Mesh Copy Index Format.

This commit is contained in:
max 2021-01-20 13:20:28 +01:00
parent 5edd6e5302
commit 468d1472c2

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@ -9,6 +9,7 @@ namespace TAO.VertexAnimation
Mesh copy = new Mesh Mesh copy = new Mesh
{ {
name = mesh.name, name = mesh.name,
indexFormat = mesh.indexFormat,
vertices = mesh.vertices, vertices = mesh.vertices,
triangles = mesh.triangles, triangles = mesh.triangles,
normals = mesh.normals, normals = mesh.normals,
@ -21,7 +22,7 @@ namespace TAO.VertexAnimation
uv5 = mesh.uv5, uv5 = mesh.uv5,
uv6 = mesh.uv6, uv6 = mesh.uv6,
uv7 = mesh.uv7, uv7 = mesh.uv7,
uv8 = mesh.uv8, uv8 = mesh.uv8
}; };
copy.RecalculateBounds(); copy.RecalculateBounds();