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Include inactive meshes.
Option to include inactive meshes.
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@ -28,9 +28,10 @@ namespace TAO.VertexAnimation.Editor
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("model"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("animationClips"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("applyRootMotion"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("fps"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("textureWidth"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("applyRootMotion"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("includeInactive"));
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}
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private void BakeGUI()
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