mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2024-11-22 15:45:35 +01:00
eeaadfc569
Core now formed and contains all useful utility to create custom ui with restrictions. Many methods was extracted from different classes and moved to core. Undo is now supported(because unity's undo bug seems to be fixed). Example now moved into same level separate folder.
68 lines
2.6 KiB
C#
68 lines
2.6 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceGenericSelectionMenu
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{
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/// Purpose.
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/// This is generic selection menu.
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/// Filtering.
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/// You can add substring filter here to filter by search string.
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/// As well ass type or interface restrictions.
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/// As well as any custom restriction that is based on input type.
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/// And it will be performed on each Appropriate type found by TypeCache.
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public static void ShowContextMenuForManagedReference(this SerializedProperty property, IEnumerable<Func<Type,bool>> filters = null)
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{
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var context = new GenericMenu();
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FillContextMenu(filters, context, property);
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context.ShowAsContext();
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}
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private static void FillContextMenu(IEnumerable<Func<Type, bool>> enumerableFilters, GenericMenu contextMenu, SerializedProperty property)
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{
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var filters = enumerableFilters.ToList();// Prevents possible multiple enumerations
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// Adds "Make Null" menu command
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contextMenu.AddItem(new GUIContent("Null"), false, property.SetManagedReferenceToNull);
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// Collects appropriate types
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var appropriateTypes = property.GetAppropriateTypesForAssigningToManagedReference(filters);
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// Adds appropriate types to menu
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foreach (var appropriateType in appropriateTypes)
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AddItemToContextMenu(appropriateType, contextMenu, property);
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}
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private static void AddItemToContextMenu(Type type, GenericMenu genericMenuContext, SerializedProperty property)
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{
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var assemblyName = type.Assembly.ToString().Split('(', ',')[0];
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var entryName = type + " ( " + assemblyName + " )";
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genericMenuContext.AddItem(new GUIContent(entryName), false, AssignNewInstanceCommand, new GenericMenuParameterForAssignInstanceCommand(type, property));
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}
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private static void AssignNewInstanceCommand(object objectGenericMenuParameter )
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{
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var parameter = (GenericMenuParameterForAssignInstanceCommand) objectGenericMenuParameter;
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var type = parameter.Type;
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var property = parameter.Property;
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property.AssignNewInstanceOfTypeToManagedReference(type);
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}
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private readonly struct GenericMenuParameterForAssignInstanceCommand
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{
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public GenericMenuParameterForAssignInstanceCommand(Type type, SerializedProperty property)
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{
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Type = type;
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Property = property;
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}
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public readonly SerializedProperty Property;
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public readonly Type Type;
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}
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}
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#endif |