mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2024-11-22 15:45:35 +01:00
38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceInspectorButton
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{
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/// Must be drawn before DefaultProperty in order to receive input
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public static void DrawSelectionButtonForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null)
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{
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Rect buttonPosition = position;
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buttonPosition.x += EditorGUIUtility.labelWidth + 1 * EditorGUIUtility.standardVerticalSpacing;
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buttonPosition.width = position.width - EditorGUIUtility.labelWidth - 1 * EditorGUIUtility.standardVerticalSpacing;
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buttonPosition.height = EditorGUIUtility.singleLineHeight;
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Color storedColor = GUI.backgroundColor;
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int storedIndent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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(string AssemblyName, string ClassName) = ManagedReferenceUtility.GetSplitNamesFromTypename(property.managedReferenceFullTypename);
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bool isNull = string.IsNullOrEmpty(ClassName);
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GUI.backgroundColor = isNull ? Color.red : storedColor;
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string className = isNull ? "Null (Assign)" : ClassName;
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string assemblyName = AssemblyName;
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if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( "+ assemblyName +" )")))
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{
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property.ShowContextMenuForManagedReference(buttonPosition, filters);
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}
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GUI.backgroundColor = storedColor;
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EditorGUI.indentLevel = storedIndent;
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}
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}
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#endif |