UnitySerializedReferenceUI/Runtime/Attributes/SerializedReferenceUIDefaultTypeRestrictions.cs
2022-12-28 14:03:46 +01:00

26 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
public static class SerializedReferenceUIDefaultTypeRestrictions
{
public static IEnumerable<Func<Type, bool>> GetAllBuiltInTypeRestrictions(FieldInfo fieldInfo)
{
List<Func<Type, bool>> result = new List<Func<Type, bool>>();
object[] attributeObjects = fieldInfo.GetCustomAttributes(false);
foreach (object attributeObject in attributeObjects)
{
switch (attributeObject)
{
case SerializeReferenceUIRestrictionIncludeTypes includeTypes:
result.Add(SerializeReferenceTypeRestrictionFilters.TypeIsSubclassOrEqualOrHasInterface(includeTypes.Types));
continue;
case SerializeReferenceUIRestrictionExcludeTypes excludeTypes:
result.Add(SerializeReferenceTypeRestrictionFilters.TypeIsNotSubclassOrEqualOrHasInterface(excludeTypes.Types));
continue;
}
}
return result;
}
}