Include inactive meshes.

Option to include inactive meshes.
This commit is contained in:
max
2021-01-21 10:43:33 +01:00
parent 1c9ab36bd8
commit 1afaa6d81f
3 changed files with 17 additions and 7 deletions

View File

@ -28,9 +28,10 @@ namespace TAO.VertexAnimation.Editor
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("model"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("animationClips"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("applyRootMotion"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("fps"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("textureWidth"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("applyRootMotion"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("includeInactive"));
}
private void BakeGUI()