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21 lines
463 B
C#
21 lines
463 B
C#
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using UnityEditor;
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using UnityEngine;
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namespace TAO.VertexAnimation.Editor
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{
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public static class EditorGUILayoutUtils
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{
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public static readonly Color horizontalLineColor = Color.white;
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public static void HorizontalLine(Color color)
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{
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Color prev = GUI.color;
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GUI.color = color;
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EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
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GUI.color = prev;
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}
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public static void HorizontalLine() => HorizontalLine(horizontalLineColor);
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}
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}
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