mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2024-11-22 23:55:35 +01:00
31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
#if UNITY_EDITOR
|
|
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
[CustomPropertyDrawer(typeof(SerializeReferenceButtonAttribute))]
|
|
public class SerializeReferenceButtonAttributeDrawer : PropertyDrawer
|
|
{
|
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
|
{
|
|
return EditorGUI.GetPropertyHeight(property, true);
|
|
}
|
|
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
|
|
|
|
EditorGUI.BeginProperty(position, label, property);
|
|
|
|
var labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
|
|
EditorGUI.LabelField(labelPosition, label);
|
|
|
|
var typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
|
|
property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
|
|
|
|
EditorGUI.PropertyField(position, property, GUIContent.none, true);
|
|
|
|
EditorGUI.EndProperty();
|
|
}
|
|
}
|
|
#endif |