mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
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31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(SerializeReferenceButtonAttribute))]
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public class SerializeReferenceButtonAttributeDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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var labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(labelPosition, label);
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var typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, GUIContent.none, true);
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EditorGUI.EndProperty();
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}
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}
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#endif |