VertexAnimation/Runtime/Scripts/VA_Animation.cs

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using Unity.Collections;
using UnityEngine;
namespace TAO.VertexAnimation
{
public class VA_Animation : ScriptableObject
{
public VA_AnimationData Data;
// data.name will be overwritten by this.name.
public void SetData(VA_AnimationData a_data)
{
Data = a_data;
}
public VA_AnimationData GetData()
{
// TODO: Fix data name, FixedString32 doesn't transfer from editor?
Data.name = new FixedString64(name);
return Data;
}
public FixedString64 GetName()
{
return new FixedString64(this.name);
}
}
}