mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2024-11-21 23:25:36 +01:00
editor namespace
This commit is contained in:
parent
0d04c50612
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@ -4,27 +4,30 @@ using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(SerializeReferenceButtonAttribute))]
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public class SerializeReferenceButtonAttributeDrawer : PropertyDrawer
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namespace Textus.SerializeReferenceUI.Editor
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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[CustomPropertyDrawer(typeof(SerializeReferenceButtonAttribute))]
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public class SerializeReferenceButtonAttributeDrawer : PropertyDrawer
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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Rect labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(labelPosition, label);
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Rect labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(labelPosition, label);
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IEnumerable<Func<Type, bool>> typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
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IEnumerable<Func<Type, bool>> typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, GUIContent.none, true);
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EditorGUI.PropertyField(position, property, GUIContent.none, true);
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EditorGUI.EndProperty();
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EditorGUI.EndProperty();
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}
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}
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}
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#endif
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@ -4,23 +4,26 @@ using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(SerializeReferenceMenuAttribute))]
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public class SerializeReferenceMenuAttributeDrawer : PropertyDrawer
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namespace Textus.SerializeReferenceUI.Editor
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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[CustomPropertyDrawer(typeof(SerializeReferenceMenuAttribute))]
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public class SerializeReferenceMenuAttributeDrawer : PropertyDrawer
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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IEnumerable<Func<Type, bool>> typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.ShowContextMenuForManagedReferenceOnMouseMiddleButton(position, typeRestrictions);
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IEnumerable<Func<Type, bool>> typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.ShowContextMenuForManagedReferenceOnMouseMiddleButton(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, true);
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EditorGUI.EndProperty();
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EditorGUI.PropertyField(position, property, true);
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EditorGUI.EndProperty();
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}
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}
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}
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#endif
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@ -6,111 +6,114 @@ using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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public static class ManagedReferenceUtility
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namespace Textus.SerializeReferenceUI.Editor
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{
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/// Creates instance of passed type and assigns it to managed reference
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public static object AssignNewInstanceOfTypeToManagedReference(this SerializedProperty serializedProperty, Type type)
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public static class ManagedReferenceUtility
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{
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object instance = Activator.CreateInstance(type);
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serializedProperty.serializedObject.Update();
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serializedProperty.managedReferenceValue = instance;
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serializedProperty.serializedObject.ApplyModifiedProperties();
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return instance;
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}
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/// Sets managed reference to null
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public static void SetManagedReferenceToNull(this SerializedProperty serializedProperty)
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{
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serializedProperty.serializedObject.Update();
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serializedProperty.managedReferenceValue = null;
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serializedProperty.serializedObject.ApplyModifiedProperties();
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}
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/// Collects appropriate types based on managed reference field type and filters. Filters all derive
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public static IEnumerable<Type> GetAppropriateTypesForAssigningToManagedReference(this SerializedProperty property, List<Func<Type, bool>> filters = null)
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{
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Type fieldType = property.GetManagedReferenceFieldType();
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return GetAppropriateTypesForAssigningToManagedReference(fieldType, filters);
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}
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/// Filters derived types of field typ parameter and finds ones whose are compatible with managed reference and filters.
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public static IEnumerable<Type> GetAppropriateTypesForAssigningToManagedReference(Type fieldType, List<Func<Type, bool>> filters = null)
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{
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List<Type> appropriateTypes = new List<Type>();
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// Get and filter all appropriate types
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TypeCache.TypeCollection derivedTypes = TypeCache.GetTypesDerivedFrom(fieldType);
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foreach (Type type in derivedTypes)
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/// Creates instance of passed type and assigns it to managed reference
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public static object AssignNewInstanceOfTypeToManagedReference(this SerializedProperty serializedProperty, Type type)
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{
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// Skips unity engine Objects (because they are not serialized by SerializeReference)
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if (type.IsSubclassOf(typeof(Object)))
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{
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continue;
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}
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// Skip abstract classes because they should not be instantiated
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if (type.IsAbstract)
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{
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continue;
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}
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// Skip generic classes because they can not be instantiated
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if (type.ContainsGenericParameters)
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{
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continue;
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}
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// Skip types that has no public empty constructors (activator can not create them)
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if (type.IsClass && type.GetConstructor(Type.EmptyTypes) == null) // Structs still can be created (strangely)
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{
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continue;
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}
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// Filter types by provided filters if there is ones
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if (filters != null && filters.All(f => f == null || f.Invoke(type)) == false)
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{
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continue;
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}
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object instance = Activator.CreateInstance(type);
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appropriateTypes.Add(type);
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serializedProperty.serializedObject.Update();
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serializedProperty.managedReferenceValue = instance;
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serializedProperty.serializedObject.ApplyModifiedProperties();
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return instance;
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}
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return appropriateTypes;
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}
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/// Gets real type of managed reference
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public static Type GetManagedReferenceFieldType(this SerializedProperty property)
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{
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Type realPropertyType = GetRealTypeFromTypename(property.managedReferenceFieldTypename);
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if (realPropertyType != null)
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/// Sets managed reference to null
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public static void SetManagedReferenceToNull(this SerializedProperty serializedProperty)
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{
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return realPropertyType;
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serializedProperty.serializedObject.Update();
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serializedProperty.managedReferenceValue = null;
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serializedProperty.serializedObject.ApplyModifiedProperties();
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}
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Debug.LogError($"Can not get field type of managed reference : {property.managedReferenceFieldTypename}");
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return null;
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}
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/// Gets real type of managed reference's field typeName
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public static Type GetRealTypeFromTypename(string stringType)
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{
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(string AssemblyName, string ClassName) = GetSplitNamesFromTypename(stringType);
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Type realType = Type.GetType($"{ClassName}, {AssemblyName}");
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return realType;
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}
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/// Get assembly and class names from typeName
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public static (string AssemblyName, string ClassName) GetSplitNamesFromTypename(string typename)
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{
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if (string.IsNullOrEmpty(typename))
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/// Collects appropriate types based on managed reference field type and filters. Filters all derive
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public static IEnumerable<Type> GetAppropriateTypesForAssigningToManagedReference(this SerializedProperty property, List<Func<Type, bool>> filters = null)
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{
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return ("","");
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Type fieldType = property.GetManagedReferenceFieldType();
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return GetAppropriateTypesForAssigningToManagedReference(fieldType, filters);
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}
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string[] typeSplitString = typename.Split(char.Parse(" "));
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string typeClassName = typeSplitString[1];
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string typeAssemblyName = typeSplitString[0];
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/// Filters derived types of field typ parameter and finds ones whose are compatible with managed reference and filters.
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public static IEnumerable<Type> GetAppropriateTypesForAssigningToManagedReference(Type fieldType, List<Func<Type, bool>> filters = null)
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{
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List<Type> appropriateTypes = new List<Type>();
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return (typeAssemblyName, typeClassName);
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// Get and filter all appropriate types
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TypeCache.TypeCollection derivedTypes = TypeCache.GetTypesDerivedFrom(fieldType);
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foreach (Type type in derivedTypes)
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{
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// Skips unity engine Objects (because they are not serialized by SerializeReference)
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if (type.IsSubclassOf(typeof(Object)))
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{
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continue;
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}
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// Skip abstract classes because they should not be instantiated
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if (type.IsAbstract)
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{
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continue;
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}
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// Skip generic classes because they can not be instantiated
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if (type.ContainsGenericParameters)
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{
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continue;
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}
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// Skip types that has no public empty constructors (activator can not create them)
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if (type.IsClass && type.GetConstructor(Type.EmptyTypes) == null) // Structs still can be created (strangely)
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{
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continue;
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}
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// Filter types by provided filters if there is ones
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if (filters != null && filters.All(f => f == null || f.Invoke(type)) == false)
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{
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continue;
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}
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appropriateTypes.Add(type);
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}
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return appropriateTypes;
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}
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/// Gets real type of managed reference
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public static Type GetManagedReferenceFieldType(this SerializedProperty property)
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{
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Type realPropertyType = GetRealTypeFromTypename(property.managedReferenceFieldTypename);
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if (realPropertyType != null)
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{
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return realPropertyType;
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}
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Debug.LogError($"Can not get field type of managed reference : {property.managedReferenceFieldTypename}");
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return null;
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}
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/// Gets real type of managed reference's field typeName
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public static Type GetRealTypeFromTypename(string stringType)
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{
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(string AssemblyName, string ClassName) = GetSplitNamesFromTypename(stringType);
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Type realType = Type.GetType($"{ClassName}, {AssemblyName}");
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return realType;
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}
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/// Get assembly and class names from typeName
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public static (string AssemblyName, string ClassName) GetSplitNamesFromTypename(string typename)
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{
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if (string.IsNullOrEmpty(typename))
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{
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return ("", "");
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}
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string[] typeSplitString = typename.Split(char.Parse(" "));
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string typeClassName = typeSplitString[1];
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string typeAssemblyName = typeSplitString[0];
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return (typeAssemblyName, typeClassName);
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}
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}
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}
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#endif
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@ -5,78 +5,81 @@ using System.Linq;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceGenericSelectionMenu
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namespace Textus.SerializeReferenceUI.Editor
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{
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/// Purpose.
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/// This is generic selection menu (will appear at position).
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/// Filtering.
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/// You can add substring filter here to filter by search string.
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/// As well ass type or interface restrictions.
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/// As well as any custom restriction that is based on input type.
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/// And it will be performed on each Appropriate type found by TypeCache.
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public static void ShowContextMenuForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type,bool>> filters = null)
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public static class SerializeReferenceGenericSelectionMenu
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{
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GenericMenu context = new GenericMenu();
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FillContextMenu(filters, context, property);
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context.DropDown(position);
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}
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/// Purpose.
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/// This is generic selection menu (will appear at click position).
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/// Filtering.
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/// You can add substring filter here to filter by search string.
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/// As well ass type or interface restrictions.
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/// As well as any custom restriction that is based on input type.
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/// And it will be performed on each Appropriate type found by TypeCache.
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public static void ShowContextMenuForManagedReference(this SerializedProperty property, IEnumerable<Func<Type, bool>> filters = null)
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{
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GenericMenu context = new GenericMenu();
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FillContextMenu(filters, context, property);
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context.ShowAsContext();
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}
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private static void FillContextMenu(IEnumerable<Func<Type, bool>> enumerableFilters, GenericMenu contextMenu, SerializedProperty property)
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{
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List<Func<Type, bool>> filters = enumerableFilters.ToList();// Prevents possible multiple enumerations
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// Adds "Make Null" menu command
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contextMenu.AddItem(new GUIContent("Null"), false, property.SetManagedReferenceToNull);
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// Collects appropriate types
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IEnumerable<Type> appropriateTypes = property.GetAppropriateTypesForAssigningToManagedReference(filters);
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// Adds appropriate types to menu
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foreach (Type appropriateType in appropriateTypes)
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/// Purpose.
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/// This is generic selection menu (will appear at position).
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/// Filtering.
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/// You can add substring filter here to filter by search string.
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/// As well ass type or interface restrictions.
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/// As well as any custom restriction that is based on input type.
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/// And it will be performed on each Appropriate type found by TypeCache.
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public static void ShowContextMenuForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null)
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{
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AddItemToContextMenu(appropriateType, contextMenu, property);
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}
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}
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private static void AddItemToContextMenu(Type type, GenericMenu genericMenuContext, SerializedProperty property)
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{
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string assemblyName = type.Assembly.ToString().Split('(', ',')[0];
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string entryName = type + " ( " + assemblyName + " )";
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genericMenuContext.AddItem(new GUIContent(entryName), false, AssignNewInstanceCommand, new GenericMenuParameterForAssignInstanceCommand(type, property));
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}
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private static void AssignNewInstanceCommand(object objectGenericMenuParameter )
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{
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GenericMenuParameterForAssignInstanceCommand parameter = (GenericMenuParameterForAssignInstanceCommand) objectGenericMenuParameter;
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Type type = parameter.Type;
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SerializedProperty property = parameter.Property;
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property.AssignNewInstanceOfTypeToManagedReference(type);
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}
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private readonly struct GenericMenuParameterForAssignInstanceCommand
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{
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public GenericMenuParameterForAssignInstanceCommand(Type type, SerializedProperty property)
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{
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Type = type;
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Property = property;
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GenericMenu context = new GenericMenu();
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FillContextMenu(filters, context, property);
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context.DropDown(position);
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}
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public readonly SerializedProperty Property;
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public readonly Type Type;
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/// Purpose.
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/// This is generic selection menu (will appear at click position).
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/// Filtering.
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/// You can add substring filter here to filter by search string.
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/// As well ass type or interface restrictions.
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/// As well as any custom restriction that is based on input type.
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/// And it will be performed on each Appropriate type found by TypeCache.
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public static void ShowContextMenuForManagedReference(this SerializedProperty property, IEnumerable<Func<Type, bool>> filters = null)
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{
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GenericMenu context = new GenericMenu();
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FillContextMenu(filters, context, property);
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context.ShowAsContext();
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}
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private static void FillContextMenu(IEnumerable<Func<Type, bool>> enumerableFilters, GenericMenu contextMenu, SerializedProperty property)
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{
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List<Func<Type, bool>> filters = enumerableFilters.ToList();// Prevents possible multiple enumerations
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// Adds "Make Null" menu command
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contextMenu.AddItem(new GUIContent("Null"), false, property.SetManagedReferenceToNull);
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// Collects appropriate types
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IEnumerable<Type> appropriateTypes = property.GetAppropriateTypesForAssigningToManagedReference(filters);
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// Adds appropriate types to menu
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foreach (Type appropriateType in appropriateTypes)
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{
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AddItemToContextMenu(appropriateType, contextMenu, property);
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}
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}
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private static void AddItemToContextMenu(Type type, GenericMenu genericMenuContext, SerializedProperty property)
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{
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string assemblyName = type.Assembly.ToString().Split('(', ',')[0];
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string entryName = type + " ( " + assemblyName + " )";
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genericMenuContext.AddItem(new GUIContent(entryName), false, AssignNewInstanceCommand, new GenericMenuParameterForAssignInstanceCommand(type, property));
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}
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private static void AssignNewInstanceCommand(object objectGenericMenuParameter)
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{
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GenericMenuParameterForAssignInstanceCommand parameter = (GenericMenuParameterForAssignInstanceCommand)objectGenericMenuParameter;
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Type type = parameter.Type;
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SerializedProperty property = parameter.Property;
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property.AssignNewInstanceOfTypeToManagedReference(type);
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}
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private readonly struct GenericMenuParameterForAssignInstanceCommand
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{
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public GenericMenuParameterForAssignInstanceCommand(Type type, SerializedProperty property)
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{
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Type = type;
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Property = property;
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}
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public readonly SerializedProperty Property;
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public readonly Type Type;
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}
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}
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}
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#endif
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@ -4,35 +4,38 @@ using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceInspectorButton
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namespace Textus.SerializeReferenceUI.Editor
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{
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/// Must be drawn before DefaultProperty in order to receive input
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public static void DrawSelectionButtonForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null)
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public static class SerializeReferenceInspectorButton
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{
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Rect buttonPosition = position;
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buttonPosition.x += EditorGUIUtility.labelWidth + 1 * EditorGUIUtility.standardVerticalSpacing;
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buttonPosition.width = position.width - EditorGUIUtility.labelWidth - 1 * EditorGUIUtility.standardVerticalSpacing;
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buttonPosition.height = EditorGUIUtility.singleLineHeight;
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Color storedColor = GUI.backgroundColor;
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int storedIndent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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(string AssemblyName, string ClassName) = ManagedReferenceUtility.GetSplitNamesFromTypename(property.managedReferenceFullTypename);
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bool isNull = string.IsNullOrEmpty(ClassName);
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GUI.backgroundColor = isNull ? Color.red : storedColor;
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string className = isNull ? "Null (Assign)" : ClassName;
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string assemblyName = AssemblyName;
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|
||||
if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( "+ assemblyName +" )")))
|
||||
/// Must be drawn before DefaultProperty in order to receive input
|
||||
public static void DrawSelectionButtonForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null)
|
||||
{
|
||||
property.ShowContextMenuForManagedReference(buttonPosition, filters);
|
||||
}
|
||||
Rect buttonPosition = position;
|
||||
buttonPosition.x += EditorGUIUtility.labelWidth + 1 * EditorGUIUtility.standardVerticalSpacing;
|
||||
buttonPosition.width = position.width - EditorGUIUtility.labelWidth - 1 * EditorGUIUtility.standardVerticalSpacing;
|
||||
buttonPosition.height = EditorGUIUtility.singleLineHeight;
|
||||
|
||||
GUI.backgroundColor = storedColor;
|
||||
EditorGUI.indentLevel = storedIndent;
|
||||
Color storedColor = GUI.backgroundColor;
|
||||
int storedIndent = EditorGUI.indentLevel;
|
||||
EditorGUI.indentLevel = 0;
|
||||
|
||||
(string AssemblyName, string ClassName) = ManagedReferenceUtility.GetSplitNamesFromTypename(property.managedReferenceFullTypename);
|
||||
|
||||
bool isNull = string.IsNullOrEmpty(ClassName);
|
||||
GUI.backgroundColor = isNull ? Color.red : storedColor;
|
||||
|
||||
string className = isNull ? "Null (Assign)" : ClassName;
|
||||
string assemblyName = AssemblyName;
|
||||
|
||||
if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( " + assemblyName + " )")))
|
||||
{
|
||||
property.ShowContextMenuForManagedReference(buttonPosition, filters);
|
||||
}
|
||||
|
||||
GUI.backgroundColor = storedColor;
|
||||
EditorGUI.indentLevel = storedIndent;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -4,17 +4,20 @@ using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public static class SerializeReferenceInspectorMiddleMouseMenu
|
||||
namespace Textus.SerializeReferenceUI.Editor
|
||||
{
|
||||
public static void ShowContextMenuForManagedReferenceOnMouseMiddleButton(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null)
|
||||
public static class SerializeReferenceInspectorMiddleMouseMenu
|
||||
{
|
||||
Event e = Event.current;
|
||||
if (e.type != EventType.MouseDown || !position.Contains(e.mousePosition) || e.button != 2)
|
||||
public static void ShowContextMenuForManagedReferenceOnMouseMiddleButton(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Event e = Event.current;
|
||||
if (e.type != EventType.MouseDown || !position.Contains(e.mousePosition) || e.button != 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
property.ShowContextMenuForManagedReference(filters);
|
||||
property.ShowContextMenuForManagedReference(filters);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user