mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2024-11-22 15:45:35 +01:00
eeaadfc569
Core now formed and contains all useful utility to create custom ui with restrictions. Many methods was extracted from different classes and moved to core. Undo is now supported(because unity's undo bug seems to be fixed). Example now moved into same level separate folder.
21 lines
597 B
C#
21 lines
597 B
C#
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceInspectorMiddleMouseMenu
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{
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public static void ShowContextMenuForManagedReferenceOnMouseMiddleButton(this SerializedProperty property,
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Rect position, IEnumerable<Func<Type, bool>> filters = null)
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{
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var e = Event.current;
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if (e.type != EventType.MouseDown || !position.Contains(e.mousePosition) || e.button != 2)
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return;
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property.ShowContextMenuForManagedReference(filters);
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}
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}
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#endif |