
"y": 68.00005340576172,
|
"y": 156.0,
|
||||||
"width": 136.0,
|
"width": 137.33349609375,
|
||||||
"height": 34.0
|
"height": 35.99998474121094
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -3215,6 +3221,34 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"m_SGVersion": 1,
|
||||||
|
"m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty",
|
||||||
|
"m_ObjectId": "4c4eb2d44969485d822ccfa7b1d6cc34",
|
||||||
|
"m_Guid": {
|
||||||
|
"m_GuidSerialized": "fcf14bb9-c18a-45b4-9a24-b993443a8346"
|
||||||
|
},
|
||||||
|
"m_Name": "AnimationDataTwo",
|
||||||
|
"m_DefaultRefNameVersion": 1,
|
||||||
|
"m_RefNameGeneratedByDisplayName": "AnimationDataTwo",
|
||||||
|
"m_DefaultReferenceName": "_AnimationDataTwo",
|
||||||
|
"m_OverrideReferenceName": "",
|
||||||
|
"m_GeneratePropertyBlock": true,
|
||||||
|
"m_UseCustomSlotLabel": false,
|
||||||
|
"m_CustomSlotLabel": "",
|
||||||
|
"m_DismissedVersion": 0,
|
||||||
|
"m_Precision": 0,
|
||||||
|
"overrideHLSLDeclaration": true,
|
||||||
|
"hlslDeclarationOverride": 3,
|
||||||
|
"m_Hidden": false,
|
||||||
|
"m_Value": {
|
||||||
|
"x": 0.0,
|
||||||
|
"y": 0.0,
|
||||||
|
"z": 0.0,
|
||||||
|
"w": 0.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
"m_SGVersion": 0,
|
"m_SGVersion": 0,
|
||||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||||
@ -3268,10 +3302,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -3455.999755859375,
|
"x": -4453.333984375,
|
||||||
"y": -355.0,
|
"y": -267.3333740234375,
|
||||||
"width": 55.999996185302737,
|
"width": 56.00048828125,
|
||||||
"height": 24.0
|
"height": 23.999908447265626
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -3327,7 +3361,7 @@
|
|||||||
"m_CastShadows": true,
|
"m_CastShadows": true,
|
||||||
"m_ReceiveShadows": true,
|
"m_ReceiveShadows": true,
|
||||||
"m_SupportsLODCrossFade": false,
|
"m_SupportsLODCrossFade": false,
|
||||||
"m_CustomEditorGUI": "TAO.VertexAnimation.Editor.LitGUI",
|
"m_CustomEditorGUI": "",
|
||||||
"m_SupportVFX": false
|
"m_SupportVFX": false
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3343,10 +3377,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -1428.0,
|
"x": -2425.333251953125,
|
||||||
"y": -370.9999694824219,
|
"y": -283.3334045410156,
|
||||||
"width": 130.0,
|
"width": 131.332763671875,
|
||||||
"height": 142.0
|
"height": 143.9999542236328
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -3466,10 +3500,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -3318.999755859375,
|
"x": -4316.6669921875,
|
||||||
"y": 45.999961853027347,
|
"y": 134.0000457763672,
|
||||||
"width": 55.999996185302737,
|
"width": 56.0,
|
||||||
"height": 24.0
|
"height": 23.999923706054689
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -3954,10 +3988,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -2702.000244140625,
|
"x": -3699.33349609375,
|
||||||
"y": -434.9999694824219,
|
"y": -347.333251953125,
|
||||||
"width": 158.0,
|
"width": 156.666748046875,
|
||||||
"height": 34.0
|
"height": 35.999969482421878
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -3990,10 +4024,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": -3608.999755859375,
|
"x": -4606.6669921875,
|
||||||
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|
fileFormatVersion: 2
|
||||||
|
guid: 6b66d2d1b13d1ad4b94d13a1b1cca665
|
||||||
|
ScriptedImporter:
|
||||||
|
fileIDToRecycleName:
|
||||||
|
4800000: MainAsset
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
@ -9,7 +9,7 @@
|
|||||||
"GUID:a5baed0c9693541a5bd947d336ec7659",
|
"GUID:a5baed0c9693541a5bd947d336ec7659",
|
||||||
"GUID:d8b63aba1907145bea998dd612889d6b",
|
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||||
"GUID:e0cd26848372d4e5c891c569017e11f1",
|
"GUID:e0cd26848372d4e5c891c569017e11f1",
|
||||||
"GUID:c6266fb6386056f4b9e71740697607ca"
|
"GUID:77ccaf49895b0d64e87cd4b4faf83c49"
|
||||||
],
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
||||||
|
Loading…
Reference in New Issue
Block a user