UnitySerializedReferenceUI/Assets/Textus/SerializeReferenceUI/Core/ManagedReferenceUtility.cs
TextusGames eeaadfc569 Major refactor.
Core now formed and contains all useful utility to create custom ui with restrictions.
Many methods was extracted from different classes and moved to core.

Undo is now supported(because unity's undo bug seems to be fixed).

Example now moved into same level separate folder.
2020-05-16 20:15:24 +03:00

95 lines
3.7 KiB
C#

#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
public static class ManagedReferenceUtility
{
/// Creates instance of passed type and assigns it to managed reference
public static object AssignNewInstanceOfTypeToManagedReference(this SerializedProperty serializedProperty, Type type)
{
var instance = Activator.CreateInstance(type);
serializedProperty.serializedObject.Update();
serializedProperty.managedReferenceValue = instance;
serializedProperty.serializedObject.ApplyModifiedProperties();
return instance;
}
/// Sets managed reference to null
public static void SetManagedReferenceToNull(this SerializedProperty serializedProperty)
{
serializedProperty.serializedObject.Update();
serializedProperty.managedReferenceValue = null;
serializedProperty.serializedObject.ApplyModifiedProperties();
}
/// Collects appropriate types based on managed reference field type and filters. Filters all derive
public static IEnumerable<Type> GetAppropriateTypesForAssigningToManagedReference(this SerializedProperty property, List<Func<Type, bool>> filters = null)
{
var fieldType = property.GetManagedReferenceFieldType();
return GetAppropriateTypesForAssigningToManagedReference(fieldType, filters);
}
/// Filters derived types of field typ parameter and finds ones whose are compatible with managed reference and filters.
public static IEnumerable<Type> GetAppropriateTypesForAssigningToManagedReference(Type fieldType, List<Func<Type, bool>> filters = null)
{
var appropriateTypes = new List<Type>();
// Get and filter all appropriate types
var derivedTypes = TypeCache.GetTypesDerivedFrom(fieldType);
foreach (var type in derivedTypes)
{
// Skips unity engine Objects (because they are not serialized by SerializeReference)
if (type.IsSubclassOf(typeof(Object)))
continue;
// Skip abstract classes because they should not be instantiated
if (type.IsAbstract)
continue;
// Filter types by provided filters if there is ones
if (filters != null && filters.All(f => f == null || f.Invoke(type)) == false)
continue;
appropriateTypes.Add(type);
}
return appropriateTypes;
}
/// Gets real type of managed reference
public static Type GetManagedReferenceFieldType(this SerializedProperty property)
{
var realPropertyType = GetRealTypeFromTypename(property.managedReferenceFieldTypename);
if (realPropertyType != null)
return realPropertyType;
Debug.LogError($"Can not get field type of managed reference : {property.managedReferenceFieldTypename}");
return null;
}
/// Gets real type of managed reference's field typeName
public static Type GetRealTypeFromTypename(string stringType)
{
var names = GetSplitNamesFromTypename(stringType);
var realType = Type.GetType($"{names.ClassName}, {names.AssemblyName}");
return realType;
}
/// Get assembly and class names from typeName
public static (string AssemblyName, string ClassName) GetSplitNamesFromTypename(string typename)
{
if (string.IsNullOrEmpty(typename))
return ("","");
var typeSplitString = typename.Split(char.Parse(" "));
var typeClassName = typeSplitString[1];
var typeAssemblyName = typeSplitString[0];
return (typeAssemblyName, typeClassName);
}
}
#endif