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- {x: 3, y: 2.1, z: 3}
|
||||||
|
- {x: 3, y: 0.1, z: 3}
|
||||||
|
- {x: 3, y: 4.1, z: 3}
|
||||||
|
- {x: 3, y: 6.1, z: 3}
|
||||||
|
- {x: 3, y: 2.1, z: 5}
|
||||||
|
- {x: 3, y: 0.1, z: 5}
|
||||||
|
- {x: 3, y: 4.1, z: 5}
|
||||||
|
- {x: 3, y: 6.1, z: 5}
|
||||||
|
- {x: 3, y: 2.1, z: -3}
|
||||||
|
- {x: 3, y: 0.1, z: -3}
|
||||||
|
- {x: 3, y: 4.1, z: -3}
|
||||||
|
- {x: 3, y: 6.1, z: -3}
|
||||||
|
- {x: 3, y: 2.1, z: -5}
|
||||||
|
- {x: 3, y: 0.1, z: -5}
|
||||||
|
- {x: 3, y: 4.1, z: -5}
|
||||||
|
- {x: 3, y: 6.1, z: -5}
|
||||||
|
- {x: 5, y: 2.1, z: 1}
|
||||||
|
- {x: 5, y: 2.1, z: -1}
|
||||||
|
- {x: 5, y: 0.1, z: 1}
|
||||||
|
- {x: 5, y: 0.1, z: -1}
|
||||||
|
- {x: 5, y: 4.1, z: 1}
|
||||||
|
- {x: 5, y: 4.1, z: -1}
|
||||||
|
- {x: 5, y: 6.1, z: 1}
|
||||||
|
- {x: 5, y: 6.1, z: -1}
|
||||||
|
- {x: 5, y: 2.1, z: 3}
|
||||||
|
- {x: 5, y: 0.1, z: 3}
|
||||||
|
- {x: 5, y: 4.1, z: 3}
|
||||||
|
- {x: 5, y: 6.1, z: 3}
|
||||||
|
- {x: 5, y: 2.1, z: 5}
|
||||||
|
- {x: 5, y: 0.1, z: 5}
|
||||||
|
- {x: 5, y: 4.1, z: 5}
|
||||||
|
- {x: 5, y: 6.1, z: 5}
|
||||||
|
- {x: 5, y: 2.1, z: -3}
|
||||||
|
- {x: 5, y: 0.1, z: -3}
|
||||||
|
- {x: 5, y: 4.1, z: -3}
|
||||||
|
- {x: 5, y: 6.1, z: -3}
|
||||||
|
- {x: 5, y: 2.1, z: -5}
|
||||||
|
- {x: 5, y: 0.1, z: -5}
|
||||||
|
- {x: 5, y: 4.1, z: -5}
|
||||||
|
- {x: 5, y: 6.1, z: -5}
|
||||||
|
- {x: -3, y: 2.1, z: 1}
|
||||||
|
- {x: -3, y: 2.1, z: -1}
|
||||||
|
- {x: -3, y: 0.1, z: 1}
|
||||||
|
- {x: -3, y: 0.1, z: -1}
|
||||||
|
- {x: -3, y: 4.1, z: 1}
|
||||||
|
- {x: -3, y: 4.1, z: -1}
|
||||||
|
- {x: -3, y: 6.1, z: 1}
|
||||||
|
- {x: -3, y: 6.1, z: -1}
|
||||||
|
- {x: -3, y: 2.1, z: 3}
|
||||||
|
- {x: -3, y: 0.1, z: 3}
|
||||||
|
- {x: -3, y: 4.1, z: 3}
|
||||||
|
- {x: -3, y: 6.1, z: 3}
|
||||||
|
- {x: -3, y: 2.1, z: 5}
|
||||||
|
- {x: -3, y: 0.1, z: 5}
|
||||||
|
- {x: -3, y: 4.1, z: 5}
|
||||||
|
- {x: -3, y: 6.1, z: 5}
|
||||||
|
- {x: -3, y: 2.1, z: -3}
|
||||||
|
- {x: -3, y: 0.1, z: -3}
|
||||||
|
- {x: -3, y: 4.1, z: -3}
|
||||||
|
- {x: -3, y: 6.1, z: -3}
|
||||||
|
- {x: -3, y: 2.1, z: -5}
|
||||||
|
- {x: -3, y: 0.1, z: -5}
|
||||||
|
- {x: -3, y: 4.1, z: -5}
|
||||||
|
- {x: -3, y: 6.1, z: -5}
|
||||||
|
- {x: -5, y: 2.1, z: 1}
|
||||||
|
- {x: -5, y: 2.1, z: -1}
|
||||||
|
- {x: -5, y: 0.1, z: 1}
|
||||||
|
- {x: -5, y: 0.1, z: -1}
|
||||||
|
- {x: -5, y: 4.1, z: 1}
|
||||||
|
- {x: -5, y: 4.1, z: -1}
|
||||||
|
- {x: -5, y: 6.1, z: 1}
|
||||||
|
- {x: -5, y: 6.1, z: -1}
|
||||||
|
- {x: -5, y: 2.1, z: 3}
|
||||||
|
- {x: -5, y: 0.1, z: 3}
|
||||||
|
- {x: -5, y: 4.1, z: 3}
|
||||||
|
- {x: -5, y: 6.1, z: 3}
|
||||||
|
- {x: -5, y: 2.1, z: 5}
|
||||||
|
- {x: -5, y: 0.1, z: 5}
|
||||||
|
- {x: -5, y: 4.1, z: 5}
|
||||||
|
- {x: -5, y: 6.1, z: 5}
|
||||||
|
- {x: -5, y: 2.1, z: -3}
|
||||||
|
- {x: -5, y: 0.1, z: -3}
|
||||||
|
- {x: -5, y: 4.1, z: -3}
|
||||||
|
- {x: -5, y: 6.1, z: -3}
|
||||||
|
- {x: -5, y: 2.1, z: -5}
|
||||||
|
- {x: -5, y: 0.1, z: -5}
|
||||||
|
- {x: -5, y: 4.1, z: -5}
|
||||||
|
- {x: -5, y: 6.1, z: -5}
|
||||||
|
- {x: 1, y: 8.1, z: 1}
|
||||||
|
- {x: 1, y: 8.1, z: -1}
|
||||||
|
- {x: -1, y: 8.1, z: 1}
|
||||||
|
- {x: -1, y: 8.1, z: -1}
|
||||||
|
- {x: 1, y: 8.1, z: 3}
|
||||||
|
- {x: -1, y: 8.1, z: 3}
|
||||||
|
- {x: 1, y: 8.1, z: 5}
|
||||||
|
- {x: -1, y: 8.1, z: 5}
|
||||||
|
- {x: 1, y: 8.1, z: -3}
|
||||||
|
- {x: -1, y: 8.1, z: -3}
|
||||||
|
- {x: 1, y: 8.1, z: -5}
|
||||||
|
- {x: -1, y: 8.1, z: -5}
|
||||||
|
- {x: 3, y: 8.1, z: 1}
|
||||||
|
- {x: 3, y: 8.1, z: -1}
|
||||||
|
- {x: 3, y: 8.1, z: 3}
|
||||||
|
- {x: 3, y: 8.1, z: 5}
|
||||||
|
- {x: 3, y: 8.1, z: -3}
|
||||||
|
- {x: 3, y: 8.1, z: -5}
|
||||||
|
- {x: 5, y: 8.1, z: 1}
|
||||||
|
- {x: 5, y: 8.1, z: -1}
|
||||||
|
- {x: 5, y: 8.1, z: 3}
|
||||||
|
- {x: 5, y: 8.1, z: 5}
|
||||||
|
- {x: 5, y: 8.1, z: -3}
|
||||||
|
- {x: 5, y: 8.1, z: -5}
|
||||||
|
- {x: -3, y: 8.1, z: 1}
|
||||||
|
- {x: -3, y: 8.1, z: -1}
|
||||||
|
- {x: -3, y: 8.1, z: 3}
|
||||||
|
- {x: -3, y: 8.1, z: 5}
|
||||||
|
- {x: -3, y: 8.1, z: -3}
|
||||||
|
- {x: -3, y: 8.1, z: -5}
|
||||||
|
- {x: -5, y: 8.1, z: 1}
|
||||||
|
- {x: -5, y: 8.1, z: -1}
|
||||||
|
- {x: -5, y: 8.1, z: 3}
|
||||||
|
- {x: -5, y: 8.1, z: 5}
|
||||||
|
- {x: -5, y: 8.1, z: -3}
|
||||||
|
- {x: -5, y: 8.1, z: -5}
|
||||||
|
m_Dering: 1
|
||||||
|
@ -2,7 +2,7 @@ fileFormatVersion: 2
|
|||||||
guid: 192b07e60b2dc3247b83b8beacef5939
|
guid: 192b07e60b2dc3247b83b8beacef5939
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 0
|
mainObjectFileID: 112000000
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
@ -55,6 +55,8 @@ TextureImporter:
|
|||||||
textureType: 0
|
textureType: 0
|
||||||
textureShape: 2
|
textureShape: 2
|
||||||
singleChannelComponent: 0
|
singleChannelComponent: 0
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|
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||||||
|
flipbookColumns: 1
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|
maxTextureSizeSet: 0
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||||||
compressionQualitySet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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textureFormatSet: 0
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|
BIN
Samples~/Example1/Scenes/Sample_01/ReflectionProbe-1.exr
Normal file
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b7efd71977b8ba045ae5a35ae0687d9e
|
guid: f47a8bda9c2aa3247812658b4ef46fd1
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@ -26,18 +26,18 @@ TextureImporter:
|
|||||||
vTOnly: 0
|
vTOnly: 0
|
||||||
grayScaleToAlpha: 0
|
grayScaleToAlpha: 0
|
||||||
generateCubemap: 6
|
generateCubemap: 6
|
||||||
cubemapConvolution: 0
|
cubemapConvolution: 1
|
||||||
seamlessCubemap: 0
|
seamlessCubemap: 1
|
||||||
textureFormat: 1
|
textureFormat: 1
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
filterMode: -1
|
filterMode: 2
|
||||||
aniso: 2
|
aniso: 0
|
||||||
mipBias: -100
|
mipBias: 0
|
||||||
wrapU: 0
|
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wrapV: 0
|
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|
nPOTScale: 1
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
@ -53,8 +53,10 @@ TextureImporter:
|
|||||||
alphaIsTransparency: 0
|
alphaIsTransparency: 0
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
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textureType: 0
|
textureType: 0
|
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textureShape: 1
|
textureShape: 2
|
||||||
singleChannelComponent: 0
|
singleChannelComponent: 0
|
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|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
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maxTextureSizeSet: 0
|
maxTextureSizeSet: 0
|
||||||
compressionQualitySet: 0
|
compressionQualitySet: 0
|
||||||
textureFormatSet: 0
|
textureFormatSet: 0
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@ -63,11 +65,11 @@ TextureImporter:
|
|||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 8192
|
maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
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textureFormat: -1
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textureFormat: -1
|
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textureCompression: 1
|
textureCompression: 1
|
||||||
compressionQuality: 50
|
compressionQuality: 100
|
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crunchedCompression: 0
|
crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
@ -5,113 +5,111 @@ using TAO.VertexAnimation;
|
|||||||
|
|
||||||
public class SampleAnimationSystemsAuthoring : UnityEngine.MonoBehaviour
|
public class SampleAnimationSystemsAuthoring : UnityEngine.MonoBehaviour
|
||||||
{
|
{
|
||||||
[UnityEngine.SerializeField]
|
[UnityEngine.SerializeField]
|
||||||
private SampleSystem sampleSystem = SampleSystem.PlayRandomAnimation;
|
private SampleSystem sampleSystem = SampleSystem.PlayRandomAnimation;
|
||||||
|
|
||||||
[UnityEngine.SerializeField]
|
[UnityEngine.SerializeField]
|
||||||
private string animationName = "Character1Shoot";
|
private VA_Animation animationAsset = null;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
switch (sampleSystem)
|
switch (sampleSystem)
|
||||||
{
|
{
|
||||||
case SampleSystem.PlayRandomAnimation:
|
case SampleSystem.PlayRandomAnimation:
|
||||||
{
|
{
|
||||||
var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayRandomAnimationSystem>();
|
var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayRandomAnimationSystem>();
|
||||||
system.Enabled = true;
|
system.Enabled = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SampleSystem.PlayAnimationByName:
|
case SampleSystem.PlayAnimationByAsset:
|
||||||
{
|
{
|
||||||
var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayAnimationByNameSystem>();
|
var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayAnimationByNameSystem>();
|
||||||
system.animationName = animationName;
|
system.animationName = animationAsset.GetName();
|
||||||
system.Enabled = true;
|
system.Enabled = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum SampleSystem
|
public enum SampleSystem
|
||||||
{
|
{
|
||||||
PlayRandomAnimation,
|
PlayRandomAnimation,
|
||||||
PlayAnimationByName
|
PlayAnimationByAsset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Example system to update animation parameters.
|
// Example system to update animation parameters.
|
||||||
[UpdateBefore(typeof(VA_AnimatorSystem))]
|
[UpdateBefore(typeof(VA_AnimatorSystem))]
|
||||||
public class PlayRandomAnimationSystem : SystemBase
|
public class PlayRandomAnimationSystem : SystemBase
|
||||||
{
|
{
|
||||||
protected override void OnCreate()
|
protected override void OnCreate()
|
||||||
{
|
{
|
||||||
base.OnCreate();
|
base.OnCreate();
|
||||||
|
|
||||||
Enabled = false;
|
Enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUpdate()
|
protected override void OnUpdate()
|
||||||
{
|
{
|
||||||
Random random = Random.CreateFromIndex((uint)UnityEngine.Time.time);
|
Random random = Random.CreateFromIndex((uint)UnityEngine.Time.time);
|
||||||
float deltaTime = UnityEngine.Time.deltaTime;
|
float deltaTime = UnityEngine.Time.deltaTime;
|
||||||
|
|
||||||
Entities.ForEach((ref VA_AnimatorComponent ac) =>
|
Entities.ForEach((ref VA_AnimatorComponent ac) =>
|
||||||
{
|
{
|
||||||
// Get the animation lib data.
|
// Get the animation lib data.
|
||||||
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
|
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
|
||||||
|
|
||||||
// 'Play' the actual animation.
|
// 'Play' the actual animation.
|
||||||
ac.animationTime += deltaTime;
|
ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
|
||||||
|
|
||||||
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
|
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
|
||||||
{
|
{
|
||||||
// Set time. Using the difference to smoothen out animations when looping.
|
// Set time. Using the difference to smoothen out animations when looping.
|
||||||
ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
|
ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
|
||||||
|
|
||||||
// New random animation.
|
// New random animation.
|
||||||
ac.animationIndex = random.NextInt(0, animationsRef.animations.Length);
|
ac.animationIndex = random.NextInt(0, animationsRef.animations.Length);
|
||||||
}
|
}
|
||||||
|
}).ScheduleParallel();
|
||||||
}).ScheduleParallel();
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Example system to set the animation by name.
|
// Example system to set the animation by name.
|
||||||
[UpdateBefore(typeof(VA_AnimatorSystem))]
|
[UpdateBefore(typeof(VA_AnimatorSystem))]
|
||||||
public class PlayAnimationByNameSystem : SystemBase
|
public class PlayAnimationByNameSystem : SystemBase
|
||||||
{
|
{
|
||||||
public FixedString32 animationName;
|
public FixedString64 animationName;
|
||||||
|
|
||||||
protected override void OnCreate()
|
protected override void OnCreate()
|
||||||
{
|
{
|
||||||
base.OnCreate();
|
base.OnCreate();
|
||||||
|
|
||||||
Enabled = false;
|
Enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUpdate()
|
protected override void OnUpdate()
|
||||||
{
|
{
|
||||||
float deltaTime = UnityEngine.Time.deltaTime;
|
float deltaTime = UnityEngine.Time.deltaTime;
|
||||||
FixedString32 an = animationName;
|
FixedString64 an = animationName;
|
||||||
|
|
||||||
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
|
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
|
||||||
{
|
{
|
||||||
// Get the animation lib data.
|
// Get the animation lib data.
|
||||||
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
|
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
|
||||||
|
|
||||||
// Set the animation index on the AnimatorComponent to play this animation.
|
// Set the animation index on the AnimatorComponent to play this animation.
|
||||||
ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, an);
|
ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, an);
|
||||||
|
|
||||||
// 'Play' the actual animation.
|
// 'Play' the actual animation.
|
||||||
ac.animationTime += deltaTime;
|
ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
|
||||||
|
|
||||||
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@ -1,6 +1,6 @@
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|||||||
This package borrows code from various different sources, including:
|
This package borrows code from various different sources, including:
|
||||||
|
|
||||||
### Name
|
### Veribot
|
||||||
- File: []()
|
- Author: [nonlly](https://sketchfab.com/nonlly)
|
||||||
- Source: []()
|
- Source: [Sketchfab](https://skfb.ly/6QYR6)
|
||||||
- License: []()
|
- License: [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/)
|