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https://github.com/maxartz15/UnitySerializedReferenceUI.git
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organize into upm directory structure
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using System;
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using UnityEngine;
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/// Any of this types or interface types are valid. And only this types can be presented.
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[AttributeUsage(AttributeTargets.Field)]
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public class SerializeReferenceUIRestrictionIncludeTypes : PropertyAttribute
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{
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public readonly Type[] Types;
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public SerializeReferenceUIRestrictionIncludeTypes(params Type[] types) => Types = types;
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}
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fileFormatVersion: 2
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guid: 6d10fb8315984ef458e4129191b17931
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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