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Validator/Editor/Validators/RequiredAttributeValidator.cs
2022-07-21 02:03:11 +02:00

79 lines
3.0 KiB
C#

using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Validator.Editor
{
public class RequiredAttributeAssetValidator : IValidator
{
public string MenuName => nameof(RequiredAttributeAssetValidator);
private const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
public Report Validate()
{
Report report = new Report(nameof(RequiredAttributeAssetValidator));
List<Object> objects = ValidatableAssetValidator.FindAssetsByType<Object>();
for (int i = 0; i < objects.Count; i++)
{
EditorUtility.DisplayProgressBar("RequiredAttributeAssetValidator", "RequiredAttribute...", (float)i / objects.Count);
IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields(flags)
let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
where attr.Length == 1
select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
foreach ((FieldInfo FieldInfo, RequiredAttribute Attribute) field in fieldsWithRequiredAttribute)
{
object o = field.FieldInfo.GetValue(objects[i]);
if (o == null || o.Equals(null))
{
report.Log(objects[i], field.Attribute.WarningType, field.Attribute.Category, $"{field.FieldInfo.Name} is null", $"Assign {field.FieldInfo.FieldType}");
}
}
}
EditorUtility.ClearProgressBar();
return report;
}
}
public class RequiredAttributeSceneValidator : IValidator
{
public string MenuName => nameof(RequiredAttributeSceneValidator);
private const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
public Report Validate()
{
Report report = new Report(nameof(RequiredAttributeSceneValidator));
List<MonoBehaviour> objects = ValidatableSceneValidator.FindAllObjectsOfType<MonoBehaviour>();
for (int i = 0; i < objects.Count; i++)
{
EditorUtility.DisplayProgressBar("RequiredAttributeSceneValidator", "RequiredAttribute...", (float)i / objects.Count);
IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields(flags)
let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
where attr.Length == 1
select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
foreach ((FieldInfo FieldInfo, RequiredAttribute Attribute) field in fieldsWithRequiredAttribute)
{
object o = field.FieldInfo.GetValue(objects[i]);
if (o == null || o.Equals(null))
{
report.Log(objects[i], field.Attribute.WarningType, field.Attribute.Category, $"{field.FieldInfo.Name} is null", $"Assign {field.FieldInfo.FieldType}");
}
}
}
EditorUtility.ClearProgressBar();
return report;
}
}
}