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60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Validator
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{
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public enum WarningType
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{
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Info,
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Warning,
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Error,
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}
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public class Report
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{
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public class ReportMessage
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{
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public Object Target => target;
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public WarningType WarningType => warningType;
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public string Category => category;
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public string Message => message;
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public string Solution => solution;
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private readonly Object target;
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private readonly WarningType warningType;
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private readonly string category;
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private readonly string message;
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private readonly string solution;
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public ReportMessage(Object target, WarningType warningLevel, string category, string message, string solution)
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{
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this.target = target;
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this.warningType = warningLevel;
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this.category = category;
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this.message = message;
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this.solution = solution;
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}
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}
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public string Name => name;
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public IList<ReportMessage> Reports => reports.AsReadOnly();
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private readonly string name;
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private readonly List<ReportMessage> reports = new List<ReportMessage>();
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public Report(string name)
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{
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this.name = name;
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}
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public void Log(ReportMessage report)
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{
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reports.Add(report);
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}
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public void Log(Object target, WarningType warningType, string category, string message, string solution)
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{
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Log(new ReportMessage(target, warningType, category, message, solution));
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}
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}
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} |