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18 lines
475 B
C#
18 lines
475 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "DatabaseObject", menuName = "DatabaseObject")]
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public class DatabaseObject : ScriptableObject
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{
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public List<Achievement> achievements = new List<Achievement>();
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}
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[System.Serializable]
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public class Achievement
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{
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public string name;
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public Sprite icon;
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[SerializeReference, SerializeReferenceButton]
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public IPlatform[] platformsSettings = null;
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public Unlock unlock;
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} |