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mirror of https://github.com/maxartz15/Validator.git synced 2024-09-19 12:35:39 +02:00

Required Attribute Validator

This commit is contained in:
max 2021-12-29 23:46:52 +01:00
parent 165afa3c53
commit 74fd067220
12 changed files with 145 additions and 7 deletions

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@ -1,5 +1,7 @@
# Change Log:
## 0.1.1
- First prototype of Attribute validator.
## 0.1.1
- Search input.
- GUI toolbar.
- WarningType filter.

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@ -2,6 +2,7 @@ namespace Validator.Editor
{
public interface IValidator
{
public string MenuName { get; }
public Report Validate();
}
}

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@ -156,7 +156,7 @@ namespace Validator.Editor
validatorOptionsMenu.AddSeparator("");
foreach (ValidatorInfo validatorInfo in validators)
{
validatorOptionsMenu.AddItem(new GUIContent($"{validatorInfo.validator.GetType().Name}"), validatorInfo.isEnabled, OnValidatorInfoVisibilityChangedEvent, validatorInfo);
validatorOptionsMenu.AddItem(new GUIContent($"{validatorInfo.validator.MenuName}"), validatorInfo.isEnabled, OnValidatorInfoVisibilityChangedEvent, validatorInfo);
}
validatorOptionsMenu.ShowAsContext();
}

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@ -6,9 +6,11 @@ namespace Validator.Editor
{
public class AssetValidator : IValidator
{
public string MenuName => nameof(AssetValidator);
public Report Validate()
{
Report report = new Report("AssetValidator");
Report report = new Report(nameof(AssetValidator));
List<Object> objects = FindAssetsByType<Object>();
for (int i = 0; i < objects.Count; i++)

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@ -0,0 +1,74 @@
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Validator.Editor
{
public class RequiredAttributeAssetValidator : IValidator
{
public string MenuName => "Attributes/RequiredAttributeAssetValidator";
public Report Validate()
{
Report report = new Report(nameof(RequiredAttributeAssetValidator));
List<Object> objects = AssetValidator.FindAssetsByType<Object>();
for (int i = 0; i < objects.Count; i++)
{
EditorUtility.DisplayProgressBar("RequiredAttributeAssetValidator", "RequiredAttribute...", (float)i / objects.Count);
IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields()
let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
where attr.Length == 1
select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
foreach ((FieldInfo FieldInfo, RequiredAttribute Attribute) field in fieldsWithRequiredAttribute)
{
object o = field.FieldInfo.GetValue(objects[i]);
if (o == null || o.Equals(null))
{
report.Log(objects[i], field.Attribute.WarningType, field.Attribute.Category, $"{field.FieldInfo.Name} is null", $"Assign {field.FieldInfo.FieldType}");
}
}
}
EditorUtility.ClearProgressBar();
return report;
}
}
public class RequiredAttributeSceneValidator : IValidator
{
public string MenuName => "Attributes/RequiredAttributeSceneValidator";
public Report Validate()
{
Report report = new Report(nameof(RequiredAttributeSceneValidator));
List<MonoBehaviour> objects = SceneValidator.FindAllObjectsOfType<MonoBehaviour>();
for (int i = 0; i < objects.Count; i++)
{
EditorUtility.DisplayProgressBar("RequiredAttributeSceneValidator", "RequiredAttribute...", (float)i / objects.Count);
IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields()
let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
where attr.Length == 1
select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
foreach ((FieldInfo FieldInfo, RequiredAttribute Attribute) field in fieldsWithRequiredAttribute)
{
object o = field.FieldInfo.GetValue(objects[i]);
if (o == null || o.Equals(null))
{
report.Log(objects[i], field.Attribute.WarningType, field.Attribute.Category, $"{field.FieldInfo.Name} is null", $"Assign {field.FieldInfo.FieldType}");
}
}
}
EditorUtility.ClearProgressBar();
return report;
}
}
}

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@ -7,9 +7,11 @@ namespace Validator.Editor
{
public class SceneValidator : IValidator
{
public string MenuName => nameof(SceneValidator);
public Report Validate()
{
Report report = new Report("SceneValidator");
Report report = new Report(nameof(SceneValidator));
List<IValidatable> objects = FindAllObjectsOfType<IValidatable>();
for (int i = 0; i < objects.Count; i++)
@ -37,7 +39,7 @@ namespace Validator.Editor
return gameObjects;
}
private static List<T> FindAllObjectsOfType<T>()
public static List<T> FindAllObjectsOfType<T>()
{
List<T> objects = new List<T>();

8
Runtime/Validators.meta Normal file
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@ -0,0 +1,19 @@
using System;
namespace Validator
{
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class RequiredAttribute : Attribute
{
public WarningType WarningType { get; private set; } = WarningType.Error;
public string Category { get; private set; } = ReportCategories.Design;
public RequiredAttribute() { }
public RequiredAttribute(WarningType warningType = WarningType.Error, string category = ReportCategories.Design)
{
WarningType = warningType;
Category = category;
}
}
}

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@ -1,7 +1,7 @@
{
"name": "com.vertexcolor.validator",
"displayName": "Validator",
"version": "0.1.1",
"version": "0.1.2",
"unity": "2019.3",
"description": "Unity project validator framework.",
"category": "Tool",