Update VA_ModelBaker.cs

Removed LitGUI debug logs.
Updated VA_ModelBaker material creation and setting update.
Added mesh finalize function to optimize and upload the mesh data.
This commit is contained in:
max
2021-02-17 00:49:03 +01:00
parent a8ffefa9d6
commit 3c14c98cf9
4 changed files with 54 additions and 28 deletions

View File

@ -14,5 +14,45 @@ namespace TAO.VertexAnimation
return material;
}
public static Material Create(string name, Shader shader, Texture2DArray positionMap, bool useNormalA, bool useInterpolation, int maxFrames)
{
Material material = Create(name, shader);
material.Update(name, shader, positionMap, useNormalA, useInterpolation, maxFrames);
return material;
}
public static void Update(this Material material, string name, Shader shader, Texture2DArray positionMap, bool useNormalA, bool useInterpolation, int maxFrames)
{
material.name = name;
if (material.shader != shader)
{
material.shader = shader;
}
material.SetTexture("_PositionMap", positionMap);
material.SetInt("_MaxFrames", maxFrames);
if (useNormalA)
{
material.EnableKeyword("USE_NORMALA_ON");
}
else
{
material.DisableKeyword("USE_NORMALA_ON");
}
if (useInterpolation)
{
material.EnableKeyword("USE_INTERPOLATION_ON");
}
else
{
material.DisableKeyword("USE_INTERPOLATION_ON");
}
}
}
}

View File

@ -4,6 +4,7 @@ namespace TAO.VertexAnimation
{
public static class MeshUtils
{
// Copy a mesh and it's properties.
public static Mesh Copy(this Mesh mesh)
{
Mesh copy = new Mesh
@ -29,5 +30,12 @@ namespace TAO.VertexAnimation
return copy;
}
// Optimize the mesh and upload the mesh data, makes the mesh no longer readable.
public static void Finalize(this Mesh mesh)
{
mesh.Optimize();
mesh.UploadMeshData(true);
}
}
}