Include inactive meshes.

Option to include inactive meshes.
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max committed 2021-01-21 10:43:33 +01:00
1 parent 1c9ab36bd8
commit 1afaa6d81f
3 files changed
+17 -7

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@@ -28,9 +28,10 @@ namespace TAO.VertexAnimation.Editor
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("model"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("animationClips"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("applyRootMotion"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("fps"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("textureWidth"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("applyRootMotion"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("includeInactive"));
}
private void BakeGUI()