New sample assets.
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					      position: {x: -0, y: 0, z: 0}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: Shirt
 | 
				
			||||||
 | 
					      parentName: LP_H_Archer
 | 
				
			||||||
 | 
					      position: {x: -0, y: 0, z: 0}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: Shirt_Details_2
 | 
				
			||||||
 | 
					      parentName: LP_H_Archer
 | 
				
			||||||
 | 
					      position: {x: -0, y: 0, z: 0}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: Shirt_details
 | 
				
			||||||
 | 
					      parentName: LP_H_Archer
 | 
				
			||||||
 | 
					      position: {x: -0, y: 0, z: 0}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: DummySkeleton
 | 
				
			||||||
 | 
					      parentName: H_Archer(Clone)
 | 
				
			||||||
 | 
					      position: {x: -0, y: 0, z: 0}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: root
 | 
				
			||||||
 | 
					      parentName: DummySkeleton
 | 
				
			||||||
 | 
					      position: {x: -0, y: 0, z: 0}
 | 
				
			||||||
 | 
					      rotation: {x: -0.007897544, y: -0.007897545, z: -0.7070627, w: 0.7070627}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-hips
 | 
				
			||||||
 | 
					      parentName: root
 | 
				
			||||||
 | 
					      position: {x: -1.3866408, y: 3.31432e-16, z: -1.1469527e-17}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: 0.03618785, z: -0, w: 0.999345}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-spine
 | 
				
			||||||
 | 
					      parentName: B-hips
 | 
				
			||||||
 | 
					      position: {x: -0.33756268, y: -1.148582e-18, z: 3.790083e-16}
 | 
				
			||||||
 | 
					      rotation: {x: 3.6377557e-10, y: -0.027829273, z: 0.000000013066625, w: 0.9996127}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-chest
 | 
				
			||||||
 | 
					      parentName: B-spine
 | 
				
			||||||
 | 
					      position: {x: -0.2897578, y: -1.412612e-22, z: -2.8620976e-16}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0.025000513, z: -0, w: 0.99968743}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-upperChest
 | 
				
			||||||
 | 
					      parentName: B-chest
 | 
				
			||||||
 | 
					      position: {x: -0.3212752, y: -3.2244142e-25, z: -1.0689116e-15}
 | 
				
			||||||
 | 
					      rotation: {x: 2.8426111e-10, y: 0.012826769, z: -0.000000022159732, w: 0.99991775}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-neck
 | 
				
			||||||
 | 
					      parentName: B-upperChest
 | 
				
			||||||
 | 
					      position: {x: -0.21029958, y: -9.636745e-22, z: -5.4446584e-16}
 | 
				
			||||||
 | 
					      rotation: {x: 0.00000000349294, y: 0.12061688, z: -0.000000028747538, w: 0.99269915}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-head
 | 
				
			||||||
 | 
					      parentName: B-neck
 | 
				
			||||||
 | 
					      position: {x: -0.05419534, y: 4.564245e-23, z: 1.477105e-16}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-shoulder_L
 | 
				
			||||||
 | 
					      parentName: B-upperChest
 | 
				
			||||||
 | 
					      position: {x: -0.100115374, y: -0.29999998, z: 0.055793457}
 | 
				
			||||||
 | 
					      rotation: {x: 0.5941325, y: 0.7914114, z: -0.10314404, w: -0.1001793}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-upper_arm_L
 | 
				
			||||||
 | 
					      parentName: B-shoulder_L
 | 
				
			||||||
 | 
					      position: {x: -0.09538272, y: -3.150403e-17, z: 1.6227072e-17}
 | 
				
			||||||
 | 
					      rotation: {x: -0.11943929, y: -0.055944014, z: 0.12546584, w: 0.9832919}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-forearm_L
 | 
				
			||||||
 | 
					      parentName: B-upper_arm_L
 | 
				
			||||||
 | 
					      position: {x: -0.42002454, y: 1.7896816e-16, z: -2.5313765e-16}
 | 
				
			||||||
 | 
					      rotation: {x: 0.039242286, y: 0.06809517, z: 0.013942009, w: 0.99680924}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-hand_L
 | 
				
			||||||
 | 
					      parentName: B-forearm_L
 | 
				
			||||||
 | 
					      position: {x: -0.3227913, y: -3.338571e-16, z: -8.007338e-17}
 | 
				
			||||||
 | 
					      rotation: {x: -0.13948894, y: -0.26250052, z: 0.00819297, w: 0.9547613}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-palm_02_L
 | 
				
			||||||
 | 
					      parentName: B-hand_L
 | 
				
			||||||
 | 
					      position: {x: -0.11025497, y: -0.0013033579, z: 0.02310953}
 | 
				
			||||||
 | 
					      rotation: {x: 0.104013026, y: 0.16535701, z: 0.06317932, w: 0.97869647}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_middle_01_L
 | 
				
			||||||
 | 
					      parentName: B-palm_02_L
 | 
				
			||||||
 | 
					      position: {x: -0.068565115, y: -1.965776e-17, z: 1.5494395e-16}
 | 
				
			||||||
 | 
					      rotation: {x: 0.008999204, y: -0.010415402, z: -0.10876252, w: 0.99397254}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_middle_02_L
 | 
				
			||||||
 | 
					      parentName: B-f_middle_01_L
 | 
				
			||||||
 | 
					      position: {x: -0.040208396, y: 1.7453115e-16, z: -5.710067e-17}
 | 
				
			||||||
 | 
					      rotation: {x: -0.0013551186, y: -0.005389345, z: -0.034039084, w: 0.9994051}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_middle_03_L
 | 
				
			||||||
 | 
					      parentName: B-f_middle_02_L
 | 
				
			||||||
 | 
					      position: {x: -0.04602443, y: 1.1637872e-17, z: -2.648711e-18}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-palm_03_L
 | 
				
			||||||
 | 
					      parentName: B-hand_L
 | 
				
			||||||
 | 
					      position: {x: -0.08617984, y: 0.0005607364, z: 0.04114383}
 | 
				
			||||||
 | 
					      rotation: {x: 0.10009643, y: 0.20623842, z: -0.04394905, w: 0.9723759}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_ring_01_L
 | 
				
			||||||
 | 
					      parentName: B-palm_03_L
 | 
				
			||||||
 | 
					      position: {x: -0.062922455, y: 3.4135663e-17, z: 5.427054e-17}
 | 
				
			||||||
 | 
					      rotation: {x: 0.014098945, y: -0.029721428, z: 0.011128213, w: 0.9993968}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_ring_02_L
 | 
				
			||||||
 | 
					      parentName: B-f_ring_01_L
 | 
				
			||||||
 | 
					      position: {x: -0.041505326, y: -9.152731e-18, z: -2.6453944e-17}
 | 
				
			||||||
 | 
					      rotation: {x: -0.0060671037, y: -0.033663947, z: -0.023555728, w: 0.99913716}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_ring_03_L
 | 
				
			||||||
 | 
					      parentName: B-f_ring_02_L
 | 
				
			||||||
 | 
					      position: {x: -0.049535494, y: 1.378996e-16, z: 2.0168289e-18}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-palm_04_L
 | 
				
			||||||
 | 
					      parentName: B-hand_L
 | 
				
			||||||
 | 
					      position: {x: -0.077937774, y: 0.0008548876, z: 0.061328944}
 | 
				
			||||||
 | 
					      rotation: {x: 0.08746451, y: 0.22181569, z: -0.11763565, w: 0.9640071}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_pinky_01_L
 | 
				
			||||||
 | 
					      parentName: B-palm_04_L
 | 
				
			||||||
 | 
					      position: {x: -0.049967397, y: 2.365023e-17, z: 1.7742843e-16}
 | 
				
			||||||
 | 
					      rotation: {x: -0.012798603, y: -0.06630438, z: 0.07371994, w: 0.99499017}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_pinky_02_L
 | 
				
			||||||
 | 
					      parentName: B-f_pinky_01_L
 | 
				
			||||||
 | 
					      position: {x: -0.046544503, y: 5.7442677e-18, z: 4.2038682e-17}
 | 
				
			||||||
 | 
					      rotation: {x: -0.0010094574, y: -0.011085596, z: -0.037930597, w: 0.99921846}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_pinky_03_L
 | 
				
			||||||
 | 
					      parentName: B-f_pinky_02_L
 | 
				
			||||||
 | 
					      position: {x: -0.043786187, y: 6.82242e-17, z: -9.5650454e-17}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-palm_01_L
 | 
				
			||||||
 | 
					      parentName: B-hand_L
 | 
				
			||||||
 | 
					      position: {x: -0.1154711, y: -1.6020354e-16, z: -4.184225e-19}
 | 
				
			||||||
 | 
					      rotation: {x: 0.053537607, y: 0.07903473, z: 0.09776457, w: 0.9906207}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_index_01_L
 | 
				
			||||||
 | 
					      parentName: B-palm_01_L
 | 
				
			||||||
 | 
					      position: {x: -0.061769895, y: 6.598213e-17, z: 7.493568e-17}
 | 
				
			||||||
 | 
					      rotation: {x: 0.031345222, y: 0.047790322, z: -0.14906377, w: 0.9871746}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_index_02_L
 | 
				
			||||||
 | 
					      parentName: B-f_index_01_L
 | 
				
			||||||
 | 
					      position: {x: -0.05080072, y: -2.3819988e-16, z: 3.1971983e-17}
 | 
				
			||||||
 | 
					      rotation: {x: 0.0028854955, y: 0.026625836, z: -0.025168056, w: 0.99932444}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_index_03_L
 | 
				
			||||||
 | 
					      parentName: B-f_index_02_L
 | 
				
			||||||
 | 
					      position: {x: -0.044651262, y: 2.1969954e-16, z: -9.006886e-17}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-thumb_01_L
 | 
				
			||||||
 | 
					      parentName: B-palm_01_L
 | 
				
			||||||
 | 
					      position: {x: 0.041807823, y: 0.006990154, z: -0.014673852}
 | 
				
			||||||
 | 
					      rotation: {x: -0.15387133, y: -0.26891595, z: -0.16464485, w: 0.9364293}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-thumb_02_L
 | 
				
			||||||
 | 
					      parentName: B-thumb_01_L
 | 
				
			||||||
 | 
					      position: {x: -0.062481795, y: -2.6940058e-16, z: 9.988174e-17}
 | 
				
			||||||
 | 
					      rotation: {x: 0.037704527, y: 0.02458713, z: -0.019554552, w: 0.99879503}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-thumb_03_L
 | 
				
			||||||
 | 
					      parentName: B-thumb_02_L
 | 
				
			||||||
 | 
					      position: {x: -0.058141444, y: 1.3577959e-16, z: 2.4735935e-17}
 | 
				
			||||||
 | 
					      rotation: {x: 0, y: -0, z: -0, w: 1}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-shoulder_R
 | 
				
			||||||
 | 
					      parentName: B-upperChest
 | 
				
			||||||
 | 
					      position: {x: -0.09988418, y: 0.29999998, z: -0.05620638}
 | 
				
			||||||
 | 
					      rotation: {x: -0.5972602, y: 0.80034643, z: 0.01063122, w: -0.051116146}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-upper_arm_R
 | 
				
			||||||
 | 
					      parentName: B-shoulder_R
 | 
				
			||||||
 | 
					      position: {x: -0.0745729, y: 6.876046e-17, z: 5.322589e-17}
 | 
				
			||||||
 | 
					      rotation: {x: 0.02568138, y: -0.0066949213, z: -0.11152153, w: 0.99340755}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-forearm_R
 | 
				
			||||||
 | 
					      parentName: B-upper_arm_R
 | 
				
			||||||
 | 
					      position: {x: -0.42746624, y: -7.0450245e-18, z: -2.048005e-17}
 | 
				
			||||||
 | 
					      rotation: {x: 0.07407454, y: -0.02429945, z: -0.024713757, w: 0.9966503}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-hand_R
 | 
				
			||||||
 | 
					      parentName: B-forearm_R
 | 
				
			||||||
 | 
					      position: {x: -0.34690148, y: -1.9851396e-16, z: -1.3625253e-16}
 | 
				
			||||||
 | 
					      rotation: {x: 0.06129319, y: -0.10745343, z: -0.08240637, w: 0.98889136}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-palm_01_R
 | 
				
			||||||
 | 
					      parentName: B-hand_R
 | 
				
			||||||
 | 
					      position: {x: -0.13947894, y: 2.2965265e-17, z: -2.2025368e-17}
 | 
				
			||||||
 | 
					      rotation: {x: -0.054606687, y: 0.12737033, z: 0.19335616, w: 0.9712921}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_index_01_R
 | 
				
			||||||
 | 
					      parentName: B-palm_01_R
 | 
				
			||||||
 | 
					      position: {x: -0.049624197, y: -2.0305537e-16, z: -2.572489e-16}
 | 
				
			||||||
 | 
					      rotation: {x: -0.028582217, y: 0.047152486, z: -0.09300478, w: 0.99413776}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_index_02_R
 | 
				
			||||||
 | 
					      parentName: B-f_index_01_R
 | 
				
			||||||
 | 
					      position: {x: -0.04310193, y: 1.9285863e-16, z: 1.3802757e-16}
 | 
				
			||||||
 | 
					      rotation: {x: -0.0013465189, y: 0.006036705, z: 0.03788845, w: 0.99926287}
 | 
				
			||||||
 | 
					      scale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					    - name: B-f_index_03_R
 | 
				
			||||||
 | 
					      parentName: B-f_index_02_R
 | 
				
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 | 
				
			||||||
 | 
					  - {x: 5, y: 4.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: 5, y: 6.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -3, y: 2.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -3, y: 2.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -3, y: 0.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -3, y: 0.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -3, y: 4.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -3, y: 4.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -3, y: 6.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -3, y: 6.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -3, y: 2.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: -3, y: 0.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: -3, y: 4.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: -3, y: 6.1, z: 3}
 | 
				
			||||||
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					  - {x: -3, y: 2.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -3, y: 0.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -3, y: 4.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -3, y: 6.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -3, y: 2.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -3, y: 0.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -3, y: 4.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -3, y: 6.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -3, y: 2.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -3, y: 0.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -3, y: 4.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -3, y: 6.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -5, y: 2.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -5, y: 2.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -5, y: 0.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -5, y: 0.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -5, y: 4.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -5, y: 4.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -5, y: 6.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -5, y: 6.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -5, y: 2.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: -5, y: 0.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: -5, y: 4.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: -5, y: 6.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: -5, y: 2.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -5, y: 0.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -5, y: 4.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -5, y: 6.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -5, y: 2.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -5, y: 0.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -5, y: 4.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -5, y: 6.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -5, y: 2.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -5, y: 0.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -5, y: 4.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -5, y: 6.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: 1, y: 8.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: 1, y: 8.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -1, y: 8.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -1, y: 8.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: 1, y: 8.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: -1, y: 8.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: 1, y: 8.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -1, y: 8.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: 1, y: 8.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -1, y: 8.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: 1, y: 8.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -1, y: 8.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: 3, y: 8.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: 3, y: 8.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: 3, y: 8.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: 3, y: 8.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: 3, y: 8.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: 3, y: 8.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: 5, y: 8.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: 5, y: 8.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: 5, y: 8.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: 5, y: 8.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: 5, y: 8.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: 5, y: 8.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -3, y: 8.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -3, y: 8.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -3, y: 8.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: -3, y: 8.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -3, y: 8.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -3, y: 8.1, z: -5}
 | 
				
			||||||
 | 
					  - {x: -5, y: 8.1, z: 1}
 | 
				
			||||||
 | 
					  - {x: -5, y: 8.1, z: -1}
 | 
				
			||||||
 | 
					  - {x: -5, y: 8.1, z: 3}
 | 
				
			||||||
 | 
					  - {x: -5, y: 8.1, z: 5}
 | 
				
			||||||
 | 
					  - {x: -5, y: 8.1, z: -3}
 | 
				
			||||||
 | 
					  - {x: -5, y: 8.1, z: -5}
 | 
				
			||||||
 | 
					  m_Dering: 1
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			||||||
 
 | 
				
			|||||||
@@ -2,7 +2,7 @@ fileFormatVersion: 2
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NativeFormatImporter:
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					NativeFormatImporter:
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					  assetBundleName: 
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					  assetBundleVariant: 
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@@ -55,6 +55,8 @@ TextureImporter:
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			|||||||
							
								
								
									
										
											BIN
										
									
								
								Samples~/Example1/Scenes/Sample_01/ReflectionProbe-1.exr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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					fileFormatVersion: 2
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TextureImporter:
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					TextureImporter:
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@@ -26,18 +26,18 @@ TextureImporter:
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					  vTOnly: 0
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@@ -53,8 +53,10 @@ TextureImporter:
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@@ -63,11 +65,11 @@ TextureImporter:
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					    buildTarget: DefaultTexturePlatform
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@@ -5,113 +5,111 @@ using TAO.VertexAnimation;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
public class SampleAnimationSystemsAuthoring : UnityEngine.MonoBehaviour
 | 
					public class SampleAnimationSystemsAuthoring : UnityEngine.MonoBehaviour
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    [UnityEngine.SerializeField]
 | 
						[UnityEngine.SerializeField]
 | 
				
			||||||
    private SampleSystem sampleSystem = SampleSystem.PlayRandomAnimation;
 | 
						private SampleSystem sampleSystem = SampleSystem.PlayRandomAnimation;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    [UnityEngine.SerializeField]
 | 
						[UnityEngine.SerializeField]
 | 
				
			||||||
    private string animationName = "Character1Shoot";
 | 
						private VA_Animation animationAsset = null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private void Awake()
 | 
						private void Awake()
 | 
				
			||||||
    {
 | 
						{
 | 
				
			||||||
        switch (sampleSystem)
 | 
							switch (sampleSystem)
 | 
				
			||||||
        {
 | 
							{
 | 
				
			||||||
            case SampleSystem.PlayRandomAnimation:
 | 
								case SampleSystem.PlayRandomAnimation:
 | 
				
			||||||
                {
 | 
									{
 | 
				
			||||||
                    var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayRandomAnimationSystem>();
 | 
										var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayRandomAnimationSystem>();
 | 
				
			||||||
                    system.Enabled = true;
 | 
										system.Enabled = true;
 | 
				
			||||||
                }
 | 
									}
 | 
				
			||||||
                break;
 | 
									break;
 | 
				
			||||||
            case SampleSystem.PlayAnimationByName:
 | 
								case SampleSystem.PlayAnimationByAsset:
 | 
				
			||||||
                {
 | 
									{
 | 
				
			||||||
                    var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayAnimationByNameSystem>();
 | 
										var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayAnimationByNameSystem>();
 | 
				
			||||||
                    system.animationName = animationName;
 | 
										system.animationName = animationAsset.GetName();
 | 
				
			||||||
                    system.Enabled = true;
 | 
										system.Enabled = true;
 | 
				
			||||||
                }
 | 
									}
 | 
				
			||||||
                break;
 | 
									break;
 | 
				
			||||||
            default:
 | 
								default:
 | 
				
			||||||
                break;
 | 
									break;
 | 
				
			||||||
        }
 | 
							}
 | 
				
			||||||
    }
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public enum SampleSystem
 | 
						public enum SampleSystem
 | 
				
			||||||
    {
 | 
						{
 | 
				
			||||||
        PlayRandomAnimation,
 | 
							PlayRandomAnimation,
 | 
				
			||||||
        PlayAnimationByName
 | 
							PlayAnimationByAsset
 | 
				
			||||||
    }
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Example system to update animation parameters.
 | 
					// Example system to update animation parameters.
 | 
				
			||||||
[UpdateBefore(typeof(VA_AnimatorSystem))]
 | 
					[UpdateBefore(typeof(VA_AnimatorSystem))]
 | 
				
			||||||
public class PlayRandomAnimationSystem : SystemBase
 | 
					public class PlayRandomAnimationSystem : SystemBase
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    protected override void OnCreate()
 | 
						protected override void OnCreate()
 | 
				
			||||||
    {
 | 
						{
 | 
				
			||||||
        base.OnCreate();
 | 
							base.OnCreate();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        Enabled = false;
 | 
							Enabled = false;
 | 
				
			||||||
    }
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    protected override void OnUpdate()
 | 
						protected override void OnUpdate()
 | 
				
			||||||
    {
 | 
						{
 | 
				
			||||||
        Random random = Random.CreateFromIndex((uint)UnityEngine.Time.time);
 | 
							Random random = Random.CreateFromIndex((uint)UnityEngine.Time.time);
 | 
				
			||||||
        float deltaTime = UnityEngine.Time.deltaTime;
 | 
							float deltaTime = UnityEngine.Time.deltaTime;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        Entities.ForEach((ref VA_AnimatorComponent ac) =>
 | 
							Entities.ForEach((ref VA_AnimatorComponent ac) =>
 | 
				
			||||||
        {
 | 
							{
 | 
				
			||||||
            // Get the animation lib data.
 | 
								// Get the animation lib data.
 | 
				
			||||||
            ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
 | 
								ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // 'Play' the actual animation.
 | 
								// 'Play' the actual animation.
 | 
				
			||||||
            ac.animationTime += deltaTime;
 | 
								ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
 | 
								if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
 | 
				
			||||||
            {
 | 
								{
 | 
				
			||||||
                // Set time. Using the difference to smoothen out animations when looping.
 | 
									// Set time. Using the difference to smoothen out animations when looping.
 | 
				
			||||||
                ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
 | 
									ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                // New random animation.
 | 
									// New random animation.
 | 
				
			||||||
                ac.animationIndex = random.NextInt(0, animationsRef.animations.Length);
 | 
									ac.animationIndex = random.NextInt(0, animationsRef.animations.Length);
 | 
				
			||||||
            }
 | 
								}
 | 
				
			||||||
 | 
							}).ScheduleParallel();
 | 
				
			||||||
        }).ScheduleParallel();
 | 
						}
 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
// Example system to set the animation by name.
 | 
					// Example system to set the animation by name.
 | 
				
			||||||
[UpdateBefore(typeof(VA_AnimatorSystem))]
 | 
					[UpdateBefore(typeof(VA_AnimatorSystem))]
 | 
				
			||||||
public class PlayAnimationByNameSystem : SystemBase
 | 
					public class PlayAnimationByNameSystem : SystemBase
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    public FixedString32 animationName;
 | 
						public FixedString64 animationName;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    protected override void OnCreate()
 | 
						protected override void OnCreate()
 | 
				
			||||||
    {
 | 
						{
 | 
				
			||||||
        base.OnCreate();
 | 
							base.OnCreate();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        Enabled = false;
 | 
							Enabled = false;
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			||||||
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						}
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    protected override void OnUpdate()
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						protected override void OnUpdate()
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    {
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						{
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							float deltaTime = UnityEngine.Time.deltaTime;
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			||||||
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							FixedString64 an = animationName;
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							Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
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							{
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								// Get the animation lib data.
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			||||||
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								ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
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			||||||
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			||||||
            // Set the animation index on the AnimatorComponent to play this animation.
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								// Set the animation index on the AnimatorComponent to play this animation.
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			||||||
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 | 
								ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, an);
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			||||||
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			||||||
            // 'Play' the actual animation.
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								// 'Play' the actual animation.
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			||||||
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			||||||
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			||||||
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								if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
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			||||||
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								{
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			||||||
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									// Set time. Using the difference to smoothen out animations when looping.
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			||||||
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			||||||
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This package borrows code from various different sources, including:
 | 
					This package borrows code from various different sources, including:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Name
 | 
					### Veribot
 | 
				
			||||||
- File: []()
 | 
					- Author: [nonlly](https://sketchfab.com/nonlly)
 | 
				
			||||||
- Source: []()
 | 
					- Source: [Sketchfab](https://skfb.ly/6QYR6)
 | 
				
			||||||
- License: []()
 | 
					- License: [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/)
 | 
				
			||||||