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Required Attribute Validator
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parent
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@ -1,5 +1,7 @@
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# Change Log:
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## 0.1.1
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- First prototype of Attribute validator.
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## 0.1.1
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- Search input.
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- GUI toolbar.
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- WarningType filter.
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@ -2,6 +2,7 @@ namespace Validator.Editor
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{
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public interface IValidator
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{
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public string MenuName { get; }
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public Report Validate();
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}
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}
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@ -156,7 +156,7 @@ namespace Validator.Editor
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validatorOptionsMenu.AddSeparator("");
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foreach (ValidatorInfo validatorInfo in validators)
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{
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validatorOptionsMenu.AddItem(new GUIContent($"{validatorInfo.validator.GetType().Name}"), validatorInfo.isEnabled, OnValidatorInfoVisibilityChangedEvent, validatorInfo);
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validatorOptionsMenu.AddItem(new GUIContent($"{validatorInfo.validator.MenuName}"), validatorInfo.isEnabled, OnValidatorInfoVisibilityChangedEvent, validatorInfo);
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}
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validatorOptionsMenu.ShowAsContext();
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}
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@ -6,9 +6,11 @@ namespace Validator.Editor
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{
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public class AssetValidator : IValidator
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{
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public string MenuName => nameof(AssetValidator);
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public Report Validate()
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{
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Report report = new Report("AssetValidator");
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Report report = new Report(nameof(AssetValidator));
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List<Object> objects = FindAssetsByType<Object>();
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for (int i = 0; i < objects.Count; i++)
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74
Editor/Validators/RequiredAttributeValidator.cs
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74
Editor/Validators/RequiredAttributeValidator.cs
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using System.Linq;
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using System.Reflection;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Validator.Editor
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{
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public class RequiredAttributeAssetValidator : IValidator
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{
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public string MenuName => "Attributes/RequiredAttributeAssetValidator";
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public Report Validate()
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{
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Report report = new Report(nameof(RequiredAttributeAssetValidator));
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List<Object> objects = AssetValidator.FindAssetsByType<Object>();
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for (int i = 0; i < objects.Count; i++)
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{
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EditorUtility.DisplayProgressBar("RequiredAttributeAssetValidator", "RequiredAttribute...", (float)i / objects.Count);
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IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields()
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let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
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where attr.Length == 1
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select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
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foreach ((FieldInfo FieldInfo, RequiredAttribute Attribute) field in fieldsWithRequiredAttribute)
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{
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object o = field.FieldInfo.GetValue(objects[i]);
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if (o == null || o.Equals(null))
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{
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report.Log(objects[i], field.Attribute.WarningType, field.Attribute.Category, $"{field.FieldInfo.Name} is null", $"Assign {field.FieldInfo.FieldType}");
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}
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}
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}
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EditorUtility.ClearProgressBar();
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return report;
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}
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}
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public class RequiredAttributeSceneValidator : IValidator
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{
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public string MenuName => "Attributes/RequiredAttributeSceneValidator";
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public Report Validate()
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{
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Report report = new Report(nameof(RequiredAttributeSceneValidator));
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List<MonoBehaviour> objects = SceneValidator.FindAllObjectsOfType<MonoBehaviour>();
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for (int i = 0; i < objects.Count; i++)
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{
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EditorUtility.DisplayProgressBar("RequiredAttributeSceneValidator", "RequiredAttribute...", (float)i / objects.Count);
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IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields()
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let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
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where attr.Length == 1
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select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
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foreach ((FieldInfo FieldInfo, RequiredAttribute Attribute) field in fieldsWithRequiredAttribute)
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{
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object o = field.FieldInfo.GetValue(objects[i]);
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if (o == null || o.Equals(null))
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{
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report.Log(objects[i], field.Attribute.WarningType, field.Attribute.Category, $"{field.FieldInfo.Name} is null", $"Assign {field.FieldInfo.FieldType}");
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}
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}
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}
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EditorUtility.ClearProgressBar();
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return report;
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}
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}
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}
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11
Editor/Validators/RequiredAttributeValidator.cs.meta
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11
Editor/Validators/RequiredAttributeValidator.cs.meta
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fileFormatVersion: 2
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guid: 90d5c1b8964451644b0aa09257ab0bc3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,9 +7,11 @@ namespace Validator.Editor
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{
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public class SceneValidator : IValidator
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{
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public Report Validate()
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public string MenuName => nameof(SceneValidator);
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public Report Validate()
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{
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Report report = new Report("SceneValidator");
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Report report = new Report(nameof(SceneValidator));
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List<IValidatable> objects = FindAllObjectsOfType<IValidatable>();
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for (int i = 0; i < objects.Count; i++)
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@ -17,7 +19,7 @@ namespace Validator.Editor
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EditorUtility.DisplayProgressBar("SceneValidator", "Validate...", (float)i / objects.Count);
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objects[i].Validate(report);
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}
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}
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EditorUtility.ClearProgressBar();
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return report;
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@ -37,7 +39,7 @@ namespace Validator.Editor
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return gameObjects;
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}
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private static List<T> FindAllObjectsOfType<T>()
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public static List<T> FindAllObjectsOfType<T>()
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{
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List<T> objects = new List<T>();
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8
Runtime/Validators.meta
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8
Runtime/Validators.meta
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fileFormatVersion: 2
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guid: 8cd25e23ad137e24ea0f469556831712
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Runtime/Validators/Attributes.meta
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8
Runtime/Validators/Attributes.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 25705f09a21a10049aed213ea301db84
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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19
Runtime/Validators/Attributes/RequiredAttribute.cs
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19
Runtime/Validators/Attributes/RequiredAttribute.cs
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using System;
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namespace Validator
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{
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[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
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public class RequiredAttribute : Attribute
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{
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public WarningType WarningType { get; private set; } = WarningType.Error;
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public string Category { get; private set; } = ReportCategories.Design;
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public RequiredAttribute() { }
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public RequiredAttribute(WarningType warningType = WarningType.Error, string category = ReportCategories.Design)
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{
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WarningType = warningType;
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Category = category;
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}
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}
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}
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11
Runtime/Validators/Attributes/RequiredAttribute.cs.meta
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11
Runtime/Validators/Attributes/RequiredAttribute.cs.meta
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fileFormatVersion: 2
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guid: 4dbbb107f0e849140b1132ac5dcca90f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,7 +1,7 @@
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{
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"name": "com.vertexcolor.validator",
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"displayName": "Validator",
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"version": "0.1.1",
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"version": "0.1.2",
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"unity": "2019.3",
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"description": "Unity project validator framework.",
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"category": "Tool",
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