mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2024-11-25 17:15:30 +01:00
eeaadfc569
Core now formed and contains all useful utility to create custom ui with restrictions. Many methods was extracted from different classes and moved to core. Undo is now supported(because unity's undo bug seems to be fixed). Example now moved into same level separate folder.
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class Test : MonoBehaviour
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{
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[Header("Restricted to DogBase and IApe")]
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[SerializeReference]
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[SerializeReferenceButton]
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[SerializeReferenceUIRestrictionIncludeTypes(typeof(DogBase), typeof(IApe))]
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public IAnimal restrictedAnimals = default;
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[Header("Interface")]
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[SerializeReference]
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[SerializeReferenceButton]
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public IAnimal animalInterface = default;
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[Header("Abstract")]
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[SerializeReference]
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[SerializeReferenceButton]
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public AbstractAnimal animalAbstract = default;
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[Header("Base Class")]
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[SerializeReference]
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[SerializeReferenceButton]
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public AnimalBase animalBaseClass = default;
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[Header("List of interfaces")]
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[SerializeReference]
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[SerializeReferenceButton]
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public List<IAnimal> animalsWithInterfaces = new List<IAnimal>();
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[Header("List of Animals via MMB menu")]
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[SerializeReference]
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[SerializeReferenceMenu]
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public List<AnimalBase> animalsWithInterfacesMenu = new List<AnimalBase>();
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[Header("Class with serialized reference field")]
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public List<ClassWithSerializedReferenceChild> classWithChildReferences = default;
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}
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[Serializable]
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public class ClassWithSerializedReferenceChild
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{
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public int integerValue = default;
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[SerializeReference]
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[SerializeReferenceButton]
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public AnimalBase animals = default;
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[SerializeReference]
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[SerializeReferenceButton]
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public IAnimal animalInterfaces = default;
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} |