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3 changed files with 3 additions and 14 deletions

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@ -1,10 +1,4 @@
# Change Log: # Change Log:
## 0.1.4
- Fix attribute validator..?
## 0.1.3
- Fix attribute validator..?
## 0.1.2
- ...
## 0.1.1 ## 0.1.1
- First prototype of Attribute validator. - First prototype of Attribute validator.
## 0.1.1 ## 0.1.1

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@ -10,8 +10,6 @@ namespace Validator.Editor
{ {
public string MenuName => "Attributes/RequiredAttributeAssetValidator"; public string MenuName => "Attributes/RequiredAttributeAssetValidator";
private const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
public Report Validate() public Report Validate()
{ {
Report report = new Report(nameof(RequiredAttributeAssetValidator)); Report report = new Report(nameof(RequiredAttributeAssetValidator));
@ -21,8 +19,7 @@ namespace Validator.Editor
for (int i = 0; i < objects.Count; i++) for (int i = 0; i < objects.Count; i++)
{ {
EditorUtility.DisplayProgressBar("RequiredAttributeAssetValidator", "RequiredAttribute...", (float)i / objects.Count); EditorUtility.DisplayProgressBar("RequiredAttributeAssetValidator", "RequiredAttribute...", (float)i / objects.Count);
IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields()
IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields(flags)
let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true) let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
where attr.Length == 1 where attr.Length == 1
select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute); select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
@ -46,8 +43,6 @@ namespace Validator.Editor
{ {
public string MenuName => "Attributes/RequiredAttributeSceneValidator"; public string MenuName => "Attributes/RequiredAttributeSceneValidator";
private const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
public Report Validate() public Report Validate()
{ {
Report report = new Report(nameof(RequiredAttributeSceneValidator)); Report report = new Report(nameof(RequiredAttributeSceneValidator));
@ -57,7 +52,7 @@ namespace Validator.Editor
for (int i = 0; i < objects.Count; i++) for (int i = 0; i < objects.Count; i++)
{ {
EditorUtility.DisplayProgressBar("RequiredAttributeSceneValidator", "RequiredAttribute...", (float)i / objects.Count); EditorUtility.DisplayProgressBar("RequiredAttributeSceneValidator", "RequiredAttribute...", (float)i / objects.Count);
IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields(flags) IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields()
let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true) let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
where attr.Length == 1 where attr.Length == 1
select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute); select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);

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@ -1,7 +1,7 @@
{ {
"name": "com.vertexcolor.validator", "name": "com.vertexcolor.validator",
"displayName": "Validator", "displayName": "Validator",
"version": "0.1.4", "version": "0.1.2",
"unity": "2019.3", "unity": "2019.3",
"description": "Unity project validator framework.", "description": "Unity project validator framework.",
"category": "Tool", "category": "Tool",