VertexAnimation/Runtime/Shaders/HLSL/SampleTexture2DArrayLOD.hlsl

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// References:
// https://forum.unity.com/threads/hdrp-shader-graph-hybrid-instanced-instancing-now-working.886063/
#ifndef SAMPLE_TEXTURE2D_ARRAY_INCLUDED
#define SAMPLE_TEXTURE2D_ARRAY_INCLUDED
void SampleTexture2DArrayLOD_float(Texture2DArray TextureArray, float2 UV, SamplerState Sampler, uint Index, uint LOD, out float4 RGBA)
{
RGBA = SAMPLE_TEXTURE2D_ARRAY_LOD(TextureArray, Sampler, UV, Index, LOD);
}
#endif